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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

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  • Scoonce123 Scoonce123

    This is a fantastic mod, well done on the hard work!
    I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

    1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
    2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
    3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
    4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
    binaryO_O Offline
    binaryO_O Offline
    binaryO_O
    wrote last edited by
    #141

    Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
    its probably something with the mod enabling all weapons (i assume)

    HomerJay42 1 Reply Last reply
    0
    • binaryO_O binaryO_O

      Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
      its probably something with the mod enabling all weapons (i assume)

      HomerJay42 Offline
      HomerJay42 Offline
      HomerJay42
      wrote last edited by HomerJay42
      #142

      binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
      idk when I'm gonna get around to that though

      1 Reply Last reply
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      • petergamerHP Offline
        petergamerHP Offline
        petergamerHP
        wrote last edited by
        #143

        when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

        overhyped 1 Reply Last reply
        0
        • petergamerHP petergamerHP

          when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

          overhyped Offline
          overhyped Offline
          overhyped
          wrote last edited by
          #144

          petergamerHP

          https://forum.plutonium.pw/post/90948
          Win+R → %localappdata%\Plutonium\storage\t5\scripts
          create a folder named sp
          create a text file named _zombiemode_perks, open with notepad and paste:

          init()
          {
                  if ( GetDvar( #"zombiemode" ) == "1" )
                  {
                      level thread onPlayerConnect();
                  }
                      
          }
          
          onPlayerConnect()
          {
          	for(;;)
          	{
          		level waittill ("connecting", player);
          
          		player thread onPlayerSpawned();
          	}
          }
          
          onPlayerSpawned()
          {
          	for(;;)
          	{
          		self waittill("spawned_player");
          
          		self.num_perks = -5;
          
          	}
          }
          

          save as _zombiemode_perks.gsc (change .txt extension)

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          • petergamerHP Offline
            petergamerHP Offline
            petergamerHP
            wrote last edited by
            #145

            i'm sorry but quick question about the mod, is there pack a punch in nacht der untoten because i can't find it

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