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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Scoonce123 Offline
    Scoonce123 Offline
    Scoonce123
    wrote on last edited by
    #139

    This is a fantastic mod, well done on the hard work!
    I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

    1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
    2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
    3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
    4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
    binaryO_O 1 Reply Last reply
    0
    • HomerJay42 HomerJay42

      JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons

      overhyped Offline
      overhyped Offline
      overhyped
      wrote on last edited by
      #140

      HomerJay42
      That would be great. I would really like a version where only perk machines are added, without the weapon changes.
      Would even appreciate if you could explain how to do this myself.

      1 Reply Last reply
      0
      • Scoonce123 Scoonce123

        This is a fantastic mod, well done on the hard work!
        I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

        1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
        2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
        3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
        4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
        binaryO_O Offline
        binaryO_O Offline
        binaryO_O
        wrote on last edited by
        #141

        Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
        its probably something with the mod enabling all weapons (i assume)

        HomerJay42 1 Reply Last reply
        0
        • binaryO_O binaryO_O

          Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
          its probably something with the mod enabling all weapons (i assume)

          HomerJay42 Offline
          HomerJay42 Offline
          HomerJay42
          wrote on last edited by HomerJay42
          #142

          binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
          idk when I'm gonna get around to that though

          Richiem32 1 Reply Last reply
          0
          • petergamerHP Offline
            petergamerHP Offline
            petergamerHP
            wrote on last edited by
            #143

            when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

            overhyped 1 Reply Last reply
            0
            • petergamerHP petergamerHP

              when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

              overhyped Offline
              overhyped Offline
              overhyped
              wrote on last edited by
              #144

              petergamerHP

              https://forum.plutonium.pw/post/90948
              Win+R → %localappdata%\Plutonium\storage\t5\scripts
              create a folder named sp
              create a text file named _zombiemode_perks, open with notepad and paste:

              init()
              {
                      if ( GetDvar( #"zombiemode" ) == "1" )
                      {
                          level thread onPlayerConnect();
                      }
                          
              }
              
              onPlayerConnect()
              {
              	for(;;)
              	{
              		level waittill ("connecting", player);
              
              		player thread onPlayerSpawned();
              	}
              }
              
              onPlayerSpawned()
              {
              	for(;;)
              	{
              		self waittill("spawned_player");
              
              		self.num_perks = -5;
              
              	}
              }
              

              save as _zombiemode_perks.gsc (change .txt extension)

              1 Reply Last reply
              0
              • petergamerHP Offline
                petergamerHP Offline
                petergamerHP
                wrote on last edited by
                #145

                i'm sorry but quick question about the mod, is there pack a punch in nacht der untoten because i can't find it

                1 Reply Last reply
                0
                • TookieDWilliams Offline
                  TookieDWilliams Offline
                  TookieDWilliams
                  wrote on last edited by
                  #146

                  would it be possible for you to do an optional version where the wunderwaffe is added to every map? or at least to kino/five where it was cut from?

                  1 Reply Last reply
                  0
                  • Chacual_ Offline
                    Chacual_ Offline
                    Chacual_
                    wrote last edited by
                    #147

                    how install this mod, i need help

                    1 Reply Last reply
                    0
                    • rich_too_often Offline
                      rich_too_often Offline
                      rich_too_often
                      wrote last edited by
                      #148

                      Hey HomerJay42 sick mod
                      I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                      Thanks bro

                      HomerJay42 2 Replies Last reply
                      0
                      • rich_too_often rich_too_often

                        Hey HomerJay42 sick mod
                        I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                        Thanks bro

                        HomerJay42 Offline
                        HomerJay42 Offline
                        HomerJay42
                        wrote last edited by
                        #149

                        rich_too_often you can add me on discord at Homerjay42

                        rich_too_often 1 Reply Last reply
                        0
                        • rich_too_often rich_too_often

                          Hey HomerJay42 sick mod
                          I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                          Thanks bro

                          HomerJay42 Offline
                          HomerJay42 Offline
                          HomerJay42
                          wrote last edited by
                          #150

                          rich_too_often I also made a port of the mg42 that you can download from ugx mods
                          https://www.ugx-mods.com/forum/full-weapons/130/bo1-ports-for-mg42-357-ptrs-41-browning-and-waw-colt45/24623/

                          1 Reply Last reply
                          0
                          • HomerJay42 HomerJay42

                            rich_too_often you can add me on discord at Homerjay42

                            rich_too_often Offline
                            rich_too_often Offline
                            rich_too_often
                            wrote last edited by
                            #151

                            HomerJay42 yoo sent from seagullwithboots
                            I checked out the port for the WaW weapons, wanted to use it to reverse engineer but wasn't working
                            we'll see if I can figure it out

                            1 Reply Last reply
                            0
                            • HomerJay42 HomerJay42

                              binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
                              idk when I'm gonna get around to that though

                              Richiem32 Offline
                              Richiem32 Offline
                              Richiem32
                              wrote last edited by
                              #152

                              HomerJay42 looks like its this weapon
                              stg44_zm and stg44_upgraded_zm

                              1 Reply Last reply
                              0
                              • Richiem32 Offline
                                Richiem32 Offline
                                Richiem32
                                wrote last edited by
                                #153

                                It looks like the weapon Only does this on Kino. Because it loads on other maps Just fine.
                                Although it can sometimes appear on Kino just fine. so idk

                                1 Reply Last reply
                                0

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