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  • Announcements regarding the Plutonium Project.

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    Watch the reveal trailer: https://www.youtube.com/watch?v=WabtwDUEzG8 Installing/updating: Ensure you have the game installed (there should, among other things, be a main folder and a jb_mp_s.dll file in it). If you're missing discord_game_sdk.dll or EOSSDK-Win32-Shipping.dll, or if you're getting an "Invalid game version" error, download this and copy the files to your game folder. Download the latest plutonium-quantum.exe and place it in the game folder Run plutonium-quantum.exe to play Logging in: When clicking Windows LIVE in the main menu, the game should open a browser and authenticate automatically, as long as you're logged in to the forum. If you aren't, login in the browser when prompted to. The authentication flow should continue automatically afterwards. If anything goes wrong, make sure you're logged in to the forum in your default browser and restart the game and try again. Some browsers (like Brave) may block the authentication flow, disabling "privacy protection" features temporarily may help (like Brave's "Shield"). You could also try a different browser, and visit https://forum.plutonium.pw/eos/auth after clicking Windows LIVE at least once in-game. Joining parties: Parties in this game have been implemented with the "invite to group" feature in Discord. When you're in a party (anywhere but the main menu), you should see "Invite x to Play Plutonium Quantum" in various places in Discord, use these to invite other people. Party members should also be able to do this. Read through this support article for more information. If you have the Discord Overlay enabled, you should be able to invite straight from the game using that too (requires manually whitelisting Plutonium Quantum in Discord settings first). Finding games: Matchmaking is implemented and can be accessed by pressing Find Game in the menu. If any matches for a specific playlist are found, your game should attempt to join it. Otherwise, you will become the host for a new lobby and wait for other people to join. If you are unable to find games, try backing out and searching again. You can also ask people in #looking-for-games on Discord to make sure there're other people playing. The game uses peer-to-peer lobbies, so your IP address may be shared with other people. Changing advanced settings: To change settings such as cg_fov, com_maxfps, or to set an exact value for input_viewSensitivity, you have to modify the player config manually. The file path is <game folder>\saved\players\<user id>\config_mp.cfg. The file format should be familiar to anyone wanting to do this. Note: Unlike our other games, we have not made the in-game console accessible. The reason for this is to improve the quality of public lobbies, we may enable it later. Common issues: Connectivity issues (other people not being able to join your party, private match or public lobby) Make sure Windows Firewall and any other "anti-virus" software isn't blocking the game. Additionally, make sure UPnP is enabled in your router, or manually port forward port 1000 to your computer. Settings not saving while in-game Open and close the Controls menu (after changing other settings), it should trigger a save
  • Posts not strictly related to Plutonium can go here.

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    Coming back to this series felt weirdly familiar, like hearing an old theme song and instantly knowing the mood. Black Ops 7 doesn't waste time easing you in either. It throws David Mason back into the mess, drags old scars to the surface, and keeps that uneasy Black Ops tone running through almost every mission. If you've followed this storyline for a while, the Menendez connection lands straight away. It's not just fan service, though. The campaign actually uses that history well, and even discussions around CoD BO7 Bot Lobbies for sale make sense in the wider community because players are already looking for faster ways to test weapons, level up, and get comfortable with the game's rhythm. Campaign and co-op flow The biggest change is easy to spot. This campaign clearly wants people to play together. You can still go solo, and it works fine, but co-op is where the missions start to breathe a bit. One minute you're creeping through a compound, tagging targets and trying not to mess up the plan. Next minute, someone blows stealth and now it's chaos. That contrast helps a lot. It keeps the whole thing from feeling too scripted. The settings help as well. You move around enough that the game doesn't get stuck in that same dusty military corridor look shooters fall into way too often. Multiplayer actually feels less exhausting Multiplayer is still the part most people will live in, and for once it feels like the developers understood why older lobbies were fun. The launch maps have variety. Some are tight and twitchy. Others give you room to flank, slow down, or just breathe for a second. The Overclock feature is a solid addition because it gives loadouts a bit more personality without turning every match into pure ability spam. What really stands out, though, is the matchmaking. It's not completely gone, obviously, but it doesn't feel as crushing in certain playlists. You notice it pretty fast. Some matches are rough, some are relaxed, and that unpredictability is honestly part of the appeal. Not every session needs to feel like ranked finals. Zombies and progression Zombies still knows exactly what it is, which helps. Round-based survival is here, the Dark Aether thread keeps rolling, and there's enough weirdness to make it feel like Zombies instead of a side mode wearing a Zombies skin. I also like that it gives less hardcore players a way in through guided story options. Not everyone wants to spend hours studying routes or min-maxing every setup. The shared progression system might be the smartest choice in the whole package, though. If you spend an evening in campaign, multiplayer, or Zombies, it all pushes your account forward. That sounds small, but it changes how the grind feels. Your time doesn't feel split up anymore. Why it clicks better than recent entries What surprised me most is that Black Ops 7 feels more comfortable in its own skin than some of the recent games. It's still a live-service shooter, so sure, there'll be balance patches, new maps, and the usual debates every time a weapon gets touched. But the base package feels stronger here. The shooting is quick, the co-op campaign gives it a different energy, and the multiplayer doesn't constantly push you into miserable sweat-fests. That goes a long way. For players who like keeping up with unlocks, account progress, or in-game items, RSVSR is the kind of site people will recognise for helping with that side of the hobby while the game itself keeps the focus on actually having a good time.
  • Request support for the Plutonium Launcher, please wait at-least 1 day for a reply, it can get busy.

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    tried to login to my old account and i believe someone changed the email address on it. I have proof that the account was mine and has been mine since 2020. Normally I would just make a new account but the account name was JuiceWRLD so id really like to keep it/get it back if i could.
  • Game Support

    If you're looking for help with an issue related to our supported games, post here!

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    I came into Pokémon TCG Pocket with a lot of doubt. I've spent years playing the physical game, so I figured a phone version would feel watered down or too automated. It didn't. The smart thing is that it doesn't chase the paper game move for move. It's built for quick play, short attention spans, and the kind of spare moments where you'd normally scroll for no reason. Even opening packs feels weirdly satisfying, and if you're the sort of player who likes tracking pulls or planning around upgrades, a Pokemon TCG Pocket tool can fit naturally into that routine without getting in the way of the fun. Why the shorter format works The first thing you notice in battle is how much lighter everything feels. Decks are only 20 cards, not 60, and that changes the whole rhythm of a match. You get to your key cards faster. Games don't stall out nearly as often. There's less dead time, less waiting around for something useful to happen. That alone makes it easier to pick up and play. You can finish a match in a few minutes and still feel like you actually played a proper game, not some stripped-out tutorial version. It's familiar enough for old TCG players, but it doesn't ask for the same level of time or patience. The energy change is a massive relief This is probably the biggest reason the app feels so smooth. Energy cards aren't stuffed into your deck anymore. Instead, energy appears automatically in its own zone each turn. That sounds like a small tweak, but it changes everything. In the physical game, bad energy draws can ruin a match before it really starts. Here, that nonsense is mostly gone. You're still making decisions, of course. You've got to choose where the energy goes and when to commit to an attacker. But the frustration level is way lower. You lose because of timing, positioning, or a bad read, not because your deck decided to hand you nothing. Collecting is just as fun as battling Honestly, there are days when I log in more for the collecting side than the matches. Cracking packs still has that little rush to it. You see the animation, you hope for something rare, and for a second it feels like being back in a card shop again. The difference is that now there's no binder taking up shelf space and no pile of bulk cards you don't know what to do with. Wonder Pick helps too. It adds a bit of randomness, but in a fun way, and it gives you another reason to check in daily. If you're not obsessed with climbing ladders, Pocket still gives you plenty to do. A better fit for everyday play What I like most is that Pokémon TCG Pocket respects your time. It keeps the core appeal of the card game, trims the slower bits, and makes the whole thing easy to enjoy in short bursts. That's why it's landed so well with longtime fans and newer players at the same time. And if you're someone who likes keeping your mobile gaming habits efficient, whether that means tracking useful items or checking services tied to games, RSVSR is the kind of name you'll probably come across while sorting out that side of the hobby. Pocket doesn't replace the tabletop game for me, but it doesn't need to. It gives me a fast, clean Pokémon fix whenever I've got a few minutes to spare.
  • Server Hosting Support

    If you're looking for help with an issue related to hosting a server on Plutonium, post here!

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    @Sheik DDoS attacks will eventually happen on almost any public server, whether it's on the Plutonium client or Steam, etc. The Plutonium team and maintainers can't stop the attacks themselves, but they can suggest effective ways to protect against them. If your current DDoS protection isn't good enough to mitigate the attacks and your server keeps getting hit (especially once it starts filling up with players), it's time to look for better solutions. A good recommendation is using a reverse proxy instead of directly exposing the IP address of your server. This helps hide your real server IP and adds an extra layer of protection. Also, make sure to look for better DDoS protection against stronger attacks. Basic DDoS protection can barely mitigate even the free stressers.
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    @mr.kennutbuster thanks hopefully he makes one since i want mob of the dead pap cammo or something close to it on all zombies maps so if you have a motd pap cammo then please leave a link to it
  • Regional Topics

    Non English language discussions can be posted here.

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    yo bro