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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • HomerJay42 HomerJay42
    This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.

    Credits:

    Jbleezy: assets from bo1 reimagined
    F3ARxReaper666: perk script
    RealVenomModz: Ray Gun Mark II

    Latest Updates:

    V1.3:

    • added pap to shi no numa and nacht der untoten
    • fixed probably most of the bugs related to perks
    • added the mg42 and stg44 to most maps along with gersh devices on nacht
    • removed more of the base weapons from the box (not all of them)
      (this update isn't fully tested but it should be significantly better then the previous version of this mod)
      V1.3.1:
    • der riese doesn't give an error anymore
    • fixed some localized strings for weapon names

    Images:

    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.41.09.52.png
    Plutonium Screenshot 2025.09.11 - 14.11.44.79.png
    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.50.06.68.png
    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.51.41.87.png
    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.57.19.13.png

    Weapon List:

    AK47
    Enfield
    KS23
    M60
    PPSH
    UZI
    ASP
    MAC11
    RPG
    M202
    WA2000
    PSG1
    Makarov
    Tokarevtt30
    Kaparis
    Skorpion
    Stoner63
    Panzerschreck
    Mosin
    Raygun Mark 2
    (I think that's all of them)

    (I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)

    I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues

    At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)

    DOWNLOAD

    JaredTheJoint
    JaredTheJoint
    JaredTheJoint
    wrote on last edited by
    #128

    HomerJay42 is there a way i can just add the perk script?

    HomerJay42 1 Reply Last reply
    0
    • JaredTheJoint JaredTheJoint

      HomerJay42 is there a way i can just add the perk script?

      HomerJay42
      HomerJay42
      HomerJay42
      wrote on last edited by
      #129

      JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons

      overhyped 1 Reply Last reply
      0
      • JaredTheJoint
        JaredTheJoint
        JaredTheJoint
        wrote on last edited by JaredTheJoint
        #130

        thats fine, i was assuming theres a script for it because i want to use my misty gloves and camos mod with the perk mod at the same time.

        HomerJay42 1 Reply Last reply
        0
        • JaredTheJoint JaredTheJoint

          thats fine, i was assuming theres a script for it because i want to use my misty gloves and camos mod with the perk mod at the same time.

          HomerJay42
          HomerJay42
          HomerJay42
          wrote on last edited by HomerJay42
          #131

          JaredTheJoint I see what you mean now, if you want just a script without loading a mod it can be done, but phd, deadshot and stamin-up won't have their models or shaders meaning they'll have to reuse the waw perk machines
          here's a script that already does that I'm pretty sure: https://forum.plutonium.pw/topic/23823/release-add-missing-phd-and-stamina-to-maps

          on the other hand you could get something like the bonecrushers animated camos mod that adds the misty hands and animated camos through patch files meaning you could still load a mod with the misty hands and animated camos

          1 Reply Last reply
          0
          • JaredTheJoint
            JaredTheJoint
            JaredTheJoint
            wrote on last edited by JaredTheJoint
            #132

            HomerJay42 i have bonecrshers animated camos mod, how do i do that?

            HomerJay42 1 Reply Last reply
            0
            • JaredTheJoint
              JaredTheJoint
              JaredTheJoint
              wrote on last edited by
              #133

              HomerJay42 i used that script already aswell, its not really made well and has alot of bugs :,)

              1 Reply Last reply
              0
              • JaredTheJoint JaredTheJoint

                HomerJay42 i have bonecrshers animated camos mod, how do i do that?

                HomerJay42
                HomerJay42
                HomerJay42
                wrote on last edited by
                #134

                JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

                JaredTheJoint 2 Replies Last reply
                0
                • HomerJay42 HomerJay42

                  JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

                  JaredTheJoint
                  JaredTheJoint
                  JaredTheJoint
                  wrote on last edited by
                  #135

                  HomerJay42 but when i dont load the mod, it doesnt work

                  1 Reply Last reply
                  0
                  • HomerJay42 HomerJay42

                    JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

                    JaredTheJoint
                    JaredTheJoint
                    JaredTheJoint
                    wrote on last edited by
                    #136

                    HomerJay42 i figured out what u meant, i didnt follow bonecrushers instructions im able to use the mod with camos at same time thanks alot!

                    1 Reply Last reply
                    0
                    • moxegameng
                      moxegameng
                      moxegameng
                      wrote on last edited by
                      #137

                      ya should make an version of this without the additional perks,only adding the weapons

                      (or is there already it? idk havent checked it for quite some while)

                      1 Reply Last reply
                      0
                      • ybjy04
                        ybjy04
                        ybjy04
                        wrote on last edited by ybjy04
                        #138

                        Amazing mod, my only issue is for whatever reason there is no Papped version of the Kiparis, the machine just ate the weapon and spit out nothing. Didn't have this issue with any other weapon, this happened to me on the map Five is that's helpful in anyway.

                        1 Reply Last reply
                        0
                        • Scoonce123
                          Scoonce123
                          Scoonce123
                          wrote on last edited by
                          #139

                          This is a fantastic mod, well done on the hard work!
                          I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

                          1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
                          2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
                          3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
                          4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
                          binaryO_O 1 Reply Last reply
                          0
                          • HomerJay42 HomerJay42

                            JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons

                            overhyped
                            overhyped
                            overhyped
                            wrote on last edited by
                            #140

                            HomerJay42
                            That would be great. I would really like a version where only perk machines are added, without the weapon changes.
                            Would even appreciate if you could explain how to do this myself.

                            1 Reply Last reply
                            0
                            • Scoonce123 Scoonce123

                              This is a fantastic mod, well done on the hard work!
                              I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

                              1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
                              2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
                              3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
                              4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
                              binaryO_O
                              binaryO_O
                              binaryO_O
                              wrote on last edited by
                              #141

                              Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
                              its probably something with the mod enabling all weapons (i assume)

                              HomerJay42 1 Reply Last reply
                              0
                              • binaryO_O binaryO_O

                                Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
                                its probably something with the mod enabling all weapons (i assume)

                                HomerJay42
                                HomerJay42
                                HomerJay42
                                wrote on last edited by HomerJay42
                                #142

                                binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
                                idk when I'm gonna get around to that though

                                Richiem32 1 Reply Last reply
                                0
                                • petergamerHP
                                  petergamerHP
                                  petergamerHP
                                  wrote on last edited by
                                  #143

                                  when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

                                  overhyped 1 Reply Last reply
                                  0
                                  • petergamerHP petergamerHP

                                    when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

                                    overhyped
                                    overhyped
                                    overhyped
                                    wrote on last edited by
                                    #144

                                    petergamerHP

                                    https://forum.plutonium.pw/post/90948
                                    Win+R → %localappdata%\Plutonium\storage\t5\scripts
                                    create a folder named sp
                                    create a text file named _zombiemode_perks, open with notepad and paste:

                                    init()
                                    {
                                            if ( GetDvar( #"zombiemode" ) == "1" )
                                            {
                                                level thread onPlayerConnect();
                                            }
                                                
                                    }
                                    
                                    onPlayerConnect()
                                    {
                                    	for(;;)
                                    	{
                                    		level waittill ("connecting", player);
                                    
                                    		player thread onPlayerSpawned();
                                    	}
                                    }
                                    
                                    onPlayerSpawned()
                                    {
                                    	for(;;)
                                    	{
                                    		self waittill("spawned_player");
                                    
                                    		self.num_perks = -5;
                                    
                                    	}
                                    }
                                    

                                    save as _zombiemode_perks.gsc (change .txt extension)

                                    1 Reply Last reply
                                    0
                                    • petergamerHP
                                      petergamerHP
                                      petergamerHP
                                      wrote on last edited by
                                      #145

                                      i'm sorry but quick question about the mod, is there pack a punch in nacht der untoten because i can't find it

                                      1 Reply Last reply
                                      0
                                      • TookieDWilliams
                                        TookieDWilliams
                                        TookieDWilliams
                                        wrote on last edited by
                                        #146

                                        would it be possible for you to do an optional version where the wunderwaffe is added to every map? or at least to kino/five where it was cut from?

                                        1 Reply Last reply
                                        0
                                        • Chacual_
                                          Chacual_
                                          Chacual_
                                          wrote on last edited by
                                          #147

                                          how install this mod, i need help

                                          1 Reply Last reply
                                          0

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