RatchetX3Xgladi I can confirm the version my config was based on does differ from the latest update. I'm not sure what changed, but they are different.
give it a shot, can't hurt. I included a basic readme and the compiler
RatchetX3Xgladi I can confirm the version my config was based on does differ from the latest update. I'm not sure what changed, but they are different.
give it a shot, can't hurt. I included a basic readme and the compiler
try changing between fullscreen and fullscreen windowed. also double check the game is using your discrete gpu if you have
RatchetX3Xgladi my config was working as of ~10 days ago, based off older version of cahz's official mod
AutomaticWaffle no worries man
I actually don't have steam, believe it or not I'm not really that big a gamer, I just have a few that I play with my friend group, mostly this and smash.
I'll just post it here, but let me put this note to others if they read this
Hope it helps, I put a rudimentary readme in there even though I'm 99.9% sure you already know what to do
Once you know this works, well I like to go in groups, so if I had 5 mods for example, id disable 3, if that doesnt work I'd reenable them and disable the other 2, if it did work I'd disable 2 of the 3 remaining, you know save some time and zero in on the problem if possible.
AutomaticWaffle not sure how to pm you the link? should I just upload to here?
re-reading your previous post, little confused were the machines working without this mod? and after the mod, only custom perk machines work, but base level machines like juggernog and speed reload don't? I thought I knew what you meant the first time but now I'm not sure.
Files are zipped and ready for you whenever!
AutomaticWaffle Sorry for the delay!
no worries, ill send it all over after work today.
Keep in mind conflicts can sometimes happen between gsc mods. I only have the 1 gsc, but if you've got others that can be a contributing factor.
I did change some other things as well so maybe go through it once you confirm its working ok on your end. for example I made it so you can join in the middle of any round, and I also added custom intro text, just small stuff that would be easy to edit.
EDIT: most likely you changed the only part of the machine locations, I bet if you walked up to the spot where the machine originally was, it would play the drinking animation and allow you to change weapons again. I didn't play around with that, but I did change some of the prices ex. mystery box is 750 and phd is 2000
AutomaticWaffle hey buddy, did you solve it? Floppy is by far my fav mod and I find myself accidentally trying to use it in other games haha
If you are still having trouble, let me know, I'll send you my config that's been working for like a year now
Mine is uncompiled, but I can send you the compiler as well, you just drag and drop the file on it and it spits out a working compiled version a couple seconds later
THANKS CHEATERS WAY TO RUIN IT FOR EVERYONE
then again what did I expect? really not shocking
and ofc thanks for confirming Xerxes
I haven't tried, but how about reshade through geforce experience? I'd assume that won't work but doesn't hurt to ask
Well I don't know for sure that its being actively blocked, I wouldn't want to make accusations without some sort of evidence other than "its not working"
That said, same issue occurs when just launching a server. The issue or block must be in the bootstrapper. It really sucks. I just want to make my games prettier
tbh, not even sure how someone could use reshade to inject. never cared to try, but I had thought reshade itself has its own block that activates when it detects online play.
Personally I just apply the colour tweaks, sharpening, and small amounts of film grain to all my games, and this is the first time I haven't been able to get reshade to work since back when it was sweetFX.
If you were using reshade in plutonium, you will need to disable it by removing dxgi.dll from the bin folder.
it was working about a week ago, but now its either not compatible enough to work anymore, or the team is now actively blocking it for some reason. I'd be more inclined to believe its the former however, as I would think they would include the latter in the posted changelog.
Unfortunately this issue robbed me of a chance to play with my whole group tonight (work tomorrow, bed time now)
Just a heads up so you don't spend significant amounts of time troubleshooting.
The error for reference occurs after clicking play, and has error code 0XC000007b, which if I'm not mistaken means it was unable to load something it needs to launch the game.
thanks
ah I see now, thanks! Once again, Dss0 to the rescue
As the title says.
Ofc I can bookmark using my browser, but I like the idea of having a list of favorited posts saved to my profile, so I can come back to it from whatever computer I log in from. Using the browser just means I have to sync my bookmarks every time I find something I want to come back to.
So I've bookmarked a post now using the forum's 3 dot button, but don't see where to find that list?
thanks!
S.p.a.m I like this answer
little green and some zomboiis
Android8
@cunt
Goryporpoise5
EboyV
Dss0 that's awesome, you guys are awesome! Looking forward to it!
Hello community and devs!
I haven't played at all recently. I love Plutonium and the community, but I have been busy with other personal projects lately. Because of this, I don't always see what happens on the forum or even more interesting to me, the features/bug fixes.
I would actually love a feature for the client that in one way or another shows a changelog, like the ones that get posted here from time to time. Could be as simple as a link to a forum thread or text document, I just like to read through and seeing what's been worked on. I always read every new changelog when it gets posted. (I do that for pretty much all software too)
Since its such a small feature, I didn't know if I should have put this under the bug bounty section. Its not quite something I would specifically pay for, as I can still find all that info here anyway, but also I like shortcuts. It could also potentially be a good way of communicating any important info to users who don't check the forums.
What does everyone else think?
zombies for sure - I've always loved coop modes, from super mario bros to halo ce, to portal and smash among others.
Not to say I don't like PvP type games at all, but coop has always been my preference.
yea all you have to is go to there github and fork your own build
cool thanks! good to know, although easier said than done lol
I've attempted to build emulators from github before, and while I was successful, its not all that straightforward
Xerxes said in RESHADE IS UNABLE TO DISPLAY DEPTH:
And then realize it won't load your self compiled dll
aha yea exactly, I was going to say
but if someone else gets around to it one day maybe let me know eh?
I can confirm this is the case, reshade does this for all games while online to help prevent cheating. Depth effects still work fine in LAN mode, mxao actually looks great in BO2 as well as RTGI.
Never thought of making a custom reshade though, wasn't even aware that its open source, though I guess I should've known! Out of curiosity, would that go against plutonium? I wouldn't mind using RTGI online if given the ability.
mikey hey man, thanks for looking into it
just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.
Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.