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Plutonium

Soliderrorundefined

Soliderror

@Soliderror
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Recent Best Controversial

  • [Release] Add Missing PhD And Stamina To Maps
    Soliderrorundefined Soliderror

    Timingg Hi I was reading through my post again and I just noticed something odd about your post! You are using a image pack to make the icons like bo2, however the icons I used are the PRO icons in the game files, I take it the perk icon Files you use also changed them, however they are 100% different then the normal icons without a perk icon pack. If I were you I would look in your perk icon pack remove all perkname_pro.iwi so the game can use the ones that are different than the OG ones.

    BO1 Modding Releases & Resources

  • Iw5 Survival Mod Announcement
    Soliderrorundefined Soliderror

    AkimkA sadly it will be a closed source mod, as I put alot of work into it as well as my other developers. Also keep in mind I am writing survival by scratch, as the core games gsc is all single player gsc and Is mostly not compatible with MP gsc.

    If you would like to play the mod you can join my Solids iw5 survival (US) server. Although it seems like you are not near the US so you would have very bad ping. If you would like to chat about this more feel free to Soliderror in the Pluto discord and I can talk there as I don't keep up on the form as much as I should.

    MW3 Modding Releases & Resources

  • Sign ups for Server-Owners channel - Discord
    Soliderrorundefined Soliderror

    I normally host WaW, Bo1, and Iw5 serves. As of now I am redoing my server room so all servers are down other then my iw5 survival test servers (Now open to Public) but I will be hosting all servers again here soon within the next month.

    I host the Solidservers
    Solids T5 Zombies (Custom scripts)
    Solids T5 Zombies 2 (Custom scripts)
    Solids T4 Nazi Zombies (Custom scripts)
    Solids T4 Custom (Custom Maps)
    Solids Iw5 Survival (US) ( Custom Mod )
    Solids Iw5 Survival (UK) ( Custom Mod ) (Locked)

    General Discussion

  • Iw5 Survival Mod Announcement
    Soliderrorundefined Soliderror

    Resxt I knew you had these, and I was going to add them later on, but I was figuring out what I wanted to with the MOAD still, I think I'ma just remove it tho sense it wasn't in normal survival, Im probably going to remove the cod4 weapons as well (I didn't add them sloth did, not my idea) but I want this mod to be as close as possible to survival, I am even remaking my zonetool so it can have full menu support so I can use base menus from game, and I have that working, so the menus I have now might be replaced with a slightly modded version of the original.

    MW3 Modding Releases & Resources

  • Iw5 Survival Mod Announcement
    Soliderrorundefined Soliderror

    RedxSkull Okay I'll look into that a bit more then thanks

    MW3 Modding Releases & Resources

  • Iw5 Survival Mod Announcement
    Soliderrorundefined Soliderror

    Memeking254 All those things I have looked into already. All is is possible and I was going to either remove the MOAD or Fix it to to end the wave (but make it a buyable not a kill streak, not too sure on that tho) all other things are possible other then I believe the bots join the game and being kicked from the game showing, I tried to find the strings for this to reply them but didn't find them. The kill cards that come up will be removed as that's possible. The challenges will also be added, the ai gets harder as waves progress as well, and soon will be match to maps as well.

    MW3 Modding Releases & Resources

  • Iw5 Survival Mod Announcement
    Soliderrorundefined Soliderror

    Here is a video of the Alpha of what was done so far, idk how well the video shows everything as I have not been able to make my own yet, but that will come soon.
    https://youtu.be/7JNRYIrVvLg

    MW3 Modding Releases & Resources

  • Iw5 Survival Mod Announcement
    Soliderrorundefined Soliderror

    Memeking254 I completely forget to mention suscide bombers actually, thanks for bringing that up. I will be trying to implement the different types of enemies, although they might not make it to first beta release, they will be added. Also, the weapons the bots carry will reflect how normal survival does it (the animations may not be same in beta either but I'll be posting those as well as well as their models), as of right now they only use the model shotgun, as I need to add a class csv file to my mod, then edit the bots to be able to use them. The Armory stations will hopefully have the locked level system, me and another developer that has been helping me a little had a talk about this we think it is definitely possible, and so it will be added. This mod will keep 1 to 1 as best as possible to normal survival, and as you asked about the support squad, they will be added, but ONLY for when the servers are set to 4 players, or if the 8 player servers are below 6 players, as I have to work with the 8 player limit here per team. The riot squad will be the same. As for the riot juggernauts I believe I can add them, just with a little more work, but they as well should be added.

    MW3 Modding Releases & Resources

  • Iw5 Survival Mod Announcement
    Soliderrorundefined Soliderror

    RedxSkull I'll look at this for things, but this mod is for the single player of iw4x. Making a multiplayer mod much more different sense I'm working AI that wasnt even added to multiplayer in the first place so I have to use a very modded version of Plutos iw5 bot warfare, and even then I'm working with a player limit, so there can only be 8 bots out at a time, however the way I have made my wave system, the 8 player limit isn't really noticeable.

    MW3 Modding Releases & Resources

  • Iw5 Survival Mod Announcement
    Soliderrorundefined Soliderror

    I3A Well Survival was apart spec ops, in spec ops there were also missions. This does not have that, and might now for a long while.

    MW3 Modding Releases & Resources

  • Iw5 Survival Mod Announcement
    Soliderrorundefined Soliderror

    Maps

    Here is a list of maps that are 100% going to be supported for the beta, there may be more to come but here is what we have so far.
    Confirmed Supported Maps:

    • Dome
    • Seatown
    • Resistance
    • Interchange
    • Village
    • Mission
    • Carbon
    • NukeTown
    MW3 Modding Releases & Resources

  • Iw5 Survival Mod Announcement
    Soliderrorundefined Soliderror

    hindercanrun yeah, that's why they will be removed for the time being. Plus og survival never had them, I need to remove the fog as well.

    MW3 Modding Releases & Resources

  • [WaW] Nazi Zombies Farm
    Soliderrorundefined Soliderror

    hindercanrun I will send em over as soon I can

    WAW Modding Support & Discussion

  • Iw5 Survival Mod Announcement
    Soliderrorundefined Soliderror

    hindercanrun hey bro, nukes are getting removed until I fix them to wipe the wave😂😂

    MW3 Modding Releases & Resources

  • [WaW] Nazi Zombies Farm
    Soliderrorundefined Soliderror

    hindercanrun add the sycle as the default knife or buyable as it's a farm tool as well as a weapon. Add some corn files for off distance view or make it playable where you can find parts for buildaes (add knocked building off in the distance lmao) if you need buildable script let me know I can send it over to you so you can add things to build🙂

    WAW Modding Support & Discussion

  • Iw5 Survival Mod Announcement
    Soliderrorundefined Soliderror

    As we all know Plutonium Iw5 does not have survival at this moment. This said and seeing how alot of people want this mode I have took it apon myself to create iw5 survival.

    Iw5 Survival

    Iw5 Survival is a work in progress survival mod for Plutonium Iw5 multiplayer. This mod try to emulate survival within multiplayer, as such it has some issues that need to be worked out and redone. This mod has taken a lot of effort to bring it to Beta.

    Beta Release

    Beta Release is finally here!!!!
    You can play the beta on my server, it is called
    Solids Iw5 Survival (US) Sadly I don't have a VPS to host the mod of for EU.

    Join The Official Iw5 Survival Discord Here.

    Sincerely: Soliderror

    Developers:
    Soliderror, main survival mod functionally and code.

    Swifty, Help with core mod development
    NOTE: Swifty has done A LOT of work on this mod while I had no time to do so. I would like to say this is more his mod then mine at this point.

    Thanks to:
    INeedBots for base bot scripting
    DoktorSAS for script and menu references
    Quak for script and menu references as well as ZoneTool with menu support
    Rexit for script references
    Sloth for adding some buy station cords to other maps testing help, and dsr file edits.
    ZECxR3ap3R for function edits, script review, and very helpful info!

    MW3 Modding Releases & Resources

  • [Release] Add Missing PhD And Stamina To Maps
    Soliderrorundefined Soliderror

    Timingg Iade them smaller to make sure people could notice them, I still want to update the colors as well. Also I cannot edit where my perk icons go, as I use code already in the game to give the perk, when the perk is given it auto adds a icon, so I just replaced the shader it was trying to use with the ones you see. I had to do this because the maps don't have those shaders to begin with so all you would see is a no icon texture. As for the stamina up not being able to be bought, idk yet sense I haven't had time to look at my script in a while, and the self revive perk is a custom made perk, if it doesn't let you jump I must have missed that in testing (although I thought I played after and used PhD as well) but I'll add the allow jump function on the player just in case when I update it. Thanks for the feed back btw.

    BO1 Modding Releases & Resources

  • [Release] Add Missing PhD And Stamina To Maps
    Soliderrorundefined Soliderror

    Timingg Stamina up and PHD are basically created the same way. So idk why it would do this. I will look into it and see if there is any difference in them that shouldn't be. I do need to edit some things on that script to make it more user friendly any how. I'll let you know when I update it and tell you to reinstall it when I do. Things I plan to change are.

    Add a server config so you can decide what perks you want to have on the servers.

    Try and make all maps work with this mod ( I need to add a few if statments to fix this )

    Change the color of the perk icons to be more the color they are supposed to be.

    Change the way the tirggers reset with a server config to enable and disable xytox mod.

    BO1 Modding Releases & Resources

  • [Release] Add Missing PhD And Stamina To Maps
    Soliderrorundefined Soliderror

    @on-the-bingle Show my the install folder at this location %localappdata%\plutonium\storage\t5 \scripts

    BO1 Modding Releases & Resources
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