Skip to content
  • Announcements regarding the Plutonium Project.

    30 557
    30 Topics
    557 Posts
    Eldor
    Watch the reveal trailer: https://www.youtube.com/watch?v=WabtwDUEzG8 Installing/updating: Ensure you have the game installed (there should, among other things, be a main folder and a jb_mp_s.dll file in it). If you're missing discord_game_sdk.dll or EOSSDK-Win32-Shipping.dll, or if you're getting an "Invalid game version" error, download this and copy the files to your game folder. Download the latest plutonium-quantum.exe and place it in the game folder Run plutonium-quantum.exe to play Logging in: When clicking Windows LIVE in the main menu, the game should open a browser and authenticate automatically, as long as you're logged in to the forum. If you aren't, login in the browser when prompted to. The authentication flow should continue automatically afterwards. If anything goes wrong, make sure you're logged in to the forum in your default browser and restart the game and try again. Some browsers (like Brave) may block the authentication flow, disabling "privacy protection" features temporarily may help (like Brave's "Shield"). You could also try a different browser, and visit https://forum.plutonium.pw/eos/auth after clicking Windows LIVE at least once in-game. Joining parties: Parties in this game have been implemented with the "invite to group" feature in Discord. When you're in a party (anywhere but the main menu), you should see "Invite x to Play Plutonium Quantum" in various places in Discord, use these to invite other people. Party members should also be able to do this. Read through this support article for more information. If you have the Discord Overlay enabled, you should be able to invite straight from the game using that too (requires manually whitelisting Plutonium Quantum in Discord settings first). Finding games: Matchmaking is implemented and can be accessed by pressing Find Game in the menu. If any matches for a specific playlist are found, your game should attempt to join it. Otherwise, you will become the host for a new lobby and wait for other people to join. If you are unable to find games, try backing out and searching again. You can also ask people in #looking-for-games on Discord to make sure there're other people playing. The game uses peer-to-peer lobbies, so your IP address may be shared with other people. Changing advanced settings: To change settings such as cg_fov, com_maxfps, or to set an exact value for input_viewSensitivity, you have to modify the player config manually. The file path is <game folder>\saved\players\<user id>\config_mp.cfg. The file format should be familiar to anyone wanting to do this. Note: Unlike our other games, we have not made the in-game console accessible. The reason for this is to improve the quality of public lobbies, we may enable it later. Common issues: Connectivity issues (other people not being able to join your party, private match or public lobby) Make sure Windows Firewall and any other "anti-virus" software isn't blocking the game. Additionally, make sure UPnP is enabled in your router, or manually port forward port 1000 to your computer. Settings not saving while in-game Open and close the Controls menu (after changing other settings), it should trigger a save
  • Posts not strictly related to Plutonium can go here.

    5k 18k
    5k Topics
    18k Posts
    DFX_Snatching
    A new server will be joining the browser ran my me in the next 8-9 hours. Planned launch is around 6PM EST It has the bot warfare script, designed to help people grind progession in peace. You can quickscope, trickshot, run around with shotguns, knife the bots, do whatever you want to them. When other players join, it will be a casual way to grind progression without sweating so hard and focusing on that player and the bots in the game. It will basically be a 1v1. I am making this server because I find some of the bots in some servers to be hard, it's obvious the bots have ESP and aimbot, it's not fair to go up against a computer who has mechanics designed to basically be a buzzkill and ruin your gameplay. The script will live inside the server, meaning it can be used globally, to fit everyone's choice to opt in for easy bots, or someone who wants a challenge, can set the bots difficulty, you can also manage their loadout, ban them from using certain weapons, bar them from using grenades and much more. You do not have to download the script in order to use it, it is fully built into the server, for everyone to use.
  • Request support for the Plutonium Launcher, please wait at-least 1 day for a reply, it can get busy.

    4k 15k
    4k Topics
    15k Posts
    nicoraguila
    Thanks for the clarification. I understand why you can't provide the specific details of what triggered the anti-cheat detection, and I understand the reasoning behind that. I also appreciate the information about using LAN mode for testing. I wasn't aware that the anti-cheat could still be active during solo/private testing, so that was an important clarification for me. I'll wait for the suspension to expire and will make sure not to use another account during the suspension again. For my project, I'll also avoid using external memory manipulation while connected to Plutonium and continue moving the functionality toward native GSC instead. Thanks again for taking the time to explain it.
  • Game Support

    If you're looking for help with an issue related to our supported games, post here!

    19k 59k
    19k Topics
    59k Posts
    DrSkum88
    MW2 got a similar update, and iw4x got updated pretty quickly. Now idk anything about how these games work so maybe there's something complicated about MW3. But iw4x is also open source so anyone can submit patches which is sadly not the case for plutonium.
  • Server Hosting Support

    If you're looking for help with an issue related to hosting a server on Plutonium, post here!

    2k 9k
    2k Topics
    9k Posts
    Two With Slight
    Invaild response when hosting a private match
  • 7k Topics
    41k Posts
    nfk Veterana
    there i script that allows your to change the damage of weapons and grenades, but i was wondering if something similar could be done for the range of the c4 the damage script is something like this init() { level.playerDamageStub = level.callbackplayerdamage; level.callbackplayerdamage = ::Callback_PlayerDamageHook; } Callback_PlayerDamageHook(einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex) {
  • Regional Topics

    Non English language discussions can be posted here.

    4k 12k
    4k Topics
    12k Posts
    DAMM1907
    @BlackDash bro comparte los archivos español latino