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Can I change rules?

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  • NICKnameundefined Offline
    NICKnameundefined Offline
    NICKname
    wrote on last edited by
    #1

    I recently made a BO1 and BO2 zombies server, and I want to make as close to a non modded/tampered game as possible. But I started to notice some settings that shouldn't be default, like on BO2 I can get hit 4 times instead of 2 without Juggernog, or in BO1 in maps with water like Call of The Dead I suddenly get a speed boost when I walk threw the water.

    Can I change these settings somewhere? Because I haven't been able to find it on my own.

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    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #2

      The jugg thing is probably a script you installed

      Hadi77KSAundefined 1 Reply Last reply
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      • Resxtundefined Resxt

        The jugg thing is probably a script you installed

        Hadi77KSAundefined Offline
        Hadi77KSAundefined Offline
        Hadi77KSA
        Contributor
        wrote on last edited by
        #3

        Resxt it might straight up be something built into the game, and not a script. That’s what one of the persistent upgrades that’s called persistent Jugg does on the Victis maps (TranZit, Die Rise, and Buried). The CotD one is probably some bug.

        NICKnameundefined 1 Reply Last reply
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        • Hadi77KSAundefined Hadi77KSA

          Resxt it might straight up be something built into the game, and not a script. That’s what one of the persistent upgrades that’s called persistent Jugg does on the Victis maps (TranZit, Die Rise, and Buried). The CotD one is probably some bug.

          NICKnameundefined Offline
          NICKnameundefined Offline
          NICKname
          wrote on last edited by
          #4

          Hadi77KSA Yeah my guess was that it was indeed build in, I did not download any scripts what so ever.
          Is there any way to disable this "persistent Jugg" feature?

          Hadi77KSAundefined 1 Reply Last reply
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          • NICKnameundefined NICKname

            Hadi77KSA Yeah my guess was that it was indeed build in, I did not download any scripts what so ever.
            Is there any way to disable this "persistent Jugg" feature?

            Hadi77KSAundefined Offline
            Hadi77KSAundefined Offline
            Hadi77KSA
            Contributor
            wrote on last edited by Hadi77KSA
            #5

            NICKname persistent upgrades are only present in the following modes: TranZit, Die Rise, and Buried. The other modes (Survival, Grief, Turned) don’t have them. Disabling Persistent Jugg in the modes it’s active on can be done using a script. You can do the following to disable it:

            /* DOES NOT WORK
            init()
            {
                 level.pers_upgrade_jugg = 0;
            }
            */
            

            As long as that’s set to 0 or undefined in init() not in main(), it should work.

            Update (2024/11/02)

            The above code doesn’t work as discussed in the following comments. Find the script linked below.

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            • NICKnameundefined Offline
              NICKnameundefined Offline
              NICKname
              wrote on last edited by
              #6

              I've tried what you said but I don't know if I put it at the right place in the script:
              image.png
              I get the following error when I try to boot up the server:
              image.png

              Hadi77KSAundefined 1 Reply Last reply
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              • NICKnameundefined NICKname

                I've tried what you said but I don't know if I put it at the right place in the script:
                image.png
                I get the following error when I try to boot up the server:
                image.png

                Hadi77KSAundefined Offline
                Hadi77KSAundefined Offline
                Hadi77KSA
                Contributor
                wrote on last edited by
                #7

                NICKname it’s better if you don’t edit the ranked.gsc file because it will get replaced when you run the Plutonium updater. You can create a new text document, change the file format by renaming it and replacing the .txt with .gsc, then write inside of it what I gave you earlier.

                As for the cause of the error, it’s due to not properly placing that part of the code into a function (that might not be a good way of phrasing it, but let’s go with it). Just create a new .gsc file as I mentioned earlier and place the code there.

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                • NICKnameundefined Offline
                  NICKnameundefined Offline
                  NICKname
                  wrote on last edited by NICKname
                  #8

                  Where do I save the newly created script? In Plutonium\storage\t6\scripts\zm?
                  Or in the root of the my server folder?
                  And do I need to run the script once? Or does it need to stay on besides the console of the server?

                  Hadi77KSAundefined 1 Reply Last reply
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                  • NICKnameundefined NICKname

                    Where do I save the newly created script? In Plutonium\storage\t6\scripts\zm?
                    Or in the root of the my server folder?
                    And do I need to run the script once? Or does it need to stay on besides the console of the server?

                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote on last edited by
                    #9

                    NICKname place it in your scripts\zm folder. The script will need to remain in that folder if you want it to get executed by the game.

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                    • NICKnameundefined Offline
                      NICKnameundefined Offline
                      NICKname
                      wrote on last edited by NICKname
                      #10

                      image.png
                      image.png
                      90e76d8b-3548-4fc3-940a-61ca028d97d6-image.png

                      Sadly it didn't seem to work, I can still take more hits than I should.

                      Hadi77KSAundefined 1 Reply Last reply
                      0
                      • NICKnameundefined NICKname

                        image.png
                        image.png
                        90e76d8b-3548-4fc3-940a-61ca028d97d6-image.png

                        Sadly it didn't seem to work, I can still take more hits than I should.

                        Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA
                        Contributor
                        wrote on last edited by Hadi77KSA
                        #11

                        NICKname nvm, it seems I confused the functions calling order. Use this instead: https://github.com/Hadi77KSA/Plutonium-Scripts/blob/main/t6/scripts/zm/toggle_pers_upgrades.gsc
                        If you want to disable other persistent upgrades, either place double slashes (//) before the variables that start with level.pers_upgrade_ or change the 1 for them to 0 or undefined

                        Update (2024/11/02)

                        Replaced the provided script with the one I uploaded to GitHub.

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                        • NICKnameundefined Offline
                          NICKnameundefined Offline
                          NICKname
                          wrote on last edited by
                          #12

                          This works like a charm!
                          Thank you so much for you time and effort 🙂

                          Hadi77KSAundefined 1 Reply Last reply
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                          • NICKnameundefined NICKname

                            This works like a charm!
                            Thank you so much for you time and effort 🙂

                            Hadi77KSAundefined Offline
                            Hadi77KSAundefined Offline
                            Hadi77KSA
                            Contributor
                            wrote on last edited by
                            #13

                            NICKname glad to have helped!

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                            • NICKnameundefined Offline
                              NICKnameundefined Offline
                              NICKname
                              wrote on last edited by
                              #14

                              Is this also possible for Black Ops 1 Zombies, as far as you know?

                              Hadi77KSAundefined 1 Reply Last reply
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                              • NICKnameundefined NICKname

                                Is this also possible for Black Ops 1 Zombies, as far as you know?

                                Hadi77KSAundefined Offline
                                Hadi77KSAundefined Offline
                                Hadi77KSA
                                Contributor
                                wrote on last edited by
                                #15

                                NICKname idk regarding the water. If you’re asking about persistent upgrades on BO1, that’s not a thing because those are a feature of BO2, not BO1.

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