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Plutonium

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  2. BO1 Modding Releases & Resources
  3. [Release] [Zombies] Black Ops 1 aim assist

[Release] [Zombies] Black Ops 1 aim assist

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  • menlover33 menlover33

    This post is deleted!

    dontknowletspl Offline
    dontknowletspl Offline
    dontknowletspl
    wrote on last edited by
    #24

    menlover33 The script should work fine on other versions of bo1 but you need to find way to load it on the game.

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    • Lachara_43 Lachara_43 referenced this topic on
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    • GhostRider0125 GhostRider0125

      XODreams i dont know about coding nor do i do i know about gsc scripts all i know is texture changing😁

      TahjGadd Offline
      TahjGadd Offline
      TahjGadd
      wrote on last edited by
      #25
      This post is deleted!
      GhostRider0125 1 Reply Last reply
      1
      • TahjGadd TahjGadd

        This post is deleted!

        GhostRider0125 Offline
        GhostRider0125 Offline
        GhostRider0125
        Banned
        wrote on last edited by
        #26

        TahjGadd sure thing bud ghostrider0125
        😆

        TahjGadd 1 Reply Last reply
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        • GhostRider0125 GhostRider0125

          TahjGadd sure thing bud ghostrider0125
          😆

          TahjGadd Offline
          TahjGadd Offline
          TahjGadd
          wrote on last edited by
          #27
          This post is deleted!
          1 Reply Last reply
          1
          • shttd Offline
            shttd Offline
            shttd
            wrote on last edited by
            #28

            It doesn't follow the zombies for me 😞

            dontknowletspl 1 Reply Last reply
            0
            • shttd shttd

              It doesn't follow the zombies for me 😞

              dontknowletspl Offline
              dontknowletspl Offline
              dontknowletspl
              wrote on last edited by
              #29

              shttd Then you done something wrong.

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              • shttd Offline
                shttd Offline
                shttd
                wrote on last edited by
                #30

                I copy and pasted it in the sp folder and saved it as a gsc file

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                • dontknowletspl dontknowletspl

                  iBest14 Plutonium does not support campaign so im not sure how you would load the script with steam version. I have never made any scripts for campaign.

                  iBest14 Offline
                  iBest14 Offline
                  iBest14
                  wrote on last edited by
                  #31

                  dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                  dontknowletspl 1 Reply Last reply
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                  • iBest14 iBest14

                    dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                    dontknowletspl Offline
                    dontknowletspl Offline
                    dontknowletspl
                    wrote on last edited by
                    #32

                    iBest14 You could try removing the zombiemode check from the code. before it is

                    init()
                    {
                        if ( GetDvar( #"zombiemode" ) == "1" )
                    	{
                    		level thread onPlayerConnect();
                    	}
                    }
                    

                    and after

                    init()
                    {
                    	level thread onPlayerConnect();
                    }
                    

                    No idea how campaign ai is checked.

                    seife2354 1 Reply Last reply
                    0
                    • dontknowletspl dontknowletspl

                      Chooch What is that supposed to mean?

                      SHOTCLOCK Offline
                      SHOTCLOCK Offline
                      SHOTCLOCK
                      wrote on last edited by
                      #33

                      dontknowletspl wnere do i get file?

                      1 Reply Last reply
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                      • Rico2Timez Offline
                        Rico2Timez Offline
                        Rico2Timez
                        wrote on last edited by
                        #34

                        where is the file?

                        1 Reply Last reply
                        0
                        • dontknowletspl dontknowletspl

                          iBest14 You could try removing the zombiemode check from the code. before it is

                          init()
                          {
                              if ( GetDvar( #"zombiemode" ) == "1" )
                          	{
                          		level thread onPlayerConnect();
                          	}
                          }
                          

                          and after

                          init()
                          {
                          	level thread onPlayerConnect();
                          }
                          

                          No idea how campaign ai is checked.

                          seife2354 Offline
                          seife2354 Offline
                          seife2354
                          wrote on last edited by
                          #35

                          dontknowletspl hey i change it from zombiemode to campaignmode may be work
                          if it work can you change the aim distance to be longer

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                          • ITheBlackfishI Offline
                            ITheBlackfishI Offline
                            ITheBlackfishI
                            wrote last edited by
                            #36

                            awesome thanks this gonna make playing zombies on my s26 more natrual in 2026

                            1 Reply Last reply
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