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Plutonium

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  3. [Release] [Zombies] Black Ops 1 aim assist

[Release] [Zombies] Black Ops 1 aim assist

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  • TahjGadd TahjGadd

    This post is deleted!

    GhostRider0125 Offline
    GhostRider0125 Offline
    GhostRider0125
    Banned
    wrote on last edited by
    #26

    TahjGadd sure thing bud ghostrider0125
    😆

    TahjGadd 1 Reply Last reply
    1
    • GhostRider0125 GhostRider0125

      TahjGadd sure thing bud ghostrider0125
      😆

      TahjGadd Offline
      TahjGadd Offline
      TahjGadd
      wrote on last edited by
      #27
      This post is deleted!
      1 Reply Last reply
      1
      • shttd Offline
        shttd Offline
        shttd
        wrote on last edited by
        #28

        It doesn't follow the zombies for me 😞

        dontknowletspl 1 Reply Last reply
        0
        • shttd shttd

          It doesn't follow the zombies for me 😞

          dontknowletspl Offline
          dontknowletspl Offline
          dontknowletspl
          wrote on last edited by
          #29

          shttd Then you done something wrong.

          1 Reply Last reply
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          • shttd Offline
            shttd Offline
            shttd
            wrote on last edited by
            #30

            I copy and pasted it in the sp folder and saved it as a gsc file

            1 Reply Last reply
            0
            • dontknowletspl dontknowletspl

              iBest14 Plutonium does not support campaign so im not sure how you would load the script with steam version. I have never made any scripts for campaign.

              iBest14 Offline
              iBest14 Offline
              iBest14
              wrote on last edited by
              #31

              dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

              dontknowletspl 1 Reply Last reply
              0
              • iBest14 iBest14

                dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                dontknowletspl Offline
                dontknowletspl Offline
                dontknowletspl
                wrote on last edited by
                #32

                iBest14 You could try removing the zombiemode check from the code. before it is

                init()
                {
                    if ( GetDvar( #"zombiemode" ) == "1" )
                	{
                		level thread onPlayerConnect();
                	}
                }
                

                and after

                init()
                {
                	level thread onPlayerConnect();
                }
                

                No idea how campaign ai is checked.

                seife2354 1 Reply Last reply
                0
                • dontknowletspl dontknowletspl

                  Chooch What is that supposed to mean?

                  SHOTCLOCK Offline
                  SHOTCLOCK Offline
                  SHOTCLOCK
                  wrote on last edited by
                  #33

                  dontknowletspl wnere do i get file?

                  1 Reply Last reply
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                  • Rico2Timez Offline
                    Rico2Timez Offline
                    Rico2Timez
                    wrote on last edited by
                    #34

                    where is the file?

                    1 Reply Last reply
                    0
                    • dontknowletspl dontknowletspl

                      iBest14 You could try removing the zombiemode check from the code. before it is

                      init()
                      {
                          if ( GetDvar( #"zombiemode" ) == "1" )
                      	{
                      		level thread onPlayerConnect();
                      	}
                      }
                      

                      and after

                      init()
                      {
                      	level thread onPlayerConnect();
                      }
                      

                      No idea how campaign ai is checked.

                      seife2354 Offline
                      seife2354 Offline
                      seife2354
                      wrote on last edited by
                      #35

                      dontknowletspl hey i change it from zombiemode to campaignmode may be work
                      if it work can you change the aim distance to be longer

                      1 Reply Last reply
                      0
                      • ITheBlackfishI Offline
                        ITheBlackfishI Offline
                        ITheBlackfishI
                        wrote on last edited by
                        #36

                        awesome thanks this gonna make playing zombies on my s26 more natrual in 2026

                        1 Reply Last reply
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