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Plutonium

thebx2undefined

thebx2

@thebx2
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Recent Best Controversial

  • [Release] BO2 Zombie Hitmarkers
    thebx2undefined thebx2

    Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

    could you maybe post a pic of what I'm missing out on? thanks!

    EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

    BO2 Modding Releases & Resources

  • Simple enough mod, possible through gsc?
    thebx2undefined thebx2

    mikey
    I believe you, I'm sure its something dumb I've done on my end that I haven't discovered yet. I'm a pretty decent troubleshooter though, surely I can zero in on the cause

    BO2 Modding Support & Discussion

  • Simple enough mod, possible through gsc?
    thebx2undefined thebx2

    mikey ah right ofc, definitely forgot to do that.
    I'm not getting any errors, but I still don't see anything happening. I have a script that is pretty much just zombeies++ with a few minor modifications here and there, like I've made a custom connect message for example. Just wanted to add this in as a new feature really.

    BO2 Modding Support & Discussion

  • Simple enough mod, possible through gsc?
    thebx2undefined thebx2

    mikey hmm doesn't seem to be doing anything. I compiled the script as is and it loaded up fine, but I don't see any red hit markers when I hit my target. I also tried merging it with my script and same result for now.

    I notice the exact thing I want to see is happening beside my points counter at the bottom right in yellow, can we somehow move that to the point of bullet impact? Red hit markers are cool too, it just doesn't seem to be working on my end

    BO2 Modding Support & Discussion

  • Simple enough mod, possible through gsc?
    thebx2undefined thebx2

    mikey
    that's siiiick thanks man! Did you make a thread for it? Don't know why didn't I see it in search? oh well.

    Will try this out tn for sure.

    BO2 Modding Support & Discussion

  • Simple enough mod, possible through gsc?
    thebx2undefined thebx2

    I was playing cyberpunk last night, and near the beginning there is a tutorial that goes over combat techniques and all of that, and while I was shooting at the ai bot in game, it would give me feedback that I've hit my target, in this case by displaying hit points that float away from the point of impact. Got me thinking a bit.

    I was wondering if a similar type of hit marker/confirm would be possible in zombies or multiplayer, though it doesn't necessarily have to show hit points, I'd assume that would add complexity since you'd need to track what body part you've hit. a glow or color flash could work, the word hit could be displayed briefly, something like that.

    Would this be possible in gsc? Does this already exist? I searched but didn't see what I was looking for.
    something along the lines of:

    if hit.confirm
    {
    self iPrintln( HIT );
    }

    Also, if I were to attempt to code this myself, should I put this in onPlayerSpawned?
    thanks for any insight in advance! 🙂

    BO2 Modding Support & Discussion

  • Plutonium T6 watermark
    thebx2undefined thebx2

    gotta say, its super tiny and hard to even see on a 4k. I'd imagine on a smaller screen, it would be bigger and more noticeable. perhaps reshade has a watermark removal shader? If not, and this isn't an ideal solution, but trying to come up with work arounds, you could cut off the top of the screen either by overscaling the output in the nvidia/amd drivers, or using a reshade croping shader.

    General Discussion

  • Can't View or Join My Own Zombies Server
    thebx2undefined thebx2

    rezide same here, friends can see my server but no one on my own network can. are you on wifi? if so 5ghz or 2.4? I know it shouldn't make a difference but try both anyway if you can

    also be sure you've forwarded port 4976 and whichever port the server binds to

    BO2 Server Hosting Support

  • Can't View or Join My Own Zombies Server
    thebx2undefined thebx2

    rezide are you by chance using a rogers modem? I had the same issue after they updated mine and removed the loopback feature. Though telling my friends to connect via IP:port generally works fine

    BO2 Server Hosting Support

  • my health is set to 190, trying to set it back to 100
    thebx2undefined thebx2

    My player health, which I have displayed onscreen is somehow set to 190 instead of 100, while everyone else on my server is at 100. I'm not sure why, I don't think I changed anything related to health. which dvar do I check?
    thanks

    EDIT: After restoring a backed up gsc, my health was normal. I tracked it down to the change I made to phd flopper to be 2000 instead of 3000 on all maps. Not sure how those things are related, but oh well.

    BO2 Modding Support & Discussion

  • reshade not working
    thebx2undefined thebx2

    kenfa170 Make sure you install it to appdata/local/plutonium/bin

    BO2 Client Support

  • Eliminating Creatures in Tranzit
    thebx2undefined thebx2

    Im sure there's a way to disable them, but maybe try to learn the paths in fog. If you stab the denizen (that's what they're called) five times with the regular knife, they die. You will need to do that 5-10 times to run between locations.

    there's more ways of dealing with them, but require powerups like bowie knife, and you can also teleport between areas by bringing a denizen to a lit up lamp and jumping in

    BO2 Modding Support & Discussion

  • favourite servers
    thebx2undefined thebx2

    luigistyle thanks, I did try about a week or so ago, and it worked for custom games, but not my server.

    I'd be fine with that, but some of my mods don't appear in game in unless I use the server, and I'm not certain but pretty sure that if I were to close my game while my friends are still it, it would boot them out since I'm leading the session. I like the way the server works, where I can leave and join my game at will without affecting everyone else.

    This works for me, for now anyway, its not really thaaat big of a deal.

    cheers buddy! 🙂

    General Discussion

  • False positive report.
    thebx2undefined thebx2

    yep, welcome to the internet hahaha
    I work in tech support and deal with that alllll the time. I answer the same handful of questions like 10 times a day, and all things you could just google and find the answer in 2 seconds. Last week I had to explain what the start menu on windows was to someone.

    people who actually research at all are very rare, I find

    btw, my fav website that Im obviously not allowed to use at work, but I love anyway is lmgtfy.com

    MW3 Client Support

  • False positive report.
    thebx2undefined thebx2

    Dss0 all 4 points you mention are correct, I agree with everything you are saying, and I'm aware Pluto is secured well.

    your last line there though, I'm dying because of how true that is. THIS IS A VIRUS PLS DL RIGHT NOW hahaha

    MW3 Client Support

  • False positive report.
    thebx2undefined thebx2

    Emosewaj tbf, remember CCleaner a few years ago? A trusted app that became infected, not because piriform wanted to infect peoples computers, but because hackers got in and injected their code into the installer. Not that I'm saying that's the case here.

    I have experience with false positives, but there are definitely circumstances where it COULD potentially be a real virus.

    Of course, there are a bunch of new threads mentioning this, so I would ofc suggest run a search through the forum first to see if a staff member has already said "its a false positive", or "we were unaware of this, thanks for bringing this to my attention"

    In any case, I can confirm the bootstrapper is working just fine.

    just my 2 cents, no offense meant in any way 🙂

    MW3 Client Support

  • favourite servers
    thebx2undefined thebx2

    that would be an awesome feature, right now you can only join custom games from the friends section of the server browser. If a fav server list was built in, I wouldn't need to keep reading my external IP to my friends each time, making sure they put in all the spaces and dots, port number, etc

    good idea momo

    General Discussion

  • why bo2 plutonium has to be like this...
    thebx2undefined thebx2

    Yea okay but who cares what other people enjoy? If you want to play a different map, you always have the option of making your own server. I did and I love having full control. I mostly play zombies, but for multiplayer I just add in the maps I like into the rotation, and its really not that difficult to set up.

    This forum is filled with instructions on how to make your own custom server, I'd seriously suggest looking into that as a solution. hope that helps 🙂

    General Discussion

  • Change the resolution now i cant run it?
    thebx2undefined thebx2

    Sounds like your graphics settings somehow got messed up. I can't remember off the top of my head, but try renaming the players folder in the game directory to players.old and try to run the game again. If that's the correct folder that I'm thinking of, black ops should load with its default settings. Someone correct me if that's not the correct folder

    BO2 Client Support question help

  • Will I be BANNED for using RESHADE?
    thebx2undefined thebx2

    Manux323 apply it to the bootstrapper in appdata

    BO2 Client Support
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