techboy04gaming funny enough, its a real camo.
also, i think there was a really good animated one done by a group of people but i think it was privately passed around.
techboy04gaming funny enough, its a real camo.
also, i think there was a really good animated one done by a group of people but i think it was privately passed around.
Matrix my bad, rushed the code and forgot to double look
xbox one controller works on anything else (ex: https://gamepadviewer.com/) but isn't working on any cod game, specifically t6 in my use case. i have drivers installed & such
HasjBlok Want to listen for chat commands? Example: if someone says "hi" in chat, you can check it in gsc?
Use this repository here: https://github.com/fedddddd/t6-gsc-utils
(This is meant to be a server plugin. It compiles as a dll, and goes into t6r/data/plugins. Do not inject this clientside)
Made by fed, it adds IO functions and chat listeners into GSC with waittills.
Sorex my bad, i completely rushed the code and did not take a second to relook and fix stuff. i take blame 
Timino set your voice chat audio ingame to the volume you set on windows and it'll fix
FemboyKiwi i'm willing to make the project working and recompilable for bo2 plutonium if you want.
check Premade Camo folder called Cherry Fizz (cyborg)
short and easy summary: no, it is not possible.
this can be achieved but in the current state of Plutonium, you can't bring a map-specific weapon to another map. this is because the weapon is only loaded and actually existing when the map loads the fastfile (1 or more files which contains the invidiual files for the maps, such as the weapons)
and, alongside a map loading a fastfile, a fastfile is something you can't easily get into. you have to use tools to even see assets it contains. so, you would most likely need to force load the die rise fastfiles or you would need to extract the files for the squilifier, and load a custom fastfile (which isn't a thing in Plutonium, or not to the public at least)
Matrix really? never worked for me but the other purpose of me doing this was so it logged through IW4MAdmin and so people had the ability to kick without me having to give Mod perms on the webfront. there can be multiple reasons for using this, not just kicking with a reasoning.
@Mr-Android 
Stuhlinger this could very much be a thing in the future but as of now, it is not possible. it's been done before but by a different guy and I'm sure if Plutonium ever did it, it would be a different way and concept.
Sorex updated post with working method.
@Mr-Android Oh, that looks so cool. I think doing this project with the other modders would be super fun.
Infinite Warfare is a fairly new game so you won't see a client for that any time soon. Same goes for WW2, BO4, and BO3 is a iffy area to touch. Advanced Warfare, however, is no longer supported and monitored by them I believe and therefore, a client was made. Was originally just a mod but it was seem to have reason to become a client and therefore, that happened.
Black Ops 1 - nothing will probably happen any time soon. rektT5m, though dead, can be populated and played like any other client. although it's unstable in some areas, it's not that bad of a experience. Plutonium isn't doing a BO1 client (just want to confirm this as the post about it was a joke)
The purpose of clients is to add features, like add modding support and even more than the game offered, and fix bugs, etc. Stuff like WW2 and BO4, while hard to crack, is still possible to an extent I believe and is rather a issue of getting a C&D (or whatever it's called) from Activision.
CxRise try now. all bugs should be basically gone.
this means you were banned from an invidiual server, not by Plutonium. you can always try talking to the owner of the server and seeing if you can get a unban
TheHiddenHour it used to be the dvar but unless you do a override, it's barely enough. i just hook some penetration function now and return a high ass number so it can shoot through anything