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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • KentaziFolf Offline
    KentaziFolf Offline
    KentaziFolf
    wrote on last edited by
    #123

    This is amazing. Just found out about this mod today. I love how it adds the guns to zombies that Treyarch somehow forgot like AK47 and Enfield.

    1 Reply Last reply
    0
    • LifeIsTUFF9909 Offline
      LifeIsTUFF9909 Offline
      LifeIsTUFF9909
      wrote on last edited by
      #124

      how did you get so much points, bruv?

      1 Reply Last reply
      0
      • amirdg43 Offline
        amirdg43 Offline
        amirdg43
        wrote on last edited by
        #125

        i tried this mod today, very fun! m60 and stoner are complete beasts, very beefy, a lot of ammo, so satisfying

        1 Reply Last reply
        1
        • HomerJay42 HomerJay42

          Alf2104 in your plutonium t5 directory you need to make a folder called "mods" (Plutonium>storage>t5) then take the folder from out of the zip and drop it in the mods folder and then go to mods in the main menu and load it.

          I would also recommend you remove the files you put in your scripts folder and zone folder, everything needs to stay in the mod folder as is

          ragebater Offline
          ragebater Offline
          ragebater
          wrote on last edited by
          #126

          HomerJay42 do u have a mod like this for bo2 zm

          1 Reply Last reply
          0
          • TheJooJ Offline
            TheJooJ Offline
            TheJooJ
            wrote on last edited by
            #127

            this mod is goated af, survived 35 rounds solo on nacht

            1 Reply Last reply
            1
            • HomerJay42 HomerJay42
              This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.

              Credits:

              Jbleezy: assets from bo1 reimagined
              F3ARxReaper666: perk script
              RealVenomModz: Ray Gun Mark II

              Latest Updates:

              V1.3:

              • added pap to shi no numa and nacht der untoten
              • fixed probably most of the bugs related to perks
              • added the mg42 and stg44 to most maps along with gersh devices on nacht
              • removed more of the base weapons from the box (not all of them)
                (this update isn't fully tested but it should be significantly better then the previous version of this mod)
                V1.3.1:
              • der riese doesn't give an error anymore
              • fixed some localized strings for weapon names

              Images:

              Call of Duty  Black Ops Screenshot 2025.09.11 - 13.41.09.52.png
              Plutonium Screenshot 2025.09.11 - 14.11.44.79.png
              Call of Duty  Black Ops Screenshot 2025.09.11 - 13.50.06.68.png
              Call of Duty  Black Ops Screenshot 2025.09.11 - 13.51.41.87.png
              Call of Duty  Black Ops Screenshot 2025.09.11 - 13.57.19.13.png

              Weapon List:

              AK47
              Enfield
              KS23
              M60
              PPSH
              UZI
              ASP
              MAC11
              RPG
              M202
              WA2000
              PSG1
              Makarov
              Tokarevtt30
              Kaparis
              Skorpion
              Stoner63
              Panzerschreck
              Mosin
              Raygun Mark 2
              (I think that's all of them)

              (I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)

              I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues

              At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)

              DOWNLOAD

              JaredTheJoint Offline
              JaredTheJoint Offline
              JaredTheJoint
              wrote on last edited by
              #128

              HomerJay42 is there a way i can just add the perk script?

              HomerJay42 1 Reply Last reply
              0
              • JaredTheJoint JaredTheJoint

                HomerJay42 is there a way i can just add the perk script?

                HomerJay42 Offline
                HomerJay42 Offline
                HomerJay42
                wrote on last edited by
                #129

                JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons

                overhyped 1 Reply Last reply
                0
                • JaredTheJoint Offline
                  JaredTheJoint Offline
                  JaredTheJoint
                  wrote on last edited by JaredTheJoint
                  #130

                  thats fine, i was assuming theres a script for it because i want to use my misty gloves and camos mod with the perk mod at the same time.

                  HomerJay42 1 Reply Last reply
                  0
                  • JaredTheJoint JaredTheJoint

                    thats fine, i was assuming theres a script for it because i want to use my misty gloves and camos mod with the perk mod at the same time.

                    HomerJay42 Offline
                    HomerJay42 Offline
                    HomerJay42
                    wrote on last edited by HomerJay42
                    #131

                    JaredTheJoint I see what you mean now, if you want just a script without loading a mod it can be done, but phd, deadshot and stamin-up won't have their models or shaders meaning they'll have to reuse the waw perk machines
                    here's a script that already does that I'm pretty sure: https://forum.plutonium.pw/topic/23823/release-add-missing-phd-and-stamina-to-maps

                    on the other hand you could get something like the bonecrushers animated camos mod that adds the misty hands and animated camos through patch files meaning you could still load a mod with the misty hands and animated camos

                    1 Reply Last reply
                    0
                    • JaredTheJoint Offline
                      JaredTheJoint Offline
                      JaredTheJoint
                      wrote on last edited by JaredTheJoint
                      #132

                      HomerJay42 i have bonecrshers animated camos mod, how do i do that?

                      HomerJay42 1 Reply Last reply
                      0
                      • JaredTheJoint Offline
                        JaredTheJoint Offline
                        JaredTheJoint
                        wrote on last edited by
                        #133

                        HomerJay42 i used that script already aswell, its not really made well and has alot of bugs :,)

                        1 Reply Last reply
                        0
                        • JaredTheJoint JaredTheJoint

                          HomerJay42 i have bonecrshers animated camos mod, how do i do that?

                          HomerJay42 Offline
                          HomerJay42 Offline
                          HomerJay42
                          wrote on last edited by
                          #134

                          JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

                          JaredTheJoint 2 Replies Last reply
                          0
                          • HomerJay42 HomerJay42

                            JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

                            JaredTheJoint Offline
                            JaredTheJoint Offline
                            JaredTheJoint
                            wrote on last edited by
                            #135

                            HomerJay42 but when i dont load the mod, it doesnt work

                            1 Reply Last reply
                            0
                            • HomerJay42 HomerJay42

                              JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

                              JaredTheJoint Offline
                              JaredTheJoint Offline
                              JaredTheJoint
                              wrote on last edited by
                              #136

                              HomerJay42 i figured out what u meant, i didnt follow bonecrushers instructions im able to use the mod with camos at same time thanks alot!

                              1 Reply Last reply
                              0
                              • moxegameng Offline
                                moxegameng Offline
                                moxegameng
                                wrote last edited by
                                #137

                                ya should make an version of this without the additional perks,only adding the weapons

                                (or is there already it? idk havent checked it for quite some while)

                                1 Reply Last reply
                                0
                                • ybjy04 Offline
                                  ybjy04 Offline
                                  ybjy04
                                  wrote last edited by ybjy04
                                  #138

                                  Amazing mod, my only issue is for whatever reason there is no Papped version of the Kiparis, the machine just ate the weapon and spit out nothing. Didn't have this issue with any other weapon, this happened to me on the map Five is that's helpful in anyway.

                                  1 Reply Last reply
                                  0
                                  • Scoonce123 Offline
                                    Scoonce123 Offline
                                    Scoonce123
                                    wrote last edited by
                                    #139

                                    This is a fantastic mod, well done on the hard work!
                                    I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

                                    1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
                                    2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
                                    3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
                                    4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
                                    binaryO_O 1 Reply Last reply
                                    0
                                    • HomerJay42 HomerJay42

                                      JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons

                                      overhyped Offline
                                      overhyped Offline
                                      overhyped
                                      wrote last edited by
                                      #140

                                      HomerJay42
                                      That would be great. I would really like a version where only perk machines are added, without the weapon changes.
                                      Would even appreciate if you could explain how to do this myself.

                                      1 Reply Last reply
                                      0
                                      • Scoonce123 Scoonce123

                                        This is a fantastic mod, well done on the hard work!
                                        I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

                                        1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
                                        2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
                                        3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
                                        4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
                                        binaryO_O Offline
                                        binaryO_O Offline
                                        binaryO_O
                                        wrote last edited by
                                        #141

                                        Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
                                        its probably something with the mod enabling all weapons (i assume)

                                        HomerJay42 1 Reply Last reply
                                        0
                                        • binaryO_O binaryO_O

                                          Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
                                          its probably something with the mod enabling all weapons (i assume)

                                          HomerJay42 Offline
                                          HomerJay42 Offline
                                          HomerJay42
                                          wrote last edited by HomerJay42
                                          #142

                                          binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
                                          idk when I'm gonna get around to that though

                                          1 Reply Last reply
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