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Plutonium

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  3. [Release] [Zombies] Black Ops 1 aim assist

[Release] [Zombies] Black Ops 1 aim assist

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  • GhostRider0125undefined GhostRider0125

    XODreams i dont know about coding nor do i do i know about gsc scripts all i know is texture changing😁

    TahjGaddundefined Offline
    TahjGaddundefined Offline
    TahjGadd
    wrote on last edited by
    #25
    This post is deleted!
    GhostRider0125undefined 1 Reply Last reply
    1
    • TahjGaddundefined TahjGadd

      This post is deleted!

      GhostRider0125undefined Offline
      GhostRider0125undefined Offline
      GhostRider0125
      Banned
      wrote on last edited by
      #26

      TahjGadd sure thing bud ghostrider0125
      😆

      TahjGaddundefined 1 Reply Last reply
      1
      • GhostRider0125undefined GhostRider0125

        TahjGadd sure thing bud ghostrider0125
        😆

        TahjGaddundefined Offline
        TahjGaddundefined Offline
        TahjGadd
        wrote on last edited by
        #27
        This post is deleted!
        1 Reply Last reply
        1
        • shttdundefined Offline
          shttdundefined Offline
          shttd
          wrote on last edited by
          #28

          It doesn't follow the zombies for me 😞

          dontknowletsplundefined 1 Reply Last reply
          0
          • shttdundefined shttd

            It doesn't follow the zombies for me 😞

            dontknowletsplundefined Offline
            dontknowletsplundefined Offline
            dontknowletspl
            wrote on last edited by
            #29

            shttd Then you done something wrong.

            1 Reply Last reply
            0
            • shttdundefined Offline
              shttdundefined Offline
              shttd
              wrote on last edited by
              #30

              I copy and pasted it in the sp folder and saved it as a gsc file

              1 Reply Last reply
              0
              • dontknowletsplundefined dontknowletspl

                iBest14 Plutonium does not support campaign so im not sure how you would load the script with steam version. I have never made any scripts for campaign.

                iBest14undefined Offline
                iBest14undefined Offline
                iBest14
                wrote on last edited by
                #31

                dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                dontknowletsplundefined 1 Reply Last reply
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                • iBest14undefined iBest14

                  dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                  dontknowletsplundefined Offline
                  dontknowletsplundefined Offline
                  dontknowletspl
                  wrote on last edited by
                  #32

                  iBest14 You could try removing the zombiemode check from the code. before it is

                  init()
                  {
                      if ( GetDvar( #"zombiemode" ) == "1" )
                  	{
                  		level thread onPlayerConnect();
                  	}
                  }
                  

                  and after

                  init()
                  {
                  	level thread onPlayerConnect();
                  }
                  

                  No idea how campaign ai is checked.

                  seife2354undefined 1 Reply Last reply
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                  • dontknowletsplundefined dontknowletspl

                    Chooch What is that supposed to mean?

                    SHOTCLOCKundefined Offline
                    SHOTCLOCKundefined Offline
                    SHOTCLOCK
                    wrote on last edited by
                    #33

                    dontknowletspl wnere do i get file?

                    1 Reply Last reply
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                    • Rico2Timezundefined Offline
                      Rico2Timezundefined Offline
                      Rico2Timez
                      wrote on last edited by
                      #34

                      where is the file?

                      1 Reply Last reply
                      0
                      • dontknowletsplundefined dontknowletspl

                        iBest14 You could try removing the zombiemode check from the code. before it is

                        init()
                        {
                            if ( GetDvar( #"zombiemode" ) == "1" )
                        	{
                        		level thread onPlayerConnect();
                        	}
                        }
                        

                        and after

                        init()
                        {
                        	level thread onPlayerConnect();
                        }
                        

                        No idea how campaign ai is checked.

                        seife2354undefined Offline
                        seife2354undefined Offline
                        seife2354
                        wrote on last edited by
                        #35

                        dontknowletspl hey i change it from zombiemode to campaignmode may be work
                        if it work can you change the aim distance to be longer

                        1 Reply Last reply
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