Ripper2000 This requires mod downloading which may be added in a future update but currently it is not possible for a server to download custom textures or ipaks to a client.

JezuzLizard
Posts
-
Is it Possible For Server side Camos -
new dog bug ?AlexInVr This only happens if you are using the waffe bug fix dvar provided by Plutonium. Its a bug caused by how they did jugg differently on Shino. It's not an issue otherwise.
-
Feature Request: Change port numbertrymeout I believe there is a forum post about someone getting T6 to run in a container, perhaps there is one for T4 as well.
You can run T4 on linux using wine again there might be a guide on the forums but you might have to dig for it.
Servers with the -lan flag are only effectively in an offline mode; they do not authenticate to the backend and cannot be joined by online clients so every client that wants to join will have to switch from play to lan by clicking the up arrow in the launcher.
-
Feature Request: Change port numbertrymeout Unfortunately, I do not believe you can disable upnp for the client. It could added as a feature to disable upnp maybe via a launch flag but currently to my knowledge such a thing wasn't added.
If you really need to change the port I recommend hosting a dedicated server instead. Dedicated servers do not use upnp so you won't have to disable it manually on your router. You can still do anything a client host can do you just have to launch the client before running the dedicated server, and you may need to use the -lan launch flag if you don't want a server key.
-
Server ignores my sv_maxclients and DSR 50 patch settings, and I can't spawn bots?Kalitos Lvl100Falkon I know the config says true or false but that isn't how the dvars work. true and false are interpreted as strings so it won't set the value to what you want it to be. It should be 0 or 1 like the other dvars.
-
Problems with a ModSebasArevalo In the console do set cg_cursorHints 4, and don't join that server to prevent this from happening again.
-
T6 ZOMBIES Plutonium crushes every time I try to beat the record further than 70 waves in zombie mode, plutonium bootstrapper just stops respondingUpload the crashdump from the %localappdata%/Plutonium/crashdumps folder to mega or something and post the link here.
-
Need Help with Custom Icon Loading IssuePoPoFR Post a picture of what a map on their server looks like without any images in your images folder. Its likely they are just setting vision dvars using setClientDvar() via GSC.
-
(Release) (ZM) Custom wallguns for all maps (full version)Soldado Suarez Just an FYI precompiled GSC support will be removed in a future update. This is because the compiler is already built in to the game now so it is no longer necessary to compile scripts manually.
-
Need Help with Custom Icon Loading IssuePoPoFR What you are looking for is mod downloading, however the client for T6 doesn't currently have support for this feature. If I were to guess the servers you mentioned likely distribute their images manually to clients via discord or another file hosting site. Mod downloading is what allows the server to download files to a client's computer directly. Mod support and mod downloading could be added in a future update.
-
How do I votekick/report name with spaces?viper333 Unfortunately since Plutonium doesn't implement an official report command it is up to each server owner to implement the command. This means not every implementation works the same way or can handle the same edge cases.
As for possible implementations that could work.
Double quotes and single quotes won't work because you can put those in your name. Square brackets also won't work because those are also possible to put in a name. Parentheses or curly braces surrounding the name could work. Alternatively an implementation could accept a client number instead of just a name but you'd need some way of getting the client number for a specific client to use this. -
[Release][ZM] Always CIAMisterSipster Nice mod.
FYI compiled GSC loading is planned to be removed at some point because the compiler is built in already. So there is no need to provide a precompiled GSC.
-
Controller Rumble for WaW?XNINEZERO There is no rumble support in the executable, they stripped it on release.
-
[Resource] [MP/ZM] Black Ops 2: Weapons List, Attachments, Button Codes & More!S2RT If the weapondef doesn't have support for the attachment then it cannot be added even by force. You'll have to wait until mod loading is added to do this.
-
Does anyone has a repository/list of all MP sound/song file names?tonytrawl https://github.com/plutoniummod/t6-scripts/tree/main/ZM/Maps/Nuketown you can try looking here for the code for the easter egg song.
-
Excessive RAM Server Usage?IEatChildren69 T6 dedicated servers have a massive memory leak and other issues so I recommend restarting your servers often to maintain stability.
-
how to remove mods from single playerim_foken_stup These aren't mods. The red insta kill and extra health are perma perks which only work on Tranzit, Die Rise, and Buried. They are a intended feature of the game. They way you obtain the red insta kill is by not killing any zombies during 1-2 insta kills. The way to lose red insta kill is getting hit by a zombie during insta kill. The way you obtain extra is health is by bleeding out 3 times before round 15. The way you lose the extra health is by reaching round 15, then the next time you down you'll have normal health.
-
Zombies Spectatorhardomegersfan What you are asking for would be live demo viewing. There were some experiments that could allow for this to work, but no progress has been made recently.
If you want to be able to spectate players on your own server/hosted match you could write a script adds a chat command that makes the user a spectator.
I actually have a mod that adds such a command, as well as another that prevents you from respawning https://github.com/JezuzLizard/T6-Command-System-For-Private-Match
The usage of the 2 commands would be like this
/spectator name|guid|clientnum|self
and then
/togglerespawn name|guid|clientnum|self
to stop the automatic respawn at the end of the round.Note this mod will only work on servers or matches you host yourself. There is no way to always be a spectator on a remote server unless the server owner has this or a similar mod installed.
-
Finding linked doors/debrisBalrog85 Try dumping the mapents for the map using a public tool you can google to get, and check the key value pairs for the zombie_door type entities to see how they link doors together.
Alternatively, you can study the code here https://github.com/plutoniummod/t5-scripts/blob/main/ZM/Common/maps/_zombiemode_blockers.gsc where it runs the door code and determine how the game knows a door is linked.
-
Bug when modding gun.gsczeroconz Make sure you are using scripts from here https://github.com/plutoniummod/t6-scripts/blob/main/MP/Core/maps/mp/gametypes/gun.gsc
These scripts are properly decompiled and compatible with the compiler we use and also don't have any bugs in them.