Minor fix:
- Bots are allowed again to shoot through the barricaded windows.
Minor fix:
Nick_Z Of course, the mod is completely open source.
yozhoowuh Thank you, I appreciate the compliment.
fl0kk Here's the link: https://github.com/RlKk01/ZM-Bots-for-COD-BO2-Zombies-Plutonium
There you just click where it says "code". Then click on the "Download ZIP".
Munk1130 I recommend it to you to watch any tutorial video in Youtube to learn how to do it.
Nick_Z Sorry, but there's nothing i can do there.
Final update:
(This functionality was "borrowed" from Xplod_ and tweaked a little by me).
I hope you can go further with this mod than I, on my own. I simply can't go any further to implement anything more.
I'll try to find a way to sort that problem then.
ZSurbs You can always try to spam the teleportation button to stick them near you and see if it works that way.
Hotfix:
@Zoxi. Make sure you have only these two files inside the "zm_bots" folder "mod.json" and "zmbots.iwd"; then, go to the game and load the mod in the section "mods" menu. That's it.
MetalZeroOne2346 Oh thank lord! For a moment there, i thought i'd messed it up somehow.
MetalZeroOne2346 It should be open; after all, bots are clients.
Edit: Okay, i tested it myself even with the party closed and they even spawn that way; i don't know what's going on.
MetalZeroOne2346 I downloaded the mod and tested to be sure, and it works fine. Are you sure that you went to "custom games" and not to "solo play"? Also check if you have the party closed in the lobby before you start a game.
@Zoxi. You're supposed to move the folder "zm_bots" to the "mods" one. Move the mod folder, the "zm_bots" one, here "C:\Users\me\AppData\Local\Plutonium\storage\t6\mods". Also, you don't need to input the command in the console anymore, they will spawn in-game already.
KaiserFranz You're welcome 
New update:
Bots will now be able to get a shield if the player has it.
The maps "Mob of the Dead" and "Origins" will now behave as if there's only one player. (This means you'll be able to get all the craftable pieces on "Mob of the Dead", or activate the generators on "Origins" without needing assistance).
Minor tweaks:
Removed the condition to input a console command to set the amount of bots (More details on the main post).
The PaP functionality has been reworked, allowing bots to travel to the machine and even get their current weapon skin and attachments. (I hope this fix makes the bots' weapons display correctly, without any bugs).
Bots will now buy perks within a smaller radius, instead of having a radius covering the entire map to reach them.
HyperFireXD You can always grab the uncompiled folder and rename it as "zm_bots"; then, inside of it, create the folders "scripts/zm", move both files inside the "zm" folder. There you can now edit the files as you want.
Furox1514 But you need to type a number, not a character, like: "set zm_bots 3", and without the “”.