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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • ybjy04
    ybjy04
    ybjy04
    wrote on last edited by ybjy04
    #138

    Amazing mod, my only issue is for whatever reason there is no Papped version of the Kiparis, the machine just ate the weapon and spit out nothing. Didn't have this issue with any other weapon, this happened to me on the map Five is that's helpful in anyway.

    1 Reply Last reply
    0
    • Scoonce123
      Scoonce123
      Scoonce123
      wrote on last edited by
      #139

      This is a fantastic mod, well done on the hard work!
      I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

      1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
      2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
      3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
      4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
      binaryO_O 1 Reply Last reply
      0
      • HomerJay42 HomerJay42

        JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons

        overhyped
        overhyped
        overhyped
        wrote on last edited by
        #140

        HomerJay42
        That would be great. I would really like a version where only perk machines are added, without the weapon changes.
        Would even appreciate if you could explain how to do this myself.

        1 Reply Last reply
        0
        • Scoonce123 Scoonce123

          This is a fantastic mod, well done on the hard work!
          I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

          1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
          2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
          3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
          4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
          binaryO_O
          binaryO_O
          binaryO_O
          wrote on last edited by
          #141

          Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
          its probably something with the mod enabling all weapons (i assume)

          HomerJay42 1 Reply Last reply
          0
          • binaryO_O binaryO_O

            Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
            its probably something with the mod enabling all weapons (i assume)

            HomerJay42
            HomerJay42
            HomerJay42
            wrote on last edited by HomerJay42
            #142

            binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
            idk when I'm gonna get around to that though

            Richiem32 1 Reply Last reply
            0
            • petergamerHP
              petergamerHP
              petergamerHP
              wrote on last edited by
              #143

              when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

              overhyped 1 Reply Last reply
              0
              • petergamerHP petergamerHP

                when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

                overhyped
                overhyped
                overhyped
                wrote on last edited by
                #144

                petergamerHP

                https://forum.plutonium.pw/post/90948
                Win+R → %localappdata%\Plutonium\storage\t5\scripts
                create a folder named sp
                create a text file named _zombiemode_perks, open with notepad and paste:

                init()
                {
                        if ( GetDvar( #"zombiemode" ) == "1" )
                        {
                            level thread onPlayerConnect();
                        }
                            
                }
                
                onPlayerConnect()
                {
                	for(;;)
                	{
                		level waittill ("connecting", player);
                
                		player thread onPlayerSpawned();
                	}
                }
                
                onPlayerSpawned()
                {
                	for(;;)
                	{
                		self waittill("spawned_player");
                
                		self.num_perks = -5;
                
                	}
                }
                

                save as _zombiemode_perks.gsc (change .txt extension)

                1 Reply Last reply
                0
                • petergamerHP
                  petergamerHP
                  petergamerHP
                  wrote on last edited by
                  #145

                  i'm sorry but quick question about the mod, is there pack a punch in nacht der untoten because i can't find it

                  1 Reply Last reply
                  0
                  • TookieDWilliams
                    TookieDWilliams
                    TookieDWilliams
                    wrote on last edited by
                    #146

                    would it be possible for you to do an optional version where the wunderwaffe is added to every map? or at least to kino/five where it was cut from?

                    1 Reply Last reply
                    0
                    • Chacual_
                      Chacual_
                      Chacual_
                      wrote on last edited by
                      #147

                      how install this mod, i need help

                      1 Reply Last reply
                      0
                      • rich_too_often
                        rich_too_often
                        rich_too_often
                        wrote on last edited by
                        #148

                        Hey HomerJay42 sick mod
                        I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                        Thanks bro

                        HomerJay42 2 Replies Last reply
                        0
                        • rich_too_often rich_too_often

                          Hey HomerJay42 sick mod
                          I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                          Thanks bro

                          HomerJay42
                          HomerJay42
                          HomerJay42
                          wrote on last edited by
                          #149

                          rich_too_often you can add me on discord at Homerjay42

                          rich_too_often 1 Reply Last reply
                          0
                          • rich_too_often rich_too_often

                            Hey HomerJay42 sick mod
                            I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                            Thanks bro

                            HomerJay42
                            HomerJay42
                            HomerJay42
                            wrote on last edited by
                            #150

                            rich_too_often I also made a port of the mg42 that you can download from ugx mods
                            https://www.ugx-mods.com/forum/full-weapons/130/bo1-ports-for-mg42-357-ptrs-41-browning-and-waw-colt45/24623/

                            1 Reply Last reply
                            0
                            • HomerJay42 HomerJay42

                              rich_too_often you can add me on discord at Homerjay42

                              rich_too_often
                              rich_too_often
                              rich_too_often
                              wrote on last edited by
                              #151

                              HomerJay42 yoo sent from seagullwithboots
                              I checked out the port for the WaW weapons, wanted to use it to reverse engineer but wasn't working
                              we'll see if I can figure it out

                              1 Reply Last reply
                              0
                              • HomerJay42 HomerJay42

                                binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
                                idk when I'm gonna get around to that though

                                Richiem32
                                Richiem32
                                Richiem32
                                wrote on last edited by
                                #152

                                HomerJay42 looks like its this weapon
                                stg44_zm and stg44_upgraded_zm

                                1 Reply Last reply
                                0
                                • Richiem32
                                  Richiem32
                                  Richiem32
                                  wrote on last edited by
                                  #153

                                  It looks like the weapon Only does this on Kino. Because it loads on other maps Just fine.
                                  Although it can sometimes appear on Kino just fine. so idk

                                  1 Reply Last reply
                                  0
                                  • C0NFU510N
                                    C0NFU510N
                                    C0NFU510N
                                    wrote on last edited by
                                    #154
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • CubanLoudPack
                                      CubanLoudPack
                                      CubanLoudPack
                                      wrote on last edited by
                                      #155

                                      i dwnloaded the mod and it says its laoded into my bo1 but when i load into a match there are none of the perks or guns this mod adds, idk if i downloaded it wrong or what

                                      1 Reply Last reply
                                      0
                                      • C0NFU510N
                                        C0NFU510N
                                        C0NFU510N
                                        wrote on last edited by
                                        #156

                                        did you put the zip file in or the file inside the zip?

                                        1 Reply Last reply
                                        0
                                        • darkpacexd
                                          darkpacexd
                                          darkpacexd
                                          wrote on last edited by
                                          #157

                                          does this work for five

                                          1 Reply Last reply
                                          0

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