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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

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  • sehteriaundefined Offline
    sehteriaundefined Offline
    sehteria
    replied to ohautoparts on last edited by
    #179

    ohautoparts Yes it is possible, but you have to create a mod yourself if you only want specific guns, with this mod there's no option to choose which weapons you want and don't want unfortunately

    1 Reply Last reply
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    • ohautopartsundefined Offline
      ohautopartsundefined Offline
      ohautoparts
      wrote on last edited by
      #180

      sehteria okieee, how would i go about doing that?

      sehteriaundefined AdrX003undefined 2 Replies Last reply
      0
      • Confusedtheoundefined Offline
        Confusedtheoundefined Offline
        Confusedtheo
        replied to sehteria on last edited by
        #181

        sehteria Alright appreciate the response

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        • sehteriaundefined Offline
          sehteriaundefined Offline
          sehteria
          replied to ohautoparts on last edited by
          #182

          ohautoparts This is not something I can answer easily with just this reply, I suggest you to take a look into this guide: https://forum.plutonium.pw/topic/38179/release-oat-t6-modding-porting-tutorial-the-qooyak-guide

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          • AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            replied to ohautoparts on last edited by AdrX003
            #183

            ohautoparts ive written a thing on my disc where i speak about this, but in your case would be to do the exact opposite of everything (would suggest adding me AdrX003 on it)

            to add a gun in a mod where we have both existing sources (ZM):
            - add weapon lines on scripts/zm/ *CSC *GSC
            - add weapon lines on zonefiles to zone_source (mod.zone, /weapons, as needed)
            - copy weaponfiles to /weapons
            - add camo_*.json camo file to /camo
            - add/check weapon's soundbank aliases lines in its folder
            - if needed, add images, attachmentunique, accuracy & attachment files to its folders
            

            something might be off or much problably is actually faster cause it could only be something like comment the other weapon lines and remove them from the zonefiles but genrally is this

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            • GhostRider0125undefined GhostRider0125 referenced this topic on
            • FaZe Flickundefined Offline
              FaZe Flickundefined Offline
              FaZe Flick
              wrote on last edited by FaZe Flick
              #184

              this mods broken, cant play at all; stuck on the zombies menu

              sehteriaundefined 1 Reply Last reply
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              • DJseanyBundefined Offline
                DJseanyBundefined Offline
                DJseanyB
                wrote on last edited by
                #185

                This mod works great if used correctly, Keep up the good work Sehteria

                1 Reply Last reply
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                • sehteriaundefined Offline
                  sehteriaundefined Offline
                  sehteria
                  replied to FaZe Flick on last edited by
                  #186

                  FaZe Flick If you can tell me the problems you are experiencing I can look into it, have you installed it correctly?

                  Extract the zm_weapons.zip
                  Copy & Paste or drag the folder which contains the mod files to:
                  %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
                  You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons
                  
                  DirkRockfaceundefined 1 Reply Last reply
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                  • DirkRockfaceundefined Offline
                    DirkRockfaceundefined Offline
                    DirkRockface Contributor
                    replied to sehteria on last edited by
                    #187

                    sehteria You're mod works great my friend! Faze has a history of installing things in the wrong spot 😉

                    1 Reply Last reply
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                    • FaZe Flickundefined Offline
                      FaZe Flickundefined Offline
                      FaZe Flick
                      wrote on last edited by
                      #188

                      mod works now, installed correctly but i gotta ask, why didnt you include the survival maps and only the base ones

                      Cawldwinkundefined 1 Reply Last reply
                      0
                      • GhostRider0125undefined GhostRider0125 referenced this topic on
                      • Cawldwinkundefined Offline
                        Cawldwinkundefined Offline
                        Cawldwink
                        replied to FaZe Flick on last edited by Cawldwink
                        #189

                        FaZe Flick Ummm... It also works on Survival maps? Ma bro literally be using the Deathmachine on Town

                        AdrX003undefined 1 Reply Last reply
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                        • AdrX003undefined Offline
                          AdrX003undefined Offline
                          AdrX003
                          replied to Cawldwink on last edited by
                          #190

                          Cawldwink Wonder if he was talking about the custom extra survival maps that can be added in.

                          1 Reply Last reply
                          1
                          • FaZe Flickundefined Offline
                            FaZe Flickundefined Offline
                            FaZe Flick
                            wrote on last edited by
                            #191

                            AdrX003 both

                            DJseanyBundefined 1 Reply Last reply
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                            • DJseanyBundefined Offline
                              DJseanyBundefined Offline
                              DJseanyB
                              replied to FaZe Flick on last edited by
                              #192

                              FaZe Flick This works for all the maps.... For example if its a sub map of transit it will work for transit ( Farm, Town, Bus depot, Ect... )

                              1 Reply Last reply
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                              • FaZe Flickundefined Offline
                                FaZe Flickundefined Offline
                                FaZe Flick
                                wrote on last edited by
                                #193

                                yea then i mustve installed it incorrectly again

                                GhostRider0125undefined 1 Reply Last reply
                                1
                                • GhostRider0125undefined Offline
                                  GhostRider0125undefined Offline
                                  GhostRider0125
                                  replied to FaZe Flick on last edited by
                                  #194

                                  FaZe Flick How do you f up that badly its the same location as custom textures but in mods folder😆

                                  1 Reply Last reply
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                                  • RedxSkullundefined Offline
                                    RedxSkullundefined Offline
                                    RedxSkull
                                    wrote on last edited by RedxSkull
                                    #195

                                    Flick is known on the forum for always blaming and ranting at the mod creator or even the client first, before realizing the issue is on his end. Sometimes, it's best to assume the problem is on your end before blaming others. Have some common sense. Ask for help, but don't come off saying it's broken as if it's their fault before actually asking for help. It's disrespectful, and in most cases, it doesn't encourage devs to continue updating or start new projects.

                                    As well, good job with the mod, I enjoy it. Solid release.

                                    1 Reply Last reply
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                                    • FaZe Flickundefined Offline
                                      FaZe Flickundefined Offline
                                      FaZe Flick
                                      wrote on last edited by
                                      #196

                                      yea my bad

                                      1 Reply Last reply
                                      1
                                      • way2sexyundefined Offline
                                        way2sexyundefined Offline
                                        way2sexy
                                        wrote on last edited by
                                        #197

                                        appreciate what your doing for this community! use to love playing this and kind of got burnt out. since playing with this mod and the perk one its come back. do you have an idea when they mods will be combined?

                                        sehteriaundefined 1 Reply Last reply
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                                        • sehteriaundefined Offline
                                          sehteriaundefined Offline
                                          sehteria
                                          replied to way2sexy on last edited by
                                          #198

                                          way2sexy I'm glad that you like it! I have been very busy since the last update of this mod. Combining these mods shouldn't be hard with very basic knowledge of the mod tool used (Open Asset Tools), but before I do combine these mods I am planning to add campaign weapons to this mod and maybe even multiplayer in the future or I'll make a seperate mod for those ideas. We will see 🙂

                                          1 Reply Last reply
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                                          • GhostRider0125undefined GhostRider0125 referenced this topic on

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