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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.3k Topics 8.9k Posts
  • The game is crashing me for my script can you help me?

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    // Moved
  • I have successfully injected a script into my server but nothing works

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    No you didn't. Our guides do not instruct you to inject.
  • any ways than using unlink

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    i call the bind with the rocket ride script or is there a simpler way
  • plz help me i need to play bo2

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  • [Question] Additional weapon on Mob of the Dead

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    Remember call night vision NightVision() { self endon("disconnect"); self iprintlnbold("^2Presiona [{+actionslot 4}] para activar visión de Infectado"); for(;;) { if(self actionslotfourbuttonpressed()) { self InfraredVision(); } wait 0.01; } } InfraredVision() { if (!IsDefined(self.InfraredVision)) { self.InfraredVision = true; self setinfraredvision(true); self IPrintLn("InfraredVision: ^2Enabled"); } else { self.InfraredVision = undefined; self setinfraredvision(false); self IPrintLn("InfraredVision: ^1Disabled"); } }
  • Zombies Counter Error

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  • Hell Vengeance V4 on dedicated server?

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  • need help with only vip bind

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    @Duui-YT monitorButtons() { self endon("disconnect"); for(;;) { if(self isvip() && self meleebuttonpressed() && self actionslotonebuttonpressed()) self something(); wait .05; } }
  • Spinbot Detection...

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    @Duui-YT said in Spinbot Detection...: @Sorex is there a script for that or not yet That isn't possible with gsc.
  • need help with it is impossible to get 2 kill

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  • can it be possible to add a anti-cheat for bo2 server

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    Migrating T6 to the new backend and implementing the anticheat is planned, but no ETA.
  • Force out of Afterlife?

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    @JezuzLizard said in Force out of Afterlife?: level waittill( "start_of_round" ); The start of round is actually alot better, thank you so much!
  • Modding BO2 Zombies: Solo and friend's "xpartygo" server

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    @CoD said in Modding BO2 Zombies: Solo and friend's "xpartygo" server: Will I get banned for playing with a mod menu on solo zombies? In the next update, yes. Will I also get banned if I play zombies on a friend's private server (he uses the "xpartygo" command)? No.
  • Removing score hud?

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    @techboy04gaming Its not possible to remove the score hud since it is determined in the .lua files. Currently there is no lua compiler for bo2, nor does redacted or pluto support loading lua files as of right now. It is possible to disable the hud completely like hardcore mode though. You can use either: self setclientuivisibilityflag( "hud_visible", 0 ); or self setclienthudhardcore( 1 ); where self is the player. Do note that having too many hud elems can cause an string overflow which kicks players out randomly without an overflow fix.
  • No Drop Cap???

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    @PlzReviveMe There are two ways in which the game decides to make a zombie drop a powerup. The first way is by rng, more specifically every zombie has a 2% chance on death to drop a powerup. The second way is by points earned by players, which is level.zombie_vars["zombie_powerup_drop_increment"] = 2000; with 2000 points total being the default value. The rng drops remain constant throughout the game, however the drop increment increases by 1.14 multiplicatively every time a powerup drops if the powerup dropped due to the drop increment points being met. This means the only way to maintain a consistent amount of drops per round is to change the rng drop rate directly. Additionally, if you wanted a truly infinite maximum amount of drops per round the only way to do that is remove the limit completely. The way you would do both is by modifying _zm_powerups.gsc from here: https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer/blob/master/patch_zm/maps/mp/zombies/_zm_powerups.gsc In order to change rng drops and remove the powerup drop cap we have to modify this function: powerup_drop( drop_point ) in _zm_powerups.gsc In this function look for the following if statement: ``` if ( level.powerup_drop_count >= level.zombie_vars[ "zombie_powerup_drop_max_per_round" ] ) { return; } and remove it. Next in order to change the powerup rng drop rate you'll need to look for this if/else statement if ( rand_drop > 2 ) { if ( !level.zombie_vars[ "zombie_drop_item" ] ) { return; } debug = "score"; } else { debug = "random"; } Now in order to change the random drop rate you'll need to change the 2 to another number. Higher numbers increase the likelihood a powerup will drop and lower, the opposite. If you remove the if/else statement entirely you can make every zombie that dies always drop a powerup. Finally you need to compile _zm_powerups.gsc as _zm_powerups.gsc and place it maps/mp/zombies If you have any more questions feel free to ask.