[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
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some world at war guns dont have dolphin diving animations unlike the other ones that do
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Great mod! Having lotsa fun with it right now... But why did you nerf the MG42? It feels like it is weaker than its' WaW counterpart. It barely shreds with PaP on round 17 and later for me.
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This is amazing. Just found out about this mod today. I love how it adds the guns to zombies that Treyarch somehow forgot like AK47 and Enfield.
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how did you get so much points, bruv?
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i tried this mod today, very fun! m60 and stoner are complete beasts, very beefy, a lot of ammo, so satisfying
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Alf2104 in your plutonium t5 directory you need to make a folder called "mods" (Plutonium>storage>t5) then take the folder from out of the zip and drop it in the mods folder and then go to mods in the main menu and load it.
I would also recommend you remove the files you put in your scripts folder and zone folder, everything needs to stay in the mod folder as is
HomerJay42 do u have a mod like this for bo2 zm
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this mod is goated af, survived 35 rounds solo on nacht
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This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.
Credits:
Jbleezy: assets from bo1 reimagined
F3ARxReaper666: perk script
RealVenomModz: Ray Gun Mark IILatest Updates:
V1.3:
- added pap to shi no numa and nacht der untoten
- fixed probably most of the bugs related to perks
- added the mg42 and stg44 to most maps along with gersh devices on nacht
- removed more of the base weapons from the box (not all of them)
(this update isn't fully tested but it should be significantly better then the previous version of this mod)
V1.3.1: - der riese doesn't give an error anymore
- fixed some localized strings for weapon names
Images:





Weapon List:
AK47
Enfield
KS23
M60
PPSH
UZI
ASP
MAC11
RPG
M202
WA2000
PSG1
Makarov
Tokarevtt30
Kaparis
Skorpion
Stoner63
Panzerschreck
Mosin
Raygun Mark 2
(I think that's all of them)(I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)
I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues
At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)
DOWNLOAD
HomerJay42 is there a way i can just add the perk script?
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HomerJay42 is there a way i can just add the perk script?
JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons
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thats fine, i was assuming theres a script for it because i want to use my misty gloves and camos mod with the perk mod at the same time.
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thats fine, i was assuming theres a script for it because i want to use my misty gloves and camos mod with the perk mod at the same time.
JaredTheJoint I see what you mean now, if you want just a script without loading a mod it can be done, but phd, deadshot and stamin-up won't have their models or shaders meaning they'll have to reuse the waw perk machines
here's a script that already does that I'm pretty sure: https://forum.plutonium.pw/topic/23823/release-add-missing-phd-and-stamina-to-mapson the other hand you could get something like the bonecrushers animated camos mod that adds the misty hands and animated camos through patch files meaning you could still load a mod with the misty hands and animated camos
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HomerJay42 i have bonecrshers animated camos mod, how do i do that?
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HomerJay42 i used that script already aswell, its not really made well and has alot of bugs :,)
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HomerJay42 i have bonecrshers animated camos mod, how do i do that?
JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed
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JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed
HomerJay42 but when i dont load the mod, it doesnt work
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JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed
HomerJay42 i figured out what u meant, i didnt follow bonecrushers instructions im able to use the mod with camos at same time thanks alot!
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