[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
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ohautoparts Yes it is possible, but you have to create a mod yourself if you only want specific guns, with this mod there's no option to choose which weapons you want and don't want unfortunately
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sehteria okieee, how would i go about doing that?
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sehteria Alright appreciate the response
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ohautoparts This is not something I can answer easily with just this reply, I suggest you to take a look into this guide: https://forum.plutonium.pw/topic/38179/release-oat-t6-modding-porting-tutorial-the-qooyak-guide
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ohautoparts ive written a thing on my disc where i speak about this, but in your case would be to do the exact opposite of everything (would suggest adding me AdrX003 on it)
to add a gun in a mod where we have both existing sources (ZM): - add weapon lines on scripts/zm/ *CSC *GSC - add weapon lines on zonefiles to zone_source (mod.zone, /weapons, as needed) - copy weaponfiles to /weapons - add camo_*.json camo file to /camo - add/check weapon's soundbank aliases lines in its folder - if needed, add images, attachmentunique, accuracy & attachment files to its folders
something might be off or much problably is actually faster cause it could only be something like comment the other weapon lines and remove them from the zonefiles but genrally is this
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this mods broken, cant play at all; stuck on the zombies menu
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This mod works great if used correctly, Keep up the good work Sehteria
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FaZe Flick If you can tell me the problems you are experiencing I can look into it, have you installed it correctly?
Extract the zm_weapons.zip Copy & Paste or drag the folder which contains the mod files to: %localappdata%\Plutonium\storage\t6\mods (Windows Key + R) You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons
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sehteria You're mod works great my friend! Faze has a history of installing things in the wrong spot
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mod works now, installed correctly but i gotta ask, why didnt you include the survival maps and only the base ones
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FaZe Flick Ummm... It also works on Survival maps? Ma bro literally be using the Deathmachine on Town
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Cawldwink Wonder if he was talking about the custom extra survival maps that can be added in.
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AdrX003 both
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FaZe Flick This works for all the maps.... For example if its a sub map of transit it will work for transit ( Farm, Town, Bus depot, Ect... )
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yea then i mustve installed it incorrectly again
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FaZe Flick How do you f up that badly its the same location as custom textures but in mods folder
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Flick is known on the forum for always blaming and ranting at the mod creator or even the client first, before realizing the issue is on his end. Sometimes, it's best to assume the problem is on your end before blaming others. Have some common sense. Ask for help, but don't come off saying it's broken as if it's their fault before actually asking for help. It's disrespectful, and in most cases, it doesn't encourage devs to continue updating or start new projects.
As well, good job with the mod, I enjoy it. Solid release.
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yea my bad
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appreciate what your doing for this community! use to love playing this and kind of got burnt out. since playing with this mod and the perk one its come back. do you have an idea when they mods will be combined?
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way2sexy I'm glad that you like it! I have been very busy since the last update of this mod. Combining these mods shouldn't be hard with very basic knowledge of the mod tool used (Open Asset Tools), but before I do combine these mods I am planning to add campaign weapons to this mod and maybe even multiplayer in the future or I'll make a seperate mod for those ideas. We will see
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