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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • HomerJay42 HomerJay42

    Alf2104 in your plutonium t5 directory you need to make a folder called "mods" (Plutonium>storage>t5) then take the folder from out of the zip and drop it in the mods folder and then go to mods in the main menu and load it.

    I would also recommend you remove the files you put in your scripts folder and zone folder, everything needs to stay in the mod folder as is

    ragebater Offline
    ragebater Offline
    ragebater
    wrote on last edited by
    #126

    HomerJay42 do u have a mod like this for bo2 zm

    1 Reply Last reply
    0
    • TheJooJ Offline
      TheJooJ Offline
      TheJooJ
      wrote on last edited by
      #127

      this mod is goated af, survived 35 rounds solo on nacht

      1 Reply Last reply
      1
      • HomerJay42 HomerJay42
        This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.

        Credits:

        Jbleezy: assets from bo1 reimagined
        F3ARxReaper666: perk script
        RealVenomModz: Ray Gun Mark II

        Latest Updates:

        V1.3:

        • added pap to shi no numa and nacht der untoten
        • fixed probably most of the bugs related to perks
        • added the mg42 and stg44 to most maps along with gersh devices on nacht
        • removed more of the base weapons from the box (not all of them)
          (this update isn't fully tested but it should be significantly better then the previous version of this mod)
          V1.3.1:
        • der riese doesn't give an error anymore
        • fixed some localized strings for weapon names

        Images:

        Call of Duty  Black Ops Screenshot 2025.09.11 - 13.41.09.52.png
        Plutonium Screenshot 2025.09.11 - 14.11.44.79.png
        Call of Duty  Black Ops Screenshot 2025.09.11 - 13.50.06.68.png
        Call of Duty  Black Ops Screenshot 2025.09.11 - 13.51.41.87.png
        Call of Duty  Black Ops Screenshot 2025.09.11 - 13.57.19.13.png

        Weapon List:

        AK47
        Enfield
        KS23
        M60
        PPSH
        UZI
        ASP
        MAC11
        RPG
        M202
        WA2000
        PSG1
        Makarov
        Tokarevtt30
        Kaparis
        Skorpion
        Stoner63
        Panzerschreck
        Mosin
        Raygun Mark 2
        (I think that's all of them)

        (I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)

        I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues

        At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)

        DOWNLOAD

        JaredTheJoint Offline
        JaredTheJoint Offline
        JaredTheJoint
        wrote on last edited by
        #128

        HomerJay42 is there a way i can just add the perk script?

        HomerJay42 1 Reply Last reply
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        • JaredTheJoint JaredTheJoint

          HomerJay42 is there a way i can just add the perk script?

          HomerJay42 Offline
          HomerJay42 Offline
          HomerJay42
          wrote on last edited by
          #129

          JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons

          overhyped 1 Reply Last reply
          0
          • JaredTheJoint Offline
            JaredTheJoint Offline
            JaredTheJoint
            wrote on last edited by JaredTheJoint
            #130

            thats fine, i was assuming theres a script for it because i want to use my misty gloves and camos mod with the perk mod at the same time.

            HomerJay42 1 Reply Last reply
            0
            • JaredTheJoint JaredTheJoint

              thats fine, i was assuming theres a script for it because i want to use my misty gloves and camos mod with the perk mod at the same time.

              HomerJay42 Offline
              HomerJay42 Offline
              HomerJay42
              wrote on last edited by HomerJay42
              #131

              JaredTheJoint I see what you mean now, if you want just a script without loading a mod it can be done, but phd, deadshot and stamin-up won't have their models or shaders meaning they'll have to reuse the waw perk machines
              here's a script that already does that I'm pretty sure: https://forum.plutonium.pw/topic/23823/release-add-missing-phd-and-stamina-to-maps

              on the other hand you could get something like the bonecrushers animated camos mod that adds the misty hands and animated camos through patch files meaning you could still load a mod with the misty hands and animated camos

              1 Reply Last reply
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              • JaredTheJoint Offline
                JaredTheJoint Offline
                JaredTheJoint
                wrote on last edited by JaredTheJoint
                #132

                HomerJay42 i have bonecrshers animated camos mod, how do i do that?

                HomerJay42 1 Reply Last reply
                0
                • JaredTheJoint Offline
                  JaredTheJoint Offline
                  JaredTheJoint
                  wrote on last edited by
                  #133

                  HomerJay42 i used that script already aswell, its not really made well and has alot of bugs :,)

                  1 Reply Last reply
                  0
                  • JaredTheJoint JaredTheJoint

                    HomerJay42 i have bonecrshers animated camos mod, how do i do that?

                    HomerJay42 Offline
                    HomerJay42 Offline
                    HomerJay42
                    wrote on last edited by
                    #134

                    JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

                    JaredTheJoint 2 Replies Last reply
                    0
                    • HomerJay42 HomerJay42

                      JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

                      JaredTheJoint Offline
                      JaredTheJoint Offline
                      JaredTheJoint
                      wrote on last edited by
                      #135

                      HomerJay42 but when i dont load the mod, it doesnt work

                      1 Reply Last reply
                      0
                      • HomerJay42 HomerJay42

                        JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

                        JaredTheJoint Offline
                        JaredTheJoint Offline
                        JaredTheJoint
                        wrote on last edited by
                        #136

                        HomerJay42 i figured out what u meant, i didnt follow bonecrushers instructions im able to use the mod with camos at same time thanks alot!

                        1 Reply Last reply
                        0
                        • moxegameng Offline
                          moxegameng Offline
                          moxegameng
                          wrote last edited by
                          #137

                          ya should make an version of this without the additional perks,only adding the weapons

                          (or is there already it? idk havent checked it for quite some while)

                          1 Reply Last reply
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                          • ybjy04 Offline
                            ybjy04 Offline
                            ybjy04
                            wrote last edited by ybjy04
                            #138

                            Amazing mod, my only issue is for whatever reason there is no Papped version of the Kiparis, the machine just ate the weapon and spit out nothing. Didn't have this issue with any other weapon, this happened to me on the map Five is that's helpful in anyway.

                            1 Reply Last reply
                            0
                            • Scoonce123 Offline
                              Scoonce123 Offline
                              Scoonce123
                              wrote last edited by
                              #139

                              This is a fantastic mod, well done on the hard work!
                              I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

                              1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
                              2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
                              3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
                              4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
                              binaryO_O 1 Reply Last reply
                              0
                              • HomerJay42 HomerJay42

                                JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons

                                overhyped Offline
                                overhyped Offline
                                overhyped
                                wrote last edited by
                                #140

                                HomerJay42
                                That would be great. I would really like a version where only perk machines are added, without the weapon changes.
                                Would even appreciate if you could explain how to do this myself.

                                1 Reply Last reply
                                0
                                • Scoonce123 Scoonce123

                                  This is a fantastic mod, well done on the hard work!
                                  I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

                                  1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
                                  2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
                                  3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
                                  4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
                                  binaryO_O Offline
                                  binaryO_O Offline
                                  binaryO_O
                                  wrote last edited by
                                  #141

                                  Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
                                  its probably something with the mod enabling all weapons (i assume)

                                  HomerJay42 1 Reply Last reply
                                  0
                                  • binaryO_O binaryO_O

                                    Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
                                    its probably something with the mod enabling all weapons (i assume)

                                    HomerJay42 Offline
                                    HomerJay42 Offline
                                    HomerJay42
                                    wrote last edited by HomerJay42
                                    #142

                                    binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
                                    idk when I'm gonna get around to that though

                                    1 Reply Last reply
                                    0
                                    • petergamerHP Offline
                                      petergamerHP Offline
                                      petergamerHP
                                      wrote last edited by
                                      #143

                                      when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

                                      overhyped 1 Reply Last reply
                                      0
                                      • petergamerHP petergamerHP

                                        when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

                                        overhyped Offline
                                        overhyped Offline
                                        overhyped
                                        wrote last edited by
                                        #144

                                        petergamerHP

                                        https://forum.plutonium.pw/post/90948
                                        Win+R → %localappdata%\Plutonium\storage\t5\scripts
                                        create a folder named sp
                                        create a text file named _zombiemode_perks, open with notepad and paste:

                                        init()
                                        {
                                                if ( GetDvar( #"zombiemode" ) == "1" )
                                                {
                                                    level thread onPlayerConnect();
                                                }
                                                    
                                        }
                                        
                                        onPlayerConnect()
                                        {
                                        	for(;;)
                                        	{
                                        		level waittill ("connecting", player);
                                        
                                        		player thread onPlayerSpawned();
                                        	}
                                        }
                                        
                                        onPlayerSpawned()
                                        {
                                        	for(;;)
                                        	{
                                        		self waittill("spawned_player");
                                        
                                        		self.num_perks = -5;
                                        
                                        	}
                                        }
                                        

                                        save as _zombiemode_perks.gsc (change .txt extension)

                                        1 Reply Last reply
                                        0
                                        • petergamerHP Offline
                                          petergamerHP Offline
                                          petergamerHP
                                          wrote last edited by
                                          #145

                                          i'm sorry but quick question about the mod, is there pack a punch in nacht der untoten because i can't find it

                                          1 Reply Last reply
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