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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • petergamerHP petergamerHP

    when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

    overhyped Offline
    overhyped Offline
    overhyped
    wrote on last edited by
    #144

    petergamerHP

    https://forum.plutonium.pw/post/90948
    Win+R → %localappdata%\Plutonium\storage\t5\scripts
    create a folder named sp
    create a text file named _zombiemode_perks, open with notepad and paste:

    init()
    {
            if ( GetDvar( #"zombiemode" ) == "1" )
            {
                level thread onPlayerConnect();
            }
                
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill ("connecting", player);
    
    		player thread onPlayerSpawned();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill("spawned_player");
    
    		self.num_perks = -5;
    
    	}
    }
    

    save as _zombiemode_perks.gsc (change .txt extension)

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    • petergamerHP Offline
      petergamerHP Offline
      petergamerHP
      wrote on last edited by
      #145

      i'm sorry but quick question about the mod, is there pack a punch in nacht der untoten because i can't find it

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      0
      • TookieDWilliams Offline
        TookieDWilliams Offline
        TookieDWilliams
        wrote on last edited by
        #146

        would it be possible for you to do an optional version where the wunderwaffe is added to every map? or at least to kino/five where it was cut from?

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        • Chacual_ Offline
          Chacual_ Offline
          Chacual_
          wrote last edited by
          #147

          how install this mod, i need help

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          0
          • rich_too_often Offline
            rich_too_often Offline
            rich_too_often
            wrote last edited by
            #148

            Hey HomerJay42 sick mod
            I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
            Thanks bro

            HomerJay42 2 Replies Last reply
            0
            • rich_too_often rich_too_often

              Hey HomerJay42 sick mod
              I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
              Thanks bro

              HomerJay42 Offline
              HomerJay42 Offline
              HomerJay42
              wrote last edited by
              #149

              rich_too_often you can add me on discord at Homerjay42

              rich_too_often 1 Reply Last reply
              0
              • rich_too_often rich_too_often

                Hey HomerJay42 sick mod
                I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                Thanks bro

                HomerJay42 Offline
                HomerJay42 Offline
                HomerJay42
                wrote last edited by
                #150

                rich_too_often I also made a port of the mg42 that you can download from ugx mods
                https://www.ugx-mods.com/forum/full-weapons/130/bo1-ports-for-mg42-357-ptrs-41-browning-and-waw-colt45/24623/

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                • HomerJay42 HomerJay42

                  rich_too_often you can add me on discord at Homerjay42

                  rich_too_often Offline
                  rich_too_often Offline
                  rich_too_often
                  wrote last edited by
                  #151

                  HomerJay42 yoo sent from seagullwithboots
                  I checked out the port for the WaW weapons, wanted to use it to reverse engineer but wasn't working
                  we'll see if I can figure it out

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                  • HomerJay42 HomerJay42

                    binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
                    idk when I'm gonna get around to that though

                    Richiem32 Offline
                    Richiem32 Offline
                    Richiem32
                    wrote last edited by
                    #152

                    HomerJay42 looks like its this weapon
                    stg44_zm and stg44_upgraded_zm

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                    • Richiem32 Offline
                      Richiem32 Offline
                      Richiem32
                      wrote last edited by
                      #153

                      It looks like the weapon Only does this on Kino. Because it loads on other maps Just fine.
                      Although it can sometimes appear on Kino just fine. so idk

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                      • C0NFU510N Offline
                        C0NFU510N Offline
                        C0NFU510N
                        wrote last edited by
                        #154
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