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Plutonium

RlKk01

RlKk01

@RlKk01
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Recent Best Controversial

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    Minor fix:

    • Bots are allowed again to shoot through the barricaded windows.
    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    Nick_Z Of course, the mod is completely open source.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    yozhoowuh Thank you, I appreciate the compliment.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    fl0kk Here's the link: https://github.com/RlKk01/ZM-Bots-for-COD-BO2-Zombies-Plutonium
    There you just click where it says "code". Then click on the "Download ZIP".

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    Munk1130 I recommend it to you to watch any tutorial video in Youtube to learn how to do it.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    Nick_Z Sorry, but there's nothing i can do there.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    Final update:

    • Bots can be commanded using the "follow", "stay" or "wander" commands, by double-tap the "2" key on the keyboard or, if using a controller, by double-tapping the down arrow on the directional pad.

    (This functionality was "borrowed" from Xplod_ and tweaked a little by me).

    • Deleted the file that made the game to behave as there was only one player on the map "Origins". (It's still in the uncompiled folder in my repository for anyone who wants it).
    BO2 Modding Releases & Resources

  • Bots for Zombies mode for BO2/T6 V0.2
    RlKk01 RlKk01

    I hope you can go further with this mod than I, on my own. I simply can't go any further to implement anything more.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    I'll try to find a way to sort that problem then.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    ZSurbs You can always try to spam the teleportation button to stick them near you and see if it works that way.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    Hotfix:

    • Fixed bots getting stuck with the shield equipped when they get the shield back again.
    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    @Zoxi. Make sure you have only these two files inside the "zm_bots" folder "mod.json" and "zmbots.iwd"; then, go to the game and load the mod in the section "mods" menu. That's it.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    MetalZeroOne2346 Oh thank lord! For a moment there, i thought i'd messed it up somehow.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    MetalZeroOne2346 It should be open; after all, bots are clients.

    Edit: Okay, i tested it myself even with the party closed and they even spawn that way; i don't know what's going on.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    MetalZeroOne2346 I downloaded the mod and tested to be sure, and it works fine. Are you sure that you went to "custom games" and not to "solo play"? Also check if you have the party closed in the lobby before you start a game.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    @Zoxi. You're supposed to move the folder "zm_bots" to the "mods" one. Move the mod folder, the "zm_bots" one, here "C:\Users\me\AppData\Local\Plutonium\storage\t6\mods". Also, you don't need to input the command in the console anymore, they will spawn in-game already.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    KaiserFranz You're welcome 😉

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    New update:

    • Bots will now be able to get a shield if the player has it.

    • The maps "Mob of the Dead" and "Origins" will now behave as if there's only one player. (This means you'll be able to get all the craftable pieces on "Mob of the Dead", or activate the generators on "Origins" without needing assistance).

    Minor tweaks:

    • Removed the condition to input a console command to set the amount of bots (More details on the main post).

    • The PaP functionality has been reworked, allowing bots to travel to the machine and even get their current weapon skin and attachments. (I hope this fix makes the bots' weapons display correctly, without any bugs).

    • Bots will now buy perks within a smaller radius, instead of having a radius covering the entire map to reach them.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    HyperFireXD You can always grab the uncompiled folder and rename it as "zm_bots"; then, inside of it, create the folders "scripts/zm", move both files inside the "zm" folder. There you can now edit the files as you want.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    RlKk01 RlKk01

    Furox1514 But you need to type a number, not a character, like: "set zm_bots 3", and without the “”.

    BO2 Modding Releases & Resources
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