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Plutonium

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  2. BO1 Modding Releases & Resources
  3. [Release] [Zombies] Black Ops 1 aim assist

[Release] [Zombies] Black Ops 1 aim assist

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  • GhostRider0125 GhostRider0125

    XODreams i dont know about coding nor do i do i know about gsc scripts all i know is texture changing😁

    TahjGadd Offline
    TahjGadd Offline
    TahjGadd
    wrote on last edited by
    #25
    This post is deleted!
    GhostRider0125 1 Reply Last reply
    1
    • TahjGadd TahjGadd

      This post is deleted!

      GhostRider0125 Offline
      GhostRider0125 Offline
      GhostRider0125
      Banned
      wrote on last edited by
      #26

      TahjGadd sure thing bud ghostrider0125
      😆

      TahjGadd 1 Reply Last reply
      1
      • GhostRider0125 GhostRider0125

        TahjGadd sure thing bud ghostrider0125
        😆

        TahjGadd Offline
        TahjGadd Offline
        TahjGadd
        wrote on last edited by
        #27
        This post is deleted!
        1 Reply Last reply
        1
        • shttd Offline
          shttd Offline
          shttd
          wrote on last edited by
          #28

          It doesn't follow the zombies for me 😞

          dontknowletspl 1 Reply Last reply
          0
          • shttd shttd

            It doesn't follow the zombies for me 😞

            dontknowletspl Offline
            dontknowletspl Offline
            dontknowletspl
            wrote on last edited by
            #29

            shttd Then you done something wrong.

            1 Reply Last reply
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            • shttd Offline
              shttd Offline
              shttd
              wrote on last edited by
              #30

              I copy and pasted it in the sp folder and saved it as a gsc file

              1 Reply Last reply
              0
              • dontknowletspl dontknowletspl

                iBest14 Plutonium does not support campaign so im not sure how you would load the script with steam version. I have never made any scripts for campaign.

                iBest14 Offline
                iBest14 Offline
                iBest14
                wrote on last edited by
                #31

                dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                dontknowletspl 1 Reply Last reply
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                • iBest14 iBest14

                  dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                  dontknowletspl Offline
                  dontknowletspl Offline
                  dontknowletspl
                  wrote on last edited by
                  #32

                  iBest14 You could try removing the zombiemode check from the code. before it is

                  init()
                  {
                      if ( GetDvar( #"zombiemode" ) == "1" )
                  	{
                  		level thread onPlayerConnect();
                  	}
                  }
                  

                  and after

                  init()
                  {
                  	level thread onPlayerConnect();
                  }
                  

                  No idea how campaign ai is checked.

                  seife2354 1 Reply Last reply
                  0
                  • dontknowletspl dontknowletspl

                    Chooch What is that supposed to mean?

                    SHOTCLOCK Offline
                    SHOTCLOCK Offline
                    SHOTCLOCK
                    wrote on last edited by
                    #33

                    dontknowletspl wnere do i get file?

                    1 Reply Last reply
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                    • Rico2Timez Offline
                      Rico2Timez Offline
                      Rico2Timez
                      wrote on last edited by
                      #34

                      where is the file?

                      1 Reply Last reply
                      0
                      • dontknowletspl dontknowletspl

                        iBest14 You could try removing the zombiemode check from the code. before it is

                        init()
                        {
                            if ( GetDvar( #"zombiemode" ) == "1" )
                        	{
                        		level thread onPlayerConnect();
                        	}
                        }
                        

                        and after

                        init()
                        {
                        	level thread onPlayerConnect();
                        }
                        

                        No idea how campaign ai is checked.

                        seife2354 Offline
                        seife2354 Offline
                        seife2354
                        wrote on last edited by
                        #35

                        dontknowletspl hey i change it from zombiemode to campaignmode may be work
                        if it work can you change the aim distance to be longer

                        1 Reply Last reply
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                        • ITheBlackfishI Offline
                          ITheBlackfishI Offline
                          ITheBlackfishI
                          wrote last edited by
                          #36

                          awesome thanks this gonna make playing zombies on my s26 more natrual in 2026

                          1 Reply Last reply
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