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Can I change rules?

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  • Resxtundefined Resxt

    The jugg thing is probably a script you installed

    Hadi77KSAundefined Online
    Hadi77KSAundefined Online
    Hadi77KSA
    Contributor
    wrote on last edited by
    #3

    Resxt it might straight up be something built into the game, and not a script. That’s what one of the persistent upgrades that’s called persistent Jugg does on the Victis maps (TranZit, Die Rise, and Buried). The CotD one is probably some bug.

    NICKnameundefined 1 Reply Last reply
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    • Hadi77KSAundefined Hadi77KSA

      Resxt it might straight up be something built into the game, and not a script. That’s what one of the persistent upgrades that’s called persistent Jugg does on the Victis maps (TranZit, Die Rise, and Buried). The CotD one is probably some bug.

      NICKnameundefined Offline
      NICKnameundefined Offline
      NICKname
      wrote on last edited by
      #4

      Hadi77KSA Yeah my guess was that it was indeed build in, I did not download any scripts what so ever.
      Is there any way to disable this "persistent Jugg" feature?

      Hadi77KSAundefined 1 Reply Last reply
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      • NICKnameundefined NICKname

        Hadi77KSA Yeah my guess was that it was indeed build in, I did not download any scripts what so ever.
        Is there any way to disable this "persistent Jugg" feature?

        Hadi77KSAundefined Online
        Hadi77KSAundefined Online
        Hadi77KSA
        Contributor
        wrote on last edited by Hadi77KSA
        #5

        NICKname persistent upgrades are only present in the following modes: TranZit, Die Rise, and Buried. The other modes (Survival, Grief, Turned) don’t have them. Disabling Persistent Jugg in the modes it’s active on can be done using a script. You can do the following to disable it:

        /* DOES NOT WORK
        init()
        {
             level.pers_upgrade_jugg = 0;
        }
        */
        

        As long as that’s set to 0 or undefined in init() not in main(), it should work.

        Update (2024/11/02)

        The above code doesn’t work as discussed in the following comments. Find the script linked below.

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        • NICKnameundefined Offline
          NICKnameundefined Offline
          NICKname
          wrote on last edited by
          #6

          I've tried what you said but I don't know if I put it at the right place in the script:
          image.png
          I get the following error when I try to boot up the server:
          image.png

          Hadi77KSAundefined 1 Reply Last reply
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          • NICKnameundefined NICKname

            I've tried what you said but I don't know if I put it at the right place in the script:
            image.png
            I get the following error when I try to boot up the server:
            image.png

            Hadi77KSAundefined Online
            Hadi77KSAundefined Online
            Hadi77KSA
            Contributor
            wrote on last edited by
            #7

            NICKname it’s better if you don’t edit the ranked.gsc file because it will get replaced when you run the Plutonium updater. You can create a new text document, change the file format by renaming it and replacing the .txt with .gsc, then write inside of it what I gave you earlier.

            As for the cause of the error, it’s due to not properly placing that part of the code into a function (that might not be a good way of phrasing it, but let’s go with it). Just create a new .gsc file as I mentioned earlier and place the code there.

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            • NICKnameundefined Offline
              NICKnameundefined Offline
              NICKname
              wrote on last edited by NICKname
              #8

              Where do I save the newly created script? In Plutonium\storage\t6\scripts\zm?
              Or in the root of the my server folder?
              And do I need to run the script once? Or does it need to stay on besides the console of the server?

              Hadi77KSAundefined 1 Reply Last reply
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              • NICKnameundefined NICKname

                Where do I save the newly created script? In Plutonium\storage\t6\scripts\zm?
                Or in the root of the my server folder?
                And do I need to run the script once? Or does it need to stay on besides the console of the server?

                Hadi77KSAundefined Online
                Hadi77KSAundefined Online
                Hadi77KSA
                Contributor
                wrote on last edited by
                #9

                NICKname place it in your scripts\zm folder. The script will need to remain in that folder if you want it to get executed by the game.

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                • NICKnameundefined Offline
                  NICKnameundefined Offline
                  NICKname
                  wrote on last edited by NICKname
                  #10

                  image.png
                  image.png
                  90e76d8b-3548-4fc3-940a-61ca028d97d6-image.png

                  Sadly it didn't seem to work, I can still take more hits than I should.

                  Hadi77KSAundefined 1 Reply Last reply
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                  • NICKnameundefined NICKname

                    image.png
                    image.png
                    90e76d8b-3548-4fc3-940a-61ca028d97d6-image.png

                    Sadly it didn't seem to work, I can still take more hits than I should.

                    Hadi77KSAundefined Online
                    Hadi77KSAundefined Online
                    Hadi77KSA
                    Contributor
                    wrote on last edited by Hadi77KSA
                    #11

                    NICKname nvm, it seems I confused the functions calling order. Use this instead: https://github.com/Hadi77KSA/Plutonium-Scripts/blob/main/t6/scripts/zm/toggle_pers_upgrades.gsc
                    If you want to disable other persistent upgrades, either place double slashes (//) before the variables that start with level.pers_upgrade_ or change the 1 for them to 0 or undefined

                    Update (2024/11/02)

                    Replaced the provided script with the one I uploaded to GitHub.

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                    • NICKnameundefined Offline
                      NICKnameundefined Offline
                      NICKname
                      wrote on last edited by
                      #12

                      This works like a charm!
                      Thank you so much for you time and effort 🙂

                      Hadi77KSAundefined 1 Reply Last reply
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                      • NICKnameundefined NICKname

                        This works like a charm!
                        Thank you so much for you time and effort 🙂

                        Hadi77KSAundefined Online
                        Hadi77KSAundefined Online
                        Hadi77KSA
                        Contributor
                        wrote on last edited by
                        #13

                        NICKname glad to have helped!

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                        • NICKnameundefined Offline
                          NICKnameundefined Offline
                          NICKname
                          wrote on last edited by
                          #14

                          Is this also possible for Black Ops 1 Zombies, as far as you know?

                          Hadi77KSAundefined 1 Reply Last reply
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                          • NICKnameundefined NICKname

                            Is this also possible for Black Ops 1 Zombies, as far as you know?

                            Hadi77KSAundefined Online
                            Hadi77KSAundefined Online
                            Hadi77KSA
                            Contributor
                            wrote on last edited by
                            #15

                            NICKname idk regarding the water. If you’re asking about persistent upgrades on BO1, that’s not a thing because those are a feature of BO2, not BO1.

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