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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • HomerJay42 HomerJay42

    JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

    JaredTheJoint Offline
    JaredTheJoint Offline
    JaredTheJoint
    wrote on last edited by
    #136

    HomerJay42 i figured out what u meant, i didnt follow bonecrushers instructions im able to use the mod with camos at same time thanks alot!

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    • moxegameng Offline
      moxegameng Offline
      moxegameng
      wrote last edited by
      #137

      ya should make an version of this without the additional perks,only adding the weapons

      (or is there already it? idk havent checked it for quite some while)

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      • ybjy04 Offline
        ybjy04 Offline
        ybjy04
        wrote last edited by ybjy04
        #138

        Amazing mod, my only issue is for whatever reason there is no Papped version of the Kiparis, the machine just ate the weapon and spit out nothing. Didn't have this issue with any other weapon, this happened to me on the map Five is that's helpful in anyway.

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        • Scoonce123 Offline
          Scoonce123 Offline
          Scoonce123
          wrote last edited by
          #139

          This is a fantastic mod, well done on the hard work!
          I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

          1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
          2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
          3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
          4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
          binaryO_O 1 Reply Last reply
          0
          • HomerJay42 HomerJay42

            JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons

            overhyped Offline
            overhyped Offline
            overhyped
            wrote last edited by
            #140

            HomerJay42
            That would be great. I would really like a version where only perk machines are added, without the weapon changes.
            Would even appreciate if you could explain how to do this myself.

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            0
            • Scoonce123 Scoonce123

              This is a fantastic mod, well done on the hard work!
              I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

              1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
              2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
              3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
              4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
              binaryO_O Offline
              binaryO_O Offline
              binaryO_O
              wrote last edited by
              #141

              Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
              its probably something with the mod enabling all weapons (i assume)

              HomerJay42 1 Reply Last reply
              0
              • binaryO_O binaryO_O

                Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
                its probably something with the mod enabling all weapons (i assume)

                HomerJay42 Offline
                HomerJay42 Offline
                HomerJay42
                wrote last edited by HomerJay42
                #142

                binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
                idk when I'm gonna get around to that though

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                • petergamerHP Offline
                  petergamerHP Offline
                  petergamerHP
                  wrote last edited by
                  #143

                  when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

                  overhyped 1 Reply Last reply
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                  • petergamerHP petergamerHP

                    when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

                    overhyped Offline
                    overhyped Offline
                    overhyped
                    wrote last edited by
                    #144

                    petergamerHP

                    https://forum.plutonium.pw/post/90948
                    Win+R → %localappdata%\Plutonium\storage\t5\scripts
                    create a folder named sp
                    create a text file named _zombiemode_perks, open with notepad and paste:

                    init()
                    {
                            if ( GetDvar( #"zombiemode" ) == "1" )
                            {
                                level thread onPlayerConnect();
                            }
                                
                    }
                    
                    onPlayerConnect()
                    {
                    	for(;;)
                    	{
                    		level waittill ("connecting", player);
                    
                    		player thread onPlayerSpawned();
                    	}
                    }
                    
                    onPlayerSpawned()
                    {
                    	for(;;)
                    	{
                    		self waittill("spawned_player");
                    
                    		self.num_perks = -5;
                    
                    	}
                    }
                    

                    save as _zombiemode_perks.gsc (change .txt extension)

                    1 Reply Last reply
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                    • petergamerHP Offline
                      petergamerHP Offline
                      petergamerHP
                      wrote last edited by
                      #145

                      i'm sorry but quick question about the mod, is there pack a punch in nacht der untoten because i can't find it

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                      0

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