Can I change rules?
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Hadi77KSA Yeah my guess was that it was indeed build in, I did not download any scripts what so ever.
Is there any way to disable this "persistent Jugg" feature? -
NICKname persistent upgrades are only present in the following modes: TranZit, Die Rise, and Buried. The other modes (Survival, Grief, Turned) don’t have them. Disabling Persistent Jugg in the modes it’s active on can be done using a script.
You can do the following to disable it:/* DOES NOT WORK init() { level.pers_upgrade_jugg = 0; } */
As long as that’s set to0
orundefined
ininit()
not inmain()
, it should work.Update (2024/11/02)
The above code doesn’t work as discussed in the following comments. Find the script linked below.
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I've tried what you said but I don't know if I put it at the right place in the script:
I get the following error when I try to boot up the server:
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NICKname it’s better if you don’t edit the
ranked.gsc
file because it will get replaced when you run the Plutonium updater. You can create a new text document, change the file format by renaming it and replacing the.txt
with.gsc
, then write inside of it what I gave you earlier.As for the cause of the error, it’s due to not properly placing that part of the code into a function (that might not be a good way of phrasing it, but let’s go with it). Just create a new
.gsc
file as I mentioned earlier and place the code there. -
Where do I save the newly created script? In Plutonium\storage\t6\scripts\zm?
Or in the root of the my server folder?
And do I need to run the script once? Or does it need to stay on besides the console of the server? -
NICKname place it in your
scripts\zm
folder. The script will need to remain in that folder if you want it to get executed by the game. -
Sadly it didn't seem to work, I can still take more hits than I should.
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NICKname nvm, it seems I confused the functions calling order. Use this instead: https://github.com/Hadi77KSA/Plutonium-Scripts/blob/main/t6/scripts/zm/toggle_pers_upgrades.gsc
If you want to disable other persistent upgrades, either place double slashes (//) before the variables that start withlevel.pers_upgrade_
or change the1
for them to0
orundefined
Update (2024/11/02)
Replaced the provided script with the one I uploaded to GitHub.
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This works like a charm!
Thank you so much for you time and effort -
NICKname glad to have helped!
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Is this also possible for Black Ops 1 Zombies, as far as you know?
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NICKname idk regarding the water. If you’re asking about persistent upgrades on BO1, that’s not a thing because those are a feature of BO2, not BO1.