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Plutonium

RlKk01undefined

RlKk01

@RlKk01
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Recent Best Controversial

  • T6 ZM Bots
    RlKk01undefined RlKk01

    New update:

    • Bots now avoid power-ups inside prison cells in Mob.

    • Readjusted the aim offset for bots again when aiming.

    • Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.

    • Fixed an issue where bots wouldn’t cancel their attempt to buy from the box if another bot was already using it.

    • Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).

    • Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.

    BO2 Modding Releases & Resources

  • T6 ZM Bots
    RlKk01undefined RlKk01

    Masatanium Yeah, I set it up that way for compatibility across maps. On Die Rise and Buried, for example, bots can’t reach the PaP machine, so I removed pathfinding from that function. They have the same issue with the box too, but that’s something I can’t really fix. I tried to make this mod work like the ZM Bots from BO3.

    BO2 Modding Releases & Resources

  • T6 ZM Bots
    RlKk01undefined RlKk01

    When I say they were unable to stay alive, I mean that even with the health of a normal player, they couldn’t survive mid-late rounds.

    BO2 Modding Releases & Resources

  • T6 ZM Bots
    RlKk01undefined RlKk01

    Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
    I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

    BO2 Modding Releases & Resources

  • T6 ZM Bots
    RlKk01undefined RlKk01

    Updated the code:

    • Improved performance (i think so, i tested it and i can play now with more than 8 bots).

    • Re-adjusted the tiers weapons preferences for the bots on the box.

    • Re-adjusted the cooldown for buying the box mid-late rounds, they had a strong cooldown so i buffed their userate of using the box.

    • Tweaked their aim offset to aim down a little more to the head-neck to at least have more chance to kill.

    Thanks to github copilot that i manage to improve the performance or at least that's what i think.

    BO2 Modding Releases & Resources

  • T6 ZM Bots
    RlKk01undefined RlKk01

    Jack Dempsey Glad to hear that. If you don't mind, I've updated the code with a few minor fixes, so feel free to download the mod again if you'd like.

    BO2 Modding Releases & Resources

  • T6 ZM Bots
    RlKk01undefined RlKk01

    Jack Dempsey I played with 7 bots including me at setting the lobby on a custom game to 8 players and it works pretty well, but i wouldn't recommend it to you because it's pretty unstable sometimes, maybe the game engine being the reason for that problem, i don't know. I would recommend to set like 4 or 5 maximum for stability.

    BO2 Modding Releases & Resources

  • T6 ZM Bots
    RlKk01undefined RlKk01

    I made a mistake, you have to type "set zm_bots *" the asterisk being the number of bots you want.

    BO2 Modding Releases & Resources

  • T6 ZM Bots
    RlKk01undefined RlKk01

    Link updated:
    https://github.com/RlKk01/ZM-Bots-for-COD-BO2-Zombies-Plutonium

    BO2 Modding Releases & Resources

  • T6 ZM Bots
    RlKk01undefined RlKk01

    I want to give credit to GerardS0406 for being the first to create this mod and for establishing its foundations; to BySc for continuing Gerard’s work and adding some useful functions that I took, tested, and modified myself; and finally to techboy04gaming, whose wander function I borrowed and implemented into the mod.

    To add bots in-game, simply open the console and type "zm_bots *", where the asterisk represents the number of bots you want. If you want more—for example, 5 bots—you will need to increase your party size in the lobby from 4 to your desired number.

    If anyone wants to improve this mod, feel free to try, it’s completely open source.

    The link:
    https://github.com/RlKk01/ZM-Bots-for-COD-BO2-Zombies-Plutonium.
    Just copy and paste the link, don’t click it because it won’t work.

    I’m not going to take suggestions for improving the mod, since I don’t know how to code. I only have a basic understanding of how the functions work, and the mod already works quite well. As I mentioned before, anyone is free to improve it.

    BO2 Modding Releases & Resources

  • [ZM] Updated bo2_zm_bots
    RlKk01undefined RlKk01

    vandal59 Sorry, but I haven't found a way to help you, I don't have too much experience in coding mods yet.

    BO2 Modding Releases & Resources

  • Changing bus speed in Tranzit
    RlKk01undefined RlKk01

    Ultimateman Would you mind making a lightweight script with that function?
    I can't understand how to make it work as you instructed.

    BO2 Modding Support & Discussion

  • [ZM] Updated bo2_zm_bots
    RlKk01undefined RlKk01

    Yeah, i made a mistake, is this line "player thread on_player_spawned();"

    BO2 Modding Releases & Resources

  • [ZM] Updated bo2_zm_bots
    RlKk01undefined RlKk01

    @bocanegra59 In zm_bo2_bots_utility.gsc search this line "level thread init_zombie_healthbar();" and try to add "//" before the line of the script starts.

    BO2 Modding Releases & Resources

  • [ZM] Updated bo2_zm_bots
    RlKk01undefined RlKk01

    Zevon Try to update your plutonium, the version you have is outdated.

    BO2 Modding Releases & Resources

  • [ZM] Updated bo2_zm_bots
    RlKk01undefined RlKk01

    Gundawg21 No prob 🙂

    BO2 Modding Releases & Resources

  • [ZM] Updated bo2_zm_bots
    RlKk01undefined RlKk01

    Gundawg21 It has to do more with this line in zm_bo2_bots
    // Deduct points
    self maps\mp\zombies_zm_score::minus_to_player_score(950);

    To solve the problem you need to replace the number 950 to 0.

    BO2 Modding Releases & Resources

  • [ZM] Updated bo2_zm_bots
    RlKk01undefined RlKk01

    BySc The teleport function keeps killing the bots when teleport to you.

    BO2 Modding Releases & Resources

  • [ZM] Updated bo2_zm_bots
    RlKk01undefined RlKk01

    BySc There is another thing, bots when they have pap weapons and they are close to a wallbuy they buy for example an m14 or an ak74. It bothers a bit when they are in high rounds and change their weapons for much worse ones.
    And that's It, the rest of the mod works perfectly.

    BO2 Modding Releases & Resources

  • [ZM] Updated bo2_zm_bots
    RlKk01undefined RlKk01

    Would it be possible to create a briefly moment of invulnerability for you and the bots when they teleport?
    Either they die or I get killed when it happens.

    BO2 Modding Releases & Resources
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