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BO1 Modding Support & Discussion

Got modding questions regarding Plutonium T5? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

410 Topics 1.4k Posts
  • How can I get .gsc files to work in Zombies?

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    Bebrage said in How can I get .gsc files to work in Zombies?:

    Again, I really appreciate the help, even if it didn't work. I'm pretty sure it has something to do with the
    #include maps_zombiemode_utility; part. If you could reply again, or anyone of that matter on how to fix it, that would be very helpful.

    Send me your script your trying to use, depending on how you are making it I can help. if its a dead ops script tho, do not include anything form the other zombies mode as dead ops is a basically its own mission. But if you need help you can also DM me on discord. Soliderror#9431

  • More Stable Mod Support

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    We don't have any info for now

  • how to edit weapons stats in zombies?

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    Hey, you need the BO1 mod tools as well as this program to make things much easier: https://www.ugx-mods.com/forum/applications-and-tools/36/app-ugx-weaponseditorplusplus-v1-0-0/1535/

    My knowledge is very limited on modding, but this is the method I used to get it to work, based off a tutorial from like 5 years ago:

    Go to Your game folder/raw/weapons/sp and copy + paste any weapons you want to edit into : Your game folder/mods/YOURMODNAME/weapons/sp -- NOT your plutonium mod directory.

    Then simply drag any guns you want to edit from your mod folder into the UGX Weapons Editor. Adjust anything you like and click save. Make sure to save after editing each individual gun.

    Run the mod tools. Click on converter on the leftmost pane under the BO icon. You only have to do this the first time you run the mod tools.

    Make sure your mod is selected in the dropdown menu and in the large box on the right (IWD File List), check the box next to weapons. That should mark all the guns in your mods folder that you edited.

    Click on Link Fastfile and Build IWD, and afterwards click build mod.

    Open the generated YOURMODNAME.files inside your mod's folder and copy everything there into mod.csv, changing the format from i.e:
    weapons\sp\famas_zm to weapon,sp\famas

    Click build mod again.

    Copy everything in your mod folder into plutonium/storage/t5/mods/YOURMOD

    Make a copy of mod.ff and paste it into plutonium/storage/t5/mods/YOURMOD/zone/common and rename it to zombie_patch_common.ff

    Run the game and launch the mod from the main menu. You can test it out by using the "give" command

  • Making Animated Camos issue

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  • Fix for Reimagined?

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    @JakePatcher Yeah unfortunately it's not working, my game crashes after I launch the mod and the opening scene of the helicopter plays. This is weird because the mod appears to have worked 2 months ago based on this video: https://youtu.be/gxAR0rXnrLw

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    i tried on bo1 without plutonium and it still wouldnt launch, i had to do a bunch of funky shit for it to work so ill try it on plutonium and it might work

  • game_mod on LAN

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    Flashbang_ lan disables the anticheat so u won’t get banned

  • REQUEST: max ammo fills clip

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    @HeavilySusYT you said you can't write GSC, doesn't mean you don't know how to drag and drop a file in a folder. I gave you the source to look into it I don't even know if it works it was just an information

  • Bo1 custom sounds

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  • non animated rainbow pap camo?

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  • Nullifying player alpha

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    Hxrtzel. if it’s a gsc script mod menu then just decompile it using a decompiler. Then open the decompiled script with a text editor like notepad

  • REQUEST: winters howl buff

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    @HeavilySusYT Winters howl from Bo1 is almost the same as classified version, because bo4 zombie's health cap stops at round 35 for casual mode and on round 50 for normal mode etc. So that explains why Bo4 Winters howl seems stronger than Bo1 version. Where on Black Ops 1 the zombies health cap is way higher and it takes more ammo to kill zombies. For example Classified on round 33 casual mode is 4-shot with winter howl and it stays that way. So what you really want is for the zombies health cap to be the same as Bo4. GSC script will allow you to do that.

  • REQUEST: 3 hit script

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  • can i play custom maps in co-op?

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    WORLD158 some custom maps just crash on solo, and i don’t think custom maps work on coop

  • How to open/edit FF files

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    mmmrkennedy it probably goes into mods/modname/maps. if it's on a github repo there should be some sort of instructions on there tho?

    mods/mymod/maps/zombie_moon_digger.gsc
  • Could weapon limit be the problem to custom weapons not working?

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    hmm maybe

  • Model changer

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    i'm sorry to sound like a karen but i would be very grateful if someone made an invisibility mod or change model to something like kermit or any custom ped.

  • This topic is deleted!

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  • Any ideas for a BO1 gauntlet mod?

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  • BO1 Plutonium - Working mods

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    H3X1C
    Plutonium Version: r3266

    Name: Waffen der Schönheit Weapons

    Download link: https://www.ugx-mods.com/forum/mod-releases/121/waffen-der-schonheit-weapons-mod/16375/

    Playable: No

    reason: When loading the mod and then starting a map, the game crashes and closes