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Plutonium

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  3. [Release] [Zombies] Black Ops 1 aim assist

[Release] [Zombies] Black Ops 1 aim assist

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  • TahjGaddundefined Offline
    TahjGaddundefined Offline
    TahjGadd
    replied to GhostRider0125 on last edited by
    #25
    This post is deleted!
    GhostRider0125undefined 1 Reply Last reply
    1
    • GhostRider0125undefined Offline
      GhostRider0125undefined Offline
      GhostRider0125
      replied to TahjGadd on last edited by
      #26

      TahjGadd sure thing bud ghostrider0125
      😆

      TahjGaddundefined 1 Reply Last reply
      1
      • TahjGaddundefined Offline
        TahjGaddundefined Offline
        TahjGadd
        replied to GhostRider0125 on last edited by
        #27
        This post is deleted!
        1 Reply Last reply
        1
        • shttdundefined Offline
          shttdundefined Offline
          shttd
          wrote on last edited by
          #28

          It doesn't follow the zombies for me 😞

          dontknowletsplundefined 1 Reply Last reply
          0
          • dontknowletsplundefined Offline
            dontknowletsplundefined Offline
            dontknowletspl
            replied to shttd on last edited by
            #29

            shttd Then you done something wrong.

            1 Reply Last reply
            0
            • shttdundefined Offline
              shttdundefined Offline
              shttd
              wrote on last edited by
              #30

              I copy and pasted it in the sp folder and saved it as a gsc file

              1 Reply Last reply
              0
              • iBest14undefined Offline
                iBest14undefined Offline
                iBest14
                replied to dontknowletspl on last edited by
                #31

                dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                dontknowletsplundefined 1 Reply Last reply
                0
                • dontknowletsplundefined Offline
                  dontknowletsplundefined Offline
                  dontknowletspl
                  replied to iBest14 on last edited by
                  #32

                  iBest14 You could try removing the zombiemode check from the code. before it is

                  init()
                  {
                      if ( GetDvar( #"zombiemode" ) == "1" )
                  	{
                  		level thread onPlayerConnect();
                  	}
                  }
                  

                  and after

                  init()
                  {
                  	level thread onPlayerConnect();
                  }
                  

                  No idea how campaign ai is checked.

                  1 Reply Last reply
                  0
                  • SHOTCLOCKundefined Offline
                    SHOTCLOCKundefined Offline
                    SHOTCLOCK
                    replied to dontknowletspl on last edited by
                    #33

                    dontknowletspl wnere do i get file?

                    1 Reply Last reply
                    0
                    • Rico2Timezundefined Offline
                      Rico2Timezundefined Offline
                      Rico2Timez
                      wrote last edited by
                      #34

                      where is the file?

                      1 Reply Last reply
                      0

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