Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Releases & Resources
  3. [Release] [Zombies] Black Ops 1 aim assist

[Release] [Zombies] Black Ops 1 aim assist

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
35 Posts 15 Posters 18.1k Views 4 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • menlover33undefined menlover33

    any chance this can be used with bgamer or steam?

    dontknowletsplundefined Offline
    dontknowletsplundefined Offline
    dontknowletspl
    wrote on last edited by
    #24

    menlover33 The script should work fine on other versions of bo1 but you need to find way to load it on the game.

    1 Reply Last reply
    0
    • Lachara_43undefined Lachara_43 referenced this topic on
    • Lachara_43undefined Lachara_43 referenced this topic on
    • GhostRider0125undefined GhostRider0125

      XODreams i dont know about coding nor do i do i know about gsc scripts all i know is texture changing😁

      TahjGaddundefined Offline
      TahjGaddundefined Offline
      TahjGadd
      wrote on last edited by
      #25
      This post is deleted!
      GhostRider0125undefined 1 Reply Last reply
      1
      • TahjGaddundefined TahjGadd

        This post is deleted!

        GhostRider0125undefined Offline
        GhostRider0125undefined Offline
        GhostRider0125
        Banned
        wrote on last edited by
        #26

        TahjGadd sure thing bud ghostrider0125
        😆

        TahjGaddundefined 1 Reply Last reply
        1
        • GhostRider0125undefined GhostRider0125

          TahjGadd sure thing bud ghostrider0125
          😆

          TahjGaddundefined Offline
          TahjGaddundefined Offline
          TahjGadd
          wrote on last edited by
          #27
          This post is deleted!
          1 Reply Last reply
          1
          • shttdundefined Offline
            shttdundefined Offline
            shttd
            wrote on last edited by
            #28

            It doesn't follow the zombies for me 😞

            dontknowletsplundefined 1 Reply Last reply
            0
            • shttdundefined shttd

              It doesn't follow the zombies for me 😞

              dontknowletsplundefined Offline
              dontknowletsplundefined Offline
              dontknowletspl
              wrote on last edited by
              #29

              shttd Then you done something wrong.

              1 Reply Last reply
              0
              • shttdundefined Offline
                shttdundefined Offline
                shttd
                wrote on last edited by
                #30

                I copy and pasted it in the sp folder and saved it as a gsc file

                1 Reply Last reply
                0
                • dontknowletsplundefined dontknowletspl

                  iBest14 Plutonium does not support campaign so im not sure how you would load the script with steam version. I have never made any scripts for campaign.

                  iBest14undefined Offline
                  iBest14undefined Offline
                  iBest14
                  wrote on last edited by
                  #31

                  dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                  dontknowletsplundefined 1 Reply Last reply
                  0
                  • iBest14undefined iBest14

                    dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                    dontknowletsplundefined Offline
                    dontknowletsplundefined Offline
                    dontknowletspl
                    wrote on last edited by
                    #32

                    iBest14 You could try removing the zombiemode check from the code. before it is

                    init()
                    {
                        if ( GetDvar( #"zombiemode" ) == "1" )
                    	{
                    		level thread onPlayerConnect();
                    	}
                    }
                    

                    and after

                    init()
                    {
                    	level thread onPlayerConnect();
                    }
                    

                    No idea how campaign ai is checked.

                    seife2354undefined 1 Reply Last reply
                    0
                    • dontknowletsplundefined dontknowletspl

                      Chooch What is that supposed to mean?

                      SHOTCLOCKundefined Offline
                      SHOTCLOCKundefined Offline
                      SHOTCLOCK
                      wrote on last edited by
                      #33

                      dontknowletspl wnere do i get file?

                      1 Reply Last reply
                      0
                      • Rico2Timezundefined Offline
                        Rico2Timezundefined Offline
                        Rico2Timez
                        wrote on last edited by
                        #34

                        where is the file?

                        1 Reply Last reply
                        0
                        • dontknowletsplundefined dontknowletspl

                          iBest14 You could try removing the zombiemode check from the code. before it is

                          init()
                          {
                              if ( GetDvar( #"zombiemode" ) == "1" )
                          	{
                          		level thread onPlayerConnect();
                          	}
                          }
                          

                          and after

                          init()
                          {
                          	level thread onPlayerConnect();
                          }
                          

                          No idea how campaign ai is checked.

                          seife2354undefined Offline
                          seife2354undefined Offline
                          seife2354
                          wrote on last edited by
                          #35

                          dontknowletspl hey i change it from zombiemode to campaignmode may be work
                          if it work can you change the aim distance to be longer

                          1 Reply Last reply
                          0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • 1
                          • 2
                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Donate