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Plutonium

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  3. [Release] [Zombies] Black Ops 1 aim assist

[Release] [Zombies] Black Ops 1 aim assist

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  • iBest14 iBest14

    dontknowletspl and can you create one for the campaign mode? or adapt that same one?

    dontknowletspl Offline
    dontknowletspl Offline
    dontknowletspl
    wrote on last edited by
    #22

    iBest14 Plutonium does not support campaign so im not sure how you would load the script with steam version. I have never made any scripts for campaign.

    iBest14 1 Reply Last reply
    0
    • menlover33 Offline
      menlover33 Offline
      menlover33
      wrote on last edited by
      #23
      This post is deleted!
      dontknowletspl 1 Reply Last reply
      0
      • menlover33 menlover33

        This post is deleted!

        dontknowletspl Offline
        dontknowletspl Offline
        dontknowletspl
        wrote on last edited by
        #24

        menlover33 The script should work fine on other versions of bo1 but you need to find way to load it on the game.

        1 Reply Last reply
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        • GhostRider0125 GhostRider0125

          XODreams i dont know about coding nor do i do i know about gsc scripts all i know is texture changing😁

          TahjGadd Offline
          TahjGadd Offline
          TahjGadd
          wrote on last edited by
          #25
          This post is deleted!
          GhostRider0125 1 Reply Last reply
          1
          • TahjGadd TahjGadd

            This post is deleted!

            GhostRider0125 Offline
            GhostRider0125 Offline
            GhostRider0125
            Banned
            wrote on last edited by
            #26

            TahjGadd sure thing bud ghostrider0125
            😆

            TahjGadd 1 Reply Last reply
            1
            • GhostRider0125 GhostRider0125

              TahjGadd sure thing bud ghostrider0125
              😆

              TahjGadd Offline
              TahjGadd Offline
              TahjGadd
              wrote on last edited by
              #27
              This post is deleted!
              1 Reply Last reply
              1
              • shttd Offline
                shttd Offline
                shttd
                wrote on last edited by
                #28

                It doesn't follow the zombies for me 😞

                dontknowletspl 1 Reply Last reply
                0
                • shttd shttd

                  It doesn't follow the zombies for me 😞

                  dontknowletspl Offline
                  dontknowletspl Offline
                  dontknowletspl
                  wrote on last edited by
                  #29

                  shttd Then you done something wrong.

                  1 Reply Last reply
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                  • shttd Offline
                    shttd Offline
                    shttd
                    wrote on last edited by
                    #30

                    I copy and pasted it in the sp folder and saved it as a gsc file

                    1 Reply Last reply
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                    • dontknowletspl dontknowletspl

                      iBest14 Plutonium does not support campaign so im not sure how you would load the script with steam version. I have never made any scripts for campaign.

                      iBest14 Offline
                      iBest14 Offline
                      iBest14
                      wrote on last edited by
                      #31

                      dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                      dontknowletspl 1 Reply Last reply
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                      • iBest14 iBest14

                        dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                        dontknowletspl Offline
                        dontknowletspl Offline
                        dontknowletspl
                        wrote on last edited by
                        #32

                        iBest14 You could try removing the zombiemode check from the code. before it is

                        init()
                        {
                            if ( GetDvar( #"zombiemode" ) == "1" )
                        	{
                        		level thread onPlayerConnect();
                        	}
                        }
                        

                        and after

                        init()
                        {
                        	level thread onPlayerConnect();
                        }
                        

                        No idea how campaign ai is checked.

                        seife2354 1 Reply Last reply
                        0
                        • dontknowletspl dontknowletspl

                          Chooch What is that supposed to mean?

                          SHOTCLOCK Offline
                          SHOTCLOCK Offline
                          SHOTCLOCK
                          wrote on last edited by
                          #33

                          dontknowletspl wnere do i get file?

                          1 Reply Last reply
                          0
                          • Rico2Timez Offline
                            Rico2Timez Offline
                            Rico2Timez
                            wrote on last edited by
                            #34

                            where is the file?

                            1 Reply Last reply
                            0
                            • dontknowletspl dontknowletspl

                              iBest14 You could try removing the zombiemode check from the code. before it is

                              init()
                              {
                                  if ( GetDvar( #"zombiemode" ) == "1" )
                              	{
                              		level thread onPlayerConnect();
                              	}
                              }
                              

                              and after

                              init()
                              {
                              	level thread onPlayerConnect();
                              }
                              

                              No idea how campaign ai is checked.

                              seife2354 Offline
                              seife2354 Offline
                              seife2354
                              wrote on last edited by
                              #35

                              dontknowletspl hey i change it from zombiemode to campaignmode may be work
                              if it work can you change the aim distance to be longer

                              1 Reply Last reply
                              0
                              • ITheBlackfishI Offline
                                ITheBlackfishI Offline
                                ITheBlackfishI
                                wrote last edited by
                                #36

                                awesome thanks this gonna make playing zombies on my s26 more natrual in 2026

                                1 Reply Last reply
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