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BO2 Client Support

Request support for the Plutonium T6 client, please wait at-least 1 day for a reply, it can get busy. The community is free to try to help in any thread.

12.1k Topics 39.0k Posts
  • FAQ & Common issues Plutonium T6

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  • How to install Plutonium T6

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  • Plutonium BO2 Key Links

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  • How to repair your T6 Installation

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  • Custom Games with Friends

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  • Controller Guide

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  • How to create useful support requests!

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  • Running BO2 in LAN Mode (Anticheat Disabled)

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  • [Guide] How to run Black Ops 2 Zombies on Linux

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  • Color Codes for PlutoT6 / Call of Duty Black Ops II

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  • 0 Votes
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    what do you mean by this: "also tried killing last in a trickshot server while playing by myself to change the map" You had something / did something that triggered the anti-cheat: https://plutonium.pw/docs/anticheat/ Only thing you can really do is wait out your ban and not do it again. (and read up on the anticheat doc... it is very clear that you need to be in LAN mode to disable the anti-cheat.)
  • BO2 Language Change

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  • No 1920x1080 Support???

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    this is fixed by reinstalling the launcher
  • cant launch bo2

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    seems like corrupted game files. try reinstalling
  • BO2 ZOMBIES DOWNLOAD FILE

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    That is lame.
  • why is this thing happening?

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  • Sensitivity Issue

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    @Lucasoc Thanks bro, I have a logitech too. I dont know why this happend, I play others cod(outside plutonium) and work perfectly. So it must be a bug from pluto
  • can plutonium work on xbox

    black ops 2 callofduty idk
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    @Lincy_Linc3 piracy and discussions about pirated files are not supported or allowed here. "Get your game files from steam" is the only answer allowed here.
  • hit marker zombies

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    Hitmarker #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes_zm\_hud_util; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm; init() { level thread onPlayerConnect(); } onPlayerConnect() { self endon("disconnect"); precacheshader("damage_feedback"); self maps\mp\zombies\_zm_spawner::register_zombie_damage_callback(::do_hitmarker); self maps\mp\zombies\_zm_spawner::register_zombie_death_event_callback(::do_hitmarker_death); for (;;) { level waittill("connected", player); player thread onPlayerSpawned(); // Añadimos un flag para indicar si la barra está activa (inicialmente desactivada) player.healthbarzombie_active = false; player.hud_damagefeedback = newdamageindicatorhudelem( player ); player.hud_damagefeedback.horzalign = "center"; player.hud_damagefeedback.vertalign = "middle"; player.hud_damagefeedback.x = -12; player.hud_damagefeedback.y = -12; player.hud_damagefeedback.alpha = 0; player.hud_damagefeedback.archived = 1; player.hud_damagefeedback.color = ( 1, 1, 1 ); player.hud_damagefeedback setshader( "damage_feedback", 24, 48 ); player.hud_damagefeedback_red = newdamageindicatorhudelem( player ); player.hud_damagefeedback_red.horzalign = "center"; player.hud_damagefeedback_red.vertalign = "middle"; player.hud_damagefeedback_red.x = -12; player.hud_damagefeedback_red.y = -12; player.hud_damagefeedback_red.alpha = 0; player.hud_damagefeedback_red.archived = 1; player.hud_damagefeedback_red.color = ( 1, 0, 0 ); player.hud_damagefeedback_red setshader( "damage_feedback", 24, 48 ); } } updatedamagefeedback( mod, inflictor, death ) { if( IsDefined( self.disable_hitmarkers ) || !(isplayer( self )) ) { return; } if( mod != "MOD_HIT_BY_OBJECT" && mod != "MOD_GRENADE_SPLASH" && mod != "MOD_CRUSH" && IsDefined( mod ) ) { if( IsDefined( inflictor ) ) { self playlocalsound( "mpl_hit_alert" ); } if( getdvarintdefault( "redhitmarkers", 1 ) && death ) { self.hud_damagefeedback_red setshader( "damage_feedback", 24, 48 ); self.hud_damagefeedback_red.alpha = 1; self.hud_damagefeedback_red fadeovertime( 1 ); self.hud_damagefeedback_red.alpha = 0; //self.zombieDeathCounter++; } else { self.hud_damagefeedback setshader( "damage_feedback", 24, 48 ); self.hud_damagefeedback.alpha = 1; self.hud_damagefeedback fadeovertime( 1 ); self.hud_damagefeedback.alpha = 0; } } return 0; } do_hitmarker_death() { if( self.attacker != self && isplayer( self.attacker ) && IsDefined( self.attacker ) ) { self.attacker thread updatedamagefeedback( self.damagemod, self.attacker, 1 ); } return 0; } do_hitmarker( mod, hitloc, hitorig, player, damage ) { if( player != self && isplayer( player ) && IsDefined( player ) ) { player.targetZombie = self; player thread updatedamagefeedback( mod, player, 0 ); } return 0; } [image: 1761496676570-a6ab096a-a099-44ee-bc82-19d32cc5e432-image.png] [image: 1761496699277-371e09f2-17d0-4be4-a6c7-49d60dca413b-image.png]
  • i got banned for no reason

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    I'm going to lock this now, Specor's story does not add up and he himself caused the ban to be 30k days since he kept trying to bypass his ban. Something an innocent person would do. That together with his attitude and lack of basic decency.