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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • JaredTheJoint JaredTheJoint

    thats fine, i was assuming theres a script for it because i want to use my misty gloves and camos mod with the perk mod at the same time.

    HomerJay42 Offline
    HomerJay42 Offline
    HomerJay42
    wrote on last edited by HomerJay42
    #131

    JaredTheJoint I see what you mean now, if you want just a script without loading a mod it can be done, but phd, deadshot and stamin-up won't have their models or shaders meaning they'll have to reuse the waw perk machines
    here's a script that already does that I'm pretty sure: https://forum.plutonium.pw/topic/23823/release-add-missing-phd-and-stamina-to-maps

    on the other hand you could get something like the bonecrushers animated camos mod that adds the misty hands and animated camos through patch files meaning you could still load a mod with the misty hands and animated camos

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    • JaredTheJoint Offline
      JaredTheJoint Offline
      JaredTheJoint
      wrote on last edited by JaredTheJoint
      #132

      HomerJay42 i have bonecrshers animated camos mod, how do i do that?

      HomerJay42 1 Reply Last reply
      0
      • JaredTheJoint Offline
        JaredTheJoint Offline
        JaredTheJoint
        wrote on last edited by
        #133

        HomerJay42 i used that script already aswell, its not really made well and has alot of bugs :,)

        1 Reply Last reply
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        • JaredTheJoint JaredTheJoint

          HomerJay42 i have bonecrshers animated camos mod, how do i do that?

          HomerJay42 Offline
          HomerJay42 Offline
          HomerJay42
          wrote on last edited by
          #134

          JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

          JaredTheJoint 2 Replies Last reply
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          • HomerJay42 HomerJay42

            JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

            JaredTheJoint Offline
            JaredTheJoint Offline
            JaredTheJoint
            wrote on last edited by
            #135

            HomerJay42 but when i dont load the mod, it doesnt work

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            • HomerJay42 HomerJay42

              JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

              JaredTheJoint Offline
              JaredTheJoint Offline
              JaredTheJoint
              wrote on last edited by
              #136

              HomerJay42 i figured out what u meant, i didnt follow bonecrushers instructions im able to use the mod with camos at same time thanks alot!

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              • moxegameng Offline
                moxegameng Offline
                moxegameng
                wrote on last edited by
                #137

                ya should make an version of this without the additional perks,only adding the weapons

                (or is there already it? idk havent checked it for quite some while)

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                • ybjy04 Offline
                  ybjy04 Offline
                  ybjy04
                  wrote on last edited by ybjy04
                  #138

                  Amazing mod, my only issue is for whatever reason there is no Papped version of the Kiparis, the machine just ate the weapon and spit out nothing. Didn't have this issue with any other weapon, this happened to me on the map Five is that's helpful in anyway.

                  1 Reply Last reply
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                  • Scoonce123 Offline
                    Scoonce123 Offline
                    Scoonce123
                    wrote on last edited by
                    #139

                    This is a fantastic mod, well done on the hard work!
                    I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

                    1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
                    2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
                    3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
                    4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
                    binaryO_O 1 Reply Last reply
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                    • HomerJay42 HomerJay42

                      JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons

                      overhyped Offline
                      overhyped Offline
                      overhyped
                      wrote on last edited by
                      #140

                      HomerJay42
                      That would be great. I would really like a version where only perk machines are added, without the weapon changes.
                      Would even appreciate if you could explain how to do this myself.

                      1 Reply Last reply
                      0
                      • Scoonce123 Scoonce123

                        This is a fantastic mod, well done on the hard work!
                        I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

                        1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
                        2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
                        3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
                        4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
                        binaryO_O Offline
                        binaryO_O Offline
                        binaryO_O
                        wrote on last edited by
                        #141

                        Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
                        its probably something with the mod enabling all weapons (i assume)

                        HomerJay42 1 Reply Last reply
                        0
                        • binaryO_O binaryO_O

                          Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
                          its probably something with the mod enabling all weapons (i assume)

                          HomerJay42 Offline
                          HomerJay42 Offline
                          HomerJay42
                          wrote on last edited by HomerJay42
                          #142

                          binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
                          idk when I'm gonna get around to that though

                          1 Reply Last reply
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                          • petergamerHP Offline
                            petergamerHP Offline
                            petergamerHP
                            wrote on last edited by
                            #143

                            when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

                            overhyped 1 Reply Last reply
                            0
                            • petergamerHP petergamerHP

                              when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

                              overhyped Offline
                              overhyped Offline
                              overhyped
                              wrote on last edited by
                              #144

                              petergamerHP

                              https://forum.plutonium.pw/post/90948
                              Win+R → %localappdata%\Plutonium\storage\t5\scripts
                              create a folder named sp
                              create a text file named _zombiemode_perks, open with notepad and paste:

                              init()
                              {
                                      if ( GetDvar( #"zombiemode" ) == "1" )
                                      {
                                          level thread onPlayerConnect();
                                      }
                                          
                              }
                              
                              onPlayerConnect()
                              {
                              	for(;;)
                              	{
                              		level waittill ("connecting", player);
                              
                              		player thread onPlayerSpawned();
                              	}
                              }
                              
                              onPlayerSpawned()
                              {
                              	for(;;)
                              	{
                              		self waittill("spawned_player");
                              
                              		self.num_perks = -5;
                              
                              	}
                              }
                              

                              save as _zombiemode_perks.gsc (change .txt extension)

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                              • petergamerHP Offline
                                petergamerHP Offline
                                petergamerHP
                                wrote on last edited by
                                #145

                                i'm sorry but quick question about the mod, is there pack a punch in nacht der untoten because i can't find it

                                1 Reply Last reply
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                                • TookieDWilliams Offline
                                  TookieDWilliams Offline
                                  TookieDWilliams
                                  wrote on last edited by
                                  #146

                                  would it be possible for you to do an optional version where the wunderwaffe is added to every map? or at least to kino/five where it was cut from?

                                  1 Reply Last reply
                                  0
                                  • Chacual_ Offline
                                    Chacual_ Offline
                                    Chacual_
                                    wrote last edited by
                                    #147

                                    how install this mod, i need help

                                    1 Reply Last reply
                                    0
                                    • rich_too_often Offline
                                      rich_too_often Offline
                                      rich_too_often
                                      wrote last edited by
                                      #148

                                      Hey HomerJay42 sick mod
                                      I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                                      Thanks bro

                                      HomerJay42 2 Replies Last reply
                                      0
                                      • rich_too_often rich_too_often

                                        Hey HomerJay42 sick mod
                                        I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                                        Thanks bro

                                        HomerJay42 Offline
                                        HomerJay42 Offline
                                        HomerJay42
                                        wrote last edited by
                                        #149

                                        rich_too_often you can add me on discord at Homerjay42

                                        rich_too_often 1 Reply Last reply
                                        0
                                        • rich_too_often rich_too_often

                                          Hey HomerJay42 sick mod
                                          I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                                          Thanks bro

                                          HomerJay42 Offline
                                          HomerJay42 Offline
                                          HomerJay42
                                          wrote last edited by
                                          #150

                                          rich_too_often I also made a port of the mg42 that you can download from ugx mods
                                          https://www.ugx-mods.com/forum/full-weapons/130/bo1-ports-for-mg42-357-ptrs-41-browning-and-waw-colt45/24623/

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