[ City Of Mars - BO2 Nuketown Reimagined Plutonium ] Update July 8th, 2025
-
i played it for the first time on a server yesterday, and its really well done. wanted to have my own server with it but unfortunately it gives me an syntax error when the script gets compiled (when the server loads up). Any fixes? https://i.imgur.com/6rEIfaY.png
edit: quick info im also already using the updated version published on your github 2 months ago.
-
i played it for the first time on a server yesterday, and its really well done. wanted to have my own server with it but unfortunately it gives me an syntax error when the script gets compiled (when the server loads up). Any fixes? https://i.imgur.com/6rEIfaY.png
edit: quick info im also already using the updated version published on your github 2 months ago.
Fix that and it will probably work. (I have no experience with this mod, just looked at the error logically)
So the fix (I think) is to remove the
/
from line 79 -
Fix that and it will probably work. (I have no experience with this mod, just looked at the error logically)
So the fix (I think) is to remove the
/
from line 79HasjBlok yup this is correct, a misspell on my end.
-
i played it for the first time on a server yesterday, and its really well done. wanted to have my own server with it but unfortunately it gives me an syntax error when the script gets compiled (when the server loads up). Any fixes? https://i.imgur.com/6rEIfaY.png
edit: quick info im also already using the updated version published on your github 2 months ago.
FaZe Nyte fixed github files. they should be working again!
-
FaZe Nyte fixed github files. they should be working again!
Ultimateman Appreciate it, i also fixed and compiled it for myself already, but its nice to here that you also pushed an update for it. Besides that i can tell (after playing the mod for a while now) that you really did a great job on this one. keep it going!
-
Ultimateman Appreciate it, i also fixed and compiled it for myself already, but its nice to here that you also pushed an update for it. Besides that i can tell (after playing the mod for a while now) that you really did a great job on this one. keep it going!
FaZe Nyte ahh my bad glad you got it working already! Thanks boss I appreciate the feedback. More to come out eventually
-
i hit all dummys head but nothing happens
-
i hit all dummys head but nothing happens
FeelinaraSylveon make sure that all dummy heads are cut off from the mannequin. You shooting the "light" does nothing other than to indicate if you've found said mannequin yet. Make sure to decapitate all heads!
-
do you have to have the dlc to play?
-
do you have to have the dlc to play?
NickleCreeper yes
-
The lockdown is not working, me and my friend are on plutonium server and everything else has been fine until now, also we started taking fall damage in perk heaven and lost everything
-
I believe you guys are runnning other mods while using this. Please do not use other mods while playing City of Mars, as the mod might not work as intended.
-
I believe you guys are runnning other mods while using this. Please do not use other mods while playing City of Mars, as the mod might not work as intended.
-
Server on plutonium is really laggy but me and my friends dont have high ping, are there any issues with the server at the moment?
-
ELPAPIDESTRUCTOR can you speak in english please
Ultimateman damn lil guy dsnt spnsh
-
[ City Of Mars - BO2 Nuketown Reimagined Plutonium ] Update July 8th, 2025
Revamped Update ( July 8th, 2025
- Imroved easter egg step 1 hit detection and added few fx and mannequin delete method to indicate better that a player has hit the mannequin.
- Multiple steps now have correct hintstrings that will tell the player which action button to interact with.
- Quick Revive cost from 2000 -> 500 points.
- All soulbox soul caps reduced heavily.
- Improved perk heaven's jetpack functionality.
- Improved fx flickering across the map.
- Fixed several methods that froze in the back.
- Fixed end game challenge when player is in solo game.
- Few lighting changes.
- City of Mars is now loaded as any other mod I.e "Tranzit Revamped" from mod menu list.
- Added City Of Mars V1 soundpack into the mod.
- Players can no longer escape lockdown barriers while being quick on their foot.
- Bullet type upgrade model now displays ray gun mk2.
Final Awakening Update:
Hello hello everyone.. I'm back at it with a new update for City Of Mars, the update will feature following:- All features from City Of Mars V1
- 2 new buyable traps
- Brand new easter egg sidequest
- Final Stand Endgame
- Perma Perk Reward
- PHD & Stamina Up Perk Rewards
- The DoomStick Wonder Weapon
- Perk heaven ( pay 100 points to tele from quick revive platform to jugg platform )
- Automatic Respawn System Perk Heaven
- Overhauled ee_step 1
- Automatic Checkpoint System Perk Heaven
- And other small changes & features
Download the mod from: https://www.mediafire.com/file/nx6i6qbtzoeyjkn/zm_nuked_city_of_mars_updated_july_8th_2025.zip/file
Support the work by donating:
https://www.paypal.com/donate/?hosted_button_id=WM4SLXZWT99Y4City Of Mars V1 Features
- Perk Heaven map mod
- Custom Rocket Intro
- Upgradeable weapon tracers
- Mini Easter Egg that unlocks Teleportation to Perk Heaven
- Custom HUD
- Custom Textures
- Custom Audio files
- Try nading a dead zombie
- Quality of life improvements
- Jetpacks in space?!
- Custom Placed Models & FXs all around the map & in perk heaven
Source Code: https://github.com/DevUltimateman/nuketown-zombies-reimagined
Special thanks to:
Thenwhen for fixing up my broken English during storyteller partsZECxR3ap3r for the custom hud template & plenty of other small misfuckery help! You are the gsc goat!
ZECxR3ap3r: https://forum.plutonium.pw/user/zecxr3ap3r
I also modified GeradS0406's exo suit function to allow player who are playing on a server to enter perk heaven. I would of had used just ( "bg_gravity" ) & ( "jump_height" ) but those dvars don't function correctly on dedi servers.
GeradS0406: https://forum.plutonium.pw/user/gerards0406Unknown Love's perk and soul box functions were used with modified values, fxs & targetmodels.
Unknown Love: https://forum.plutonium.pw/user/dontknowletsplayCity Of Mars V2 Trailer: https://www.youtube.com/watch?v=d-hnJtk3698
Nuketown Reimagined City Of Mars Trailer: https://www.youtube.com/watch?v=y0prnqnL6K0
This mod has been over 3 years in the making. I hope you enjoy the mod as much as I did making it!
~ UltimatemanImages
image 1: https://ibb.co/2697FbH
image 2: https://prnt.sc/24fpcgd
image 3: https://prnt.sc/24fpg5l
image 4: https://prnt.sc/24fpkmj
This post is deleted! -
undefined GhostRider0125 referenced this topic on
-
This post is deleted!
-
when hosting a custom game the non host always start loosing connection to the game any idea why?
-
when hosting a custom game the non host always start loosing connection to the game any idea why?
Confusedtheo This has started to happen for people ever since the last plutonium update.
Same happened to me and my buddy when we were testing tranzit revamped 2024 but thought that it was due to us having some sorta script breaking something.Does this also happen when you are not running any mods / scripts in coop customs?
-
Confusedtheo This has started to happen for people ever since the last plutonium update.
Same happened to me and my buddy when we were testing tranzit revamped 2024 but thought that it was due to us having some sorta script breaking something.Does this also happen when you are not running any mods / scripts in coop customs?
Ultimateman It seems to me that this happens when there are too many "threads" to execute or when the script loads too many things at once