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Plutonium

Soliderrorundefined

Soliderror

@Soliderror
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Recent Best Controversial

  • T5 zombies Server Problem
    Soliderrorundefined Soliderror

    DirtyDeedz How I made a temp fix for this problem was I made a discord bot that sends a RCON quit to the server, and it closes the server and then reopens it allowing a fresh start, and for the server to work again. I use my restart command whenever I think to, however I'ma be adding a auto restart every hour if I send a RCON status and it returns nothing.

    BO1 Client Support

  • [Release] Add Missing PhD And Stamina To Maps
    Soliderrorundefined Soliderror

    @2saturn let me know how it goes

    BO1 Modding Releases & Resources

  • [Release] Add Missing PhD And Stamina To Maps
    Soliderrorundefined Soliderror

    @2saturn redownload the file now, then add ONLY the zom folder to your server. The other folders are for solo, but if you have all of them added along with the zom folder it will add the perk twice in a server.

    BO1 Modding Releases & Resources

  • [Release] Add Missing PhD And Stamina To Maps
    Soliderrorundefined Soliderror

    Soliderror I forgot to add something that servers need for this to work. It's added in another script so I need to edit this.

    BO1 Modding Releases & Resources

  • [Release] Add Missing PhD And Stamina To Maps
    Soliderrorundefined Soliderror

    Soliderror I found the issue. Let me fix it and make another download link.

    BO1 Modding Releases & Resources

  • [Release] Add Missing PhD And Stamina To Maps
    Soliderrorundefined Soliderror

    @2saturn I think I may know the issue, let me look at it fast.

    BO1 Modding Releases & Resources

  • [Release] Add Missing PhD And Stamina To Maps
    Soliderrorundefined Soliderror

    JZK move the zom folder in to the t5 scripts folder

    BO1 Modding Releases & Resources

  • [Release] Add Missing PhD And Stamina To Maps
    Soliderrorundefined Soliderror

    hindercanrun I think stam is useful on any map to be honest with you, and especially when the Pentagon theif is chasing you, give you a tiny bit of a advantage, but not much sense he constantly runs. But I think its most useful in the basement and in the war room, where that small amount of extra stamina and recharge can come in handy to not get cornered. When making this script I made sure when you bought the perk it was put twords the perk limit, so people should choose what they want wisely, and what they need. For me my perk set up on five would be Jugg, Speed, PhD, and Stamina-up. As I like to keep running around the map as much as I can with the mustang and Sally as a backup if I get cornered.

    BO1 Modding Releases & Resources

  • T5 zombies Server Problem
    Soliderrorundefined Soliderror

    The servers get a random error after a while so add server hosters need to restart them manually or via RCON. The error causes the server to be in the list, but not joinable.

    BO1 Client Support

  • [Release] Add Missing PhD And Stamina To Maps
    Soliderrorundefined Soliderror

    What This Script does

    This script adds PhD, Stamina-up, and my custom Perk Self Revive to Select Maps That never had them.

    Install

    • Download the .Zip file from here
    • Unzip the Add_Perks Folder
    • Open the folder, and then run the Install_Scripts_To_T5
    • The Installer folder should look like this, do not run the installer on your desktop or in any other folder with other files inside!
      14157ab9-111d-434f-a9d5-e6e5135e8780-image.png
    • After Running the Install.bat open Pluto T5 and launch a compatible map.

    WARNING:

    • KEEP ALL FILES INSIDE THE PROVIDED FOLDER! DO NOT RUN THE INSTALLER.BAT OUTSIDE THIS FOLDER, IT MOVES ALL FILES WHEREEVER IT IS INTO THE PLUTO SCRIPTS FOLDER!

    Compatible Maps & Perk Locations:

    Kino Der Toten

    • PhD: Top Room Above Power
    • Stamina-Up: Balcany Of Top Spawn Room Overlooking The Theater On The Wall
    • Self Revive: Dressing Room By Song Rock

    "FIVE"

    • PhD: Basment Morge By Box Spawn
    • Stamina-Up: Basment Hallway
    • Self Revive: First Room Opend In Spawn At The End of The Hallway

    Nacht Der Untoten

    • PhD: Upstairs Above Spawn
    • Stamina-Up: Upstairs By Sniper Buy
    • Self Revive: In Box Room To The Right

    Verruckt

    • Phd: Kitchen
    • Stamina-Up: BathRoom By Door To Doible Tap
    • Self Revive: Balcany By The BAR (In Testing this one was being a bitch and did not spwan)

    Der Riese

    • PhD: Up Stairs Above Tompson
    • Stamina-Up: Past Big Metal Door After Power Directly To The Left
    • Self Revive: Teleporter Room With The Big Steam Vents

    Self Revive:

    • Basicly Solo Quick Revive Without the Quick Revive (Only Works in Multiplayer, and can only be used 3 Times, Cost 8k)

    Perk Icons

    • The perks use unused perk icons, so the one in the photos are the real icon the perks use. Just tinted to my need.

    Photos

    a501a468-727b-4a0f-ac04-7070d6ba80a3-image.png
    68130819-1250-4463-adb7-29c6b04a1699-image.png
    371c6e29-53a7-41f9-a8d9-769aa391fea9-image.png

    Credits:

    • Myself
    • Special thanks to Pistakilla For telling me a better way to call drink animation, and other very helpful things in the prosses.
    BO1 Modding Releases & Resources

  • First Person Dead Ops Script
    Soliderrorundefined Soliderror

    Script Update

    • After launching the BETA server, I found that you cannot join a dead ops server. So in turn to that I'll update the script slowly, with all things that working. No ETA yet but expect it soon (nvm it works)
    BO1 Modding Releases & Resources

  • First Person Dead Ops Script
    Soliderrorundefined Soliderror

    Beta Server Update

    • Due to bugs found in the last APLA test, some things may either be removed or buggy in the server launch of the new script.

    Working as intended

    • First Person

    • Wall buys

    Perks

    • Currently there will be 2 perks at launch

    -Tron Jugg
    Allows 3 hits to die
    -Normalness
    Enables Sprinting, Jumping, and Crouching (will be more later)

    • Perks to be added
      -Area Lives
      Apon entering a new area, 1 life is given to the perk holder
      -Quick Revive
      Allows faster revive of a dead player while standing on the dead body

    Current Bugs

    • Perk machines (eclectic poles as place holder) sometime break after a few uses.
      -Work around
      There is a perk machine in each new area to buy and they will work if the others break
      -Eta fix (unknown)

    • 2 hits to die at all times
      only works for host, but on a server it will only work for first person that joins
      -Work around
      buy Tron Jugg Perk
      -Eta fix(Few days after launch)

    • Heli and Tank buys
      after first use of the player who bought it, the other players will also receive the tank or heli (Cannot use on their own by pressing L like the buyer)
      -Eta fix(Few days after launch)

    BO1 Modding Releases & Resources

  • First Person Dead Ops Script
    Soliderrorundefined Soliderror

    There will be a private ALPHA test on the 12th to make sure things are going smoothly, I need 1 or 2 people to help make this possible, this will be a private match test, not a server. Please reply if you if would like to participate in this test.

    What will be tested

    • Perks (Only 2 will be in this alpha, the 3rd and 4th are still being worked on touched up)
    • Wall Weapons
    • Hud Elements
    BO1 Modding Releases & Resources

  • First Person Dead Ops Script
    Soliderrorundefined Soliderror

    RedxSkull like I said I have a lot of work to do the next few days. Also have people already added normal running to servers?

    BO1 Modding Releases & Resources

  • First Person Dead Ops Script
    Soliderrorundefined Soliderror

    Update on progress:

    The past few days I've been taking a break on this script. I have discovered a lot about how dead ops works, and what to do, and what not to do. The custom perks need some work to 100% keep working, but for the most part, they do indeed work, the machines just like to break in certain circumstances. I am thinking very hard on if I should just switch this to mod, or keep it souly a gsc script. With mod support I can add many things needed, and add lots more functions that normally I would not have access to, and in the other hand, keeping it a gsc script would allow this script to be added to servers.

    Eearly access to the beta script

    I will soon be putting up a server with the bet script.
    Keep in mind that this is a BETA, the script needs LOTS of work, BUT I also need feed back on what needs fixing and what doesn't.

    Keep in mind the server is located in Michigan, so your ping may very.

    Release date: The server will be put on July 15th-20th

    This date may change, depending on the progress I am able to make in the next few days. But that is my planned date and I will try my very best to keep it that date. The server will be called Solids Dead Ops BETA SERVER

    BO1 Modding Releases & Resources

  • First Person Dead Ops Script
    Soliderrorundefined Soliderror

    @dontknowletsplay after I finish this script to where I want it and get all the bugs worked out completely, I'll start on the mod version and add that stuff. This script it taking a lot of time as it add a lot to dead ops that normally should not be there and I keep finding new bugs every time I test run it. Like my custom perks break after you areas allowing you to either buy them again after having them, or after you die, not being able to buy them at all. I do have fixes planned for these, but like I said, it just takes alot of time and work.

    BO1 Modding Releases & Resources

  • First Person Dead Ops Script
    Soliderrorundefined Soliderror

    JezuzLizard I want to do this, however I also want to use this on my servers, and servers cannot load mods as of right now. But I do plan on making a version that does use mod tools, that way all textures and weapons can all be added the way I like along with the missing animations.

    BO1 Modding Releases & Resources

  • First Person Dead Ops Script
    Soliderrorundefined Soliderror

    @dontknowletsplay So you want me to make guns work like normal zombies? with reloading and ammo count?

    BO1 Modding Releases & Resources

  • First Person Dead Ops Script
    Soliderrorundefined Soliderror

    I've been hard at work improving this script and adding alot to it. A update will be out in a week or so, as I still need to find good places to put the wall buys and perks, and also figure out how much points it should cost to buy them. This is a peek at what will be in the next script update.

    WALL BUYS

    • My custom wall buys are sadly limited to what is already in dead ops arcade. This means the weapon power ups you can pick up, such as the spas, the raygun, the RPG, the flamethrower, and the china lake are the only guns I can add as a wall buy. I'm also going to add a perma tanke and heli wall buy as well, but expect those to be very pricey in cost.

    Custom Perks

    • My custom perks are very limited as of now, as I have to code them myself. But expect them to work much like normal perks. Like adding a perk hud, and you losing them when you die/go down.

    • Tron Jugg: this is jugg in dead ops, making it so you no longer die in 1 hit, but instead 2 hits.

    • Normalness: This perk is essentially how you can gain back normal-ish zombie controls. With this perk you able to now run, crouch, and jump.

    • Survivor This perk makes it so you gain 1 extra life on every room you move on to.

    Make sure to keep checking back to this post for updates. I plan on adding more this to this, and fixing some other things as well. If you have any perk ideas that should be added that are fit for Dead Ops please let me know and I might be able to make it possible. Have a good one and keep that first person going.

    BO1 Modding Releases & Resources

  • `Zom` folder conflicts with Dead Ops Arcade (Private Game)
    Soliderrorundefined Soliderror

    While trying to play dead ops in a private match you will have a error that tells you it cannot find a include for zombies, and this is correct sense dead ops is technically a SP mission. The reason you will get his error is due to the zm_spawn_fix that pluto added to fix player spawns in zombies. However you do not need this file while playing dead ops in a private game, so the only way to launch the game is to remove the file from the zom folder. Pluto should look into fixing this, like if the map is launching zombietron it should not load that folder at all(Tbh it shoulnt even load that file anyway sense its not a zombies map). And if there is a problem in servers with the spawn for dead ops, make a patch for it and then just use the zombietron folder to add the script to fix that.

    BO1 Client Support
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