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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

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  • ohautopartsundefined Offline
    ohautopartsundefined Offline
    ohautoparts
    wrote on last edited by
    #176

    sehteria is there a way to add only specific guns to each map? for example i'd love the M27 to be on every map, but i don't want every other gun in the game to be on every map

    sehteriaundefined 1 Reply Last reply
    1
    • Confusedtheoundefined Offline
      Confusedtheoundefined Offline
      Confusedtheo
      wrote on last edited by
      #177

      Is it possible to add all the wonderweapons to the mystery box for example being able to use the blundergat in other maps than mob of the dead?

      sehteriaundefined 1 Reply Last reply
      1
      • sehteriaundefined Offline
        sehteriaundefined Offline
        sehteria
        replied to Confusedtheo on last edited by sehteria
        #178

        Confusedtheo Possible? Yes, but I won't be doing that anytime soon with this mod because of lack of free time

        Confusedtheoundefined 1 Reply Last reply
        0
        • sehteriaundefined Offline
          sehteriaundefined Offline
          sehteria
          replied to ohautoparts on last edited by
          #179

          ohautoparts Yes it is possible, but you have to create a mod yourself if you only want specific guns, with this mod there's no option to choose which weapons you want and don't want unfortunately

          1 Reply Last reply
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          • ohautopartsundefined Offline
            ohautopartsundefined Offline
            ohautoparts
            wrote on last edited by
            #180

            sehteria okieee, how would i go about doing that?

            sehteriaundefined AdrX003undefined 2 Replies Last reply
            0
            • Confusedtheoundefined Offline
              Confusedtheoundefined Offline
              Confusedtheo
              replied to sehteria on last edited by
              #181

              sehteria Alright appreciate the response

              1 Reply Last reply
              1
              • sehteriaundefined Offline
                sehteriaundefined Offline
                sehteria
                replied to ohautoparts on last edited by
                #182

                ohautoparts This is not something I can answer easily with just this reply, I suggest you to take a look into this guide: https://forum.plutonium.pw/topic/38179/release-oat-t6-modding-porting-tutorial-the-qooyak-guide

                1 Reply Last reply
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                • AdrX003undefined Offline
                  AdrX003undefined Offline
                  AdrX003
                  replied to ohautoparts on last edited by AdrX003
                  #183

                  ohautoparts ive written a thing on my disc where i speak about this, but in your case would be to do the exact opposite of everything (would suggest adding me AdrX003 on it)

                  to add a gun in a mod where we have both existing sources (ZM):
                  - add weapon lines on scripts/zm/ *CSC *GSC
                  - add weapon lines on zonefiles to zone_source (mod.zone, /weapons, as needed)
                  - copy weaponfiles to /weapons
                  - add camo_*.json camo file to /camo
                  - add/check weapon's soundbank aliases lines in its folder
                  - if needed, add images, attachmentunique, accuracy & attachment files to its folders
                  

                  something might be off or much problably is actually faster cause it could only be something like comment the other weapon lines and remove them from the zonefiles but genrally is this

                  1 Reply Last reply
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                  • GhostRider0125undefined GhostRider0125 referenced this topic on
                  • FaZe Flickundefined Offline
                    FaZe Flickundefined Offline
                    FaZe Flick
                    wrote on last edited by FaZe Flick
                    #184

                    this mods broken, cant play at all; stuck on the zombies menu

                    sehteriaundefined 1 Reply Last reply
                    0
                    • DJseanyBundefined Offline
                      DJseanyBundefined Offline
                      DJseanyB
                      wrote on last edited by
                      #185

                      This mod works great if used correctly, Keep up the good work Sehteria

                      1 Reply Last reply
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                      • sehteriaundefined Offline
                        sehteriaundefined Offline
                        sehteria
                        replied to FaZe Flick on last edited by
                        #186

                        FaZe Flick If you can tell me the problems you are experiencing I can look into it, have you installed it correctly?

                        Extract the zm_weapons.zip
                        Copy & Paste or drag the folder which contains the mod files to:
                        %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
                        You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons
                        
                        DirkRockfaceundefined 1 Reply Last reply
                        0
                        • DirkRockfaceundefined Offline
                          DirkRockfaceundefined Offline
                          DirkRockface Contributor
                          replied to sehteria on last edited by
                          #187

                          sehteria You're mod works great my friend! Faze has a history of installing things in the wrong spot 😉

                          1 Reply Last reply
                          2
                          • FaZe Flickundefined Offline
                            FaZe Flickundefined Offline
                            FaZe Flick
                            wrote on last edited by
                            #188

                            mod works now, installed correctly but i gotta ask, why didnt you include the survival maps and only the base ones

                            Cawldwinkundefined 1 Reply Last reply
                            0
                            • GhostRider0125undefined GhostRider0125 referenced this topic on
                            • Cawldwinkundefined Offline
                              Cawldwinkundefined Offline
                              Cawldwink
                              replied to FaZe Flick on last edited by Cawldwink
                              #189

                              FaZe Flick Ummm... It also works on Survival maps? Ma bro literally be using the Deathmachine on Town

                              AdrX003undefined 1 Reply Last reply
                              2
                              • AdrX003undefined Offline
                                AdrX003undefined Offline
                                AdrX003
                                replied to Cawldwink on last edited by
                                #190

                                Cawldwink Wonder if he was talking about the custom extra survival maps that can be added in.

                                1 Reply Last reply
                                1
                                • FaZe Flickundefined Offline
                                  FaZe Flickundefined Offline
                                  FaZe Flick
                                  wrote on last edited by
                                  #191

                                  AdrX003 both

                                  DJseanyBundefined 1 Reply Last reply
                                  0
                                  • DJseanyBundefined Offline
                                    DJseanyBundefined Offline
                                    DJseanyB
                                    replied to FaZe Flick on last edited by
                                    #192

                                    FaZe Flick This works for all the maps.... For example if its a sub map of transit it will work for transit ( Farm, Town, Bus depot, Ect... )

                                    1 Reply Last reply
                                    1
                                    • FaZe Flickundefined Offline
                                      FaZe Flickundefined Offline
                                      FaZe Flick
                                      wrote on last edited by
                                      #193

                                      yea then i mustve installed it incorrectly again

                                      GhostRider0125undefined 1 Reply Last reply
                                      1
                                      • GhostRider0125undefined Offline
                                        GhostRider0125undefined Offline
                                        GhostRider0125
                                        replied to FaZe Flick on last edited by
                                        #194

                                        FaZe Flick How do you f up that badly its the same location as custom textures but in mods folder😆

                                        1 Reply Last reply
                                        1
                                        • RedxSkullundefined Offline
                                          RedxSkullundefined Offline
                                          RedxSkull
                                          wrote on last edited by RedxSkull
                                          #195

                                          Flick is known on the forum for always blaming and ranting at the mod creator or even the client first, before realizing the issue is on his end. Sometimes, it's best to assume the problem is on your end before blaming others. Have some common sense. Ask for help, but don't come off saying it's broken as if it's their fault before actually asking for help. It's disrespectful, and in most cases, it doesn't encourage devs to continue updating or start new projects.

                                          As well, good job with the mod, I enjoy it. Solid release.

                                          1 Reply Last reply
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