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Can I change rules?

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  • Hadi77KSAundefined Hadi77KSA

    Resxt it might straight up be something built into the game, and not a script. That’s what one of the persistent upgrades that’s called persistent Jugg does on the Victis maps (TranZit, Die Rise, and Buried). The CotD one is probably some bug.

    NICKnameundefined Offline
    NICKnameundefined Offline
    NICKname
    wrote on last edited by
    #4

    Hadi77KSA Yeah my guess was that it was indeed build in, I did not download any scripts what so ever.
    Is there any way to disable this "persistent Jugg" feature?

    Hadi77KSAundefined 1 Reply Last reply
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    • NICKnameundefined NICKname

      Hadi77KSA Yeah my guess was that it was indeed build in, I did not download any scripts what so ever.
      Is there any way to disable this "persistent Jugg" feature?

      Hadi77KSAundefined Offline
      Hadi77KSAundefined Offline
      Hadi77KSA
      Contributor
      wrote on last edited by Hadi77KSA
      #5

      NICKname persistent upgrades are only present in the following modes: TranZit, Die Rise, and Buried. The other modes (Survival, Grief, Turned) don’t have them. Disabling Persistent Jugg in the modes it’s active on can be done using a script. You can do the following to disable it:

      /* DOES NOT WORK
      init()
      {
           level.pers_upgrade_jugg = 0;
      }
      */
      

      As long as that’s set to 0 or undefined in init() not in main(), it should work.

      Update (2024/11/02)

      The above code doesn’t work as discussed in the following comments. Find the script linked below.

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      • NICKnameundefined Offline
        NICKnameundefined Offline
        NICKname
        wrote on last edited by
        #6

        I've tried what you said but I don't know if I put it at the right place in the script:
        image.png
        I get the following error when I try to boot up the server:
        image.png

        Hadi77KSAundefined 1 Reply Last reply
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        • NICKnameundefined NICKname

          I've tried what you said but I don't know if I put it at the right place in the script:
          image.png
          I get the following error when I try to boot up the server:
          image.png

          Hadi77KSAundefined Offline
          Hadi77KSAundefined Offline
          Hadi77KSA
          Contributor
          wrote on last edited by
          #7

          NICKname it’s better if you don’t edit the ranked.gsc file because it will get replaced when you run the Plutonium updater. You can create a new text document, change the file format by renaming it and replacing the .txt with .gsc, then write inside of it what I gave you earlier.

          As for the cause of the error, it’s due to not properly placing that part of the code into a function (that might not be a good way of phrasing it, but let’s go with it). Just create a new .gsc file as I mentioned earlier and place the code there.

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          • NICKnameundefined Offline
            NICKnameundefined Offline
            NICKname
            wrote on last edited by NICKname
            #8

            Where do I save the newly created script? In Plutonium\storage\t6\scripts\zm?
            Or in the root of the my server folder?
            And do I need to run the script once? Or does it need to stay on besides the console of the server?

            Hadi77KSAundefined 1 Reply Last reply
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            • NICKnameundefined NICKname

              Where do I save the newly created script? In Plutonium\storage\t6\scripts\zm?
              Or in the root of the my server folder?
              And do I need to run the script once? Or does it need to stay on besides the console of the server?

              Hadi77KSAundefined Offline
              Hadi77KSAundefined Offline
              Hadi77KSA
              Contributor
              wrote on last edited by
              #9

              NICKname place it in your scripts\zm folder. The script will need to remain in that folder if you want it to get executed by the game.

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              • NICKnameundefined Offline
                NICKnameundefined Offline
                NICKname
                wrote on last edited by NICKname
                #10

                image.png
                image.png
                90e76d8b-3548-4fc3-940a-61ca028d97d6-image.png

                Sadly it didn't seem to work, I can still take more hits than I should.

                Hadi77KSAundefined 1 Reply Last reply
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                • NICKnameundefined NICKname

                  image.png
                  image.png
                  90e76d8b-3548-4fc3-940a-61ca028d97d6-image.png

                  Sadly it didn't seem to work, I can still take more hits than I should.

                  Hadi77KSAundefined Offline
                  Hadi77KSAundefined Offline
                  Hadi77KSA
                  Contributor
                  wrote on last edited by Hadi77KSA
                  #11

                  NICKname nvm, it seems I confused the functions calling order. Use this instead: https://github.com/Hadi77KSA/Plutonium-Scripts/blob/main/t6/scripts/zm/toggle_pers_upgrades.gsc
                  If you want to disable other persistent upgrades, either place double slashes (//) before the variables that start with level.pers_upgrade_ or change the 1 for them to 0 or undefined

                  Update (2024/11/02)

                  Replaced the provided script with the one I uploaded to GitHub.

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                  • NICKnameundefined Offline
                    NICKnameundefined Offline
                    NICKname
                    wrote on last edited by
                    #12

                    This works like a charm!
                    Thank you so much for you time and effort 🙂

                    Hadi77KSAundefined 1 Reply Last reply
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                    • NICKnameundefined NICKname

                      This works like a charm!
                      Thank you so much for you time and effort 🙂

                      Hadi77KSAundefined Offline
                      Hadi77KSAundefined Offline
                      Hadi77KSA
                      Contributor
                      wrote on last edited by
                      #13

                      NICKname glad to have helped!

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                      • NICKnameundefined Offline
                        NICKnameundefined Offline
                        NICKname
                        wrote on last edited by
                        #14

                        Is this also possible for Black Ops 1 Zombies, as far as you know?

                        Hadi77KSAundefined 1 Reply Last reply
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                        • NICKnameundefined NICKname

                          Is this also possible for Black Ops 1 Zombies, as far as you know?

                          Hadi77KSAundefined Offline
                          Hadi77KSAundefined Offline
                          Hadi77KSA
                          Contributor
                          wrote on last edited by
                          #15

                          NICKname idk regarding the water. If you’re asking about persistent upgrades on BO1, that’s not a thing because those are a feature of BO2, not BO1.

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