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Can I change rules?

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  • NICKnameundefined NICKname

    Hadi77KSA Yeah my guess was that it was indeed build in, I did not download any scripts what so ever.
    Is there any way to disable this "persistent Jugg" feature?

    Hadi77KSAundefined Offline
    Hadi77KSAundefined Offline
    Hadi77KSA
    Contributor
    wrote on last edited by Hadi77KSA
    #5

    NICKname persistent upgrades are only present in the following modes: TranZit, Die Rise, and Buried. The other modes (Survival, Grief, Turned) don’t have them. Disabling Persistent Jugg in the modes it’s active on can be done using a script. You can do the following to disable it:

    /* DOES NOT WORK
    init()
    {
         level.pers_upgrade_jugg = 0;
    }
    */
    

    As long as that’s set to 0 or undefined in init() not in main(), it should work.

    Update (2024/11/02)

    The above code doesn’t work as discussed in the following comments. Find the script linked below.

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    • NICKnameundefined Offline
      NICKnameundefined Offline
      NICKname
      wrote on last edited by
      #6

      I've tried what you said but I don't know if I put it at the right place in the script:
      image.png
      I get the following error when I try to boot up the server:
      image.png

      Hadi77KSAundefined 1 Reply Last reply
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      • NICKnameundefined NICKname

        I've tried what you said but I don't know if I put it at the right place in the script:
        image.png
        I get the following error when I try to boot up the server:
        image.png

        Hadi77KSAundefined Offline
        Hadi77KSAundefined Offline
        Hadi77KSA
        Contributor
        wrote on last edited by
        #7

        NICKname it’s better if you don’t edit the ranked.gsc file because it will get replaced when you run the Plutonium updater. You can create a new text document, change the file format by renaming it and replacing the .txt with .gsc, then write inside of it what I gave you earlier.

        As for the cause of the error, it’s due to not properly placing that part of the code into a function (that might not be a good way of phrasing it, but let’s go with it). Just create a new .gsc file as I mentioned earlier and place the code there.

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        • NICKnameundefined Offline
          NICKnameundefined Offline
          NICKname
          wrote on last edited by NICKname
          #8

          Where do I save the newly created script? In Plutonium\storage\t6\scripts\zm?
          Or in the root of the my server folder?
          And do I need to run the script once? Or does it need to stay on besides the console of the server?

          Hadi77KSAundefined 1 Reply Last reply
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          • NICKnameundefined NICKname

            Where do I save the newly created script? In Plutonium\storage\t6\scripts\zm?
            Or in the root of the my server folder?
            And do I need to run the script once? Or does it need to stay on besides the console of the server?

            Hadi77KSAundefined Offline
            Hadi77KSAundefined Offline
            Hadi77KSA
            Contributor
            wrote on last edited by
            #9

            NICKname place it in your scripts\zm folder. The script will need to remain in that folder if you want it to get executed by the game.

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            • NICKnameundefined Offline
              NICKnameundefined Offline
              NICKname
              wrote on last edited by NICKname
              #10

              image.png
              image.png
              90e76d8b-3548-4fc3-940a-61ca028d97d6-image.png

              Sadly it didn't seem to work, I can still take more hits than I should.

              Hadi77KSAundefined 1 Reply Last reply
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              • NICKnameundefined NICKname

                image.png
                image.png
                90e76d8b-3548-4fc3-940a-61ca028d97d6-image.png

                Sadly it didn't seem to work, I can still take more hits than I should.

                Hadi77KSAundefined Offline
                Hadi77KSAundefined Offline
                Hadi77KSA
                Contributor
                wrote on last edited by Hadi77KSA
                #11

                NICKname nvm, it seems I confused the functions calling order. Use this instead: https://github.com/Hadi77KSA/Plutonium-Scripts/blob/main/t6/scripts/zm/toggle_pers_upgrades.gsc
                If you want to disable other persistent upgrades, either place double slashes (//) before the variables that start with level.pers_upgrade_ or change the 1 for them to 0 or undefined

                Update (2024/11/02)

                Replaced the provided script with the one I uploaded to GitHub.

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                • NICKnameundefined Offline
                  NICKnameundefined Offline
                  NICKname
                  wrote on last edited by
                  #12

                  This works like a charm!
                  Thank you so much for you time and effort 🙂

                  Hadi77KSAundefined 1 Reply Last reply
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                  • NICKnameundefined NICKname

                    This works like a charm!
                    Thank you so much for you time and effort 🙂

                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote on last edited by
                    #13

                    NICKname glad to have helped!

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                    • NICKnameundefined Offline
                      NICKnameundefined Offline
                      NICKname
                      wrote on last edited by
                      #14

                      Is this also possible for Black Ops 1 Zombies, as far as you know?

                      Hadi77KSAundefined 1 Reply Last reply
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                      • NICKnameundefined NICKname

                        Is this also possible for Black Ops 1 Zombies, as far as you know?

                        Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA
                        Contributor
                        wrote on last edited by
                        #15

                        NICKname idk regarding the water. If you’re asking about persistent upgrades on BO1, that’s not a thing because those are a feature of BO2, not BO1.

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