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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • JaredTheJoint Offline
    JaredTheJoint Offline
    JaredTheJoint
    wrote on last edited by JaredTheJoint
    #132

    HomerJay42 i have bonecrshers animated camos mod, how do i do that?

    HomerJay42 1 Reply Last reply
    0
    • JaredTheJoint Offline
      JaredTheJoint Offline
      JaredTheJoint
      wrote on last edited by
      #133

      HomerJay42 i used that script already aswell, its not really made well and has alot of bugs :,)

      1 Reply Last reply
      0
      • JaredTheJoint JaredTheJoint

        HomerJay42 i have bonecrshers animated camos mod, how do i do that?

        HomerJay42 Offline
        HomerJay42 Offline
        HomerJay42
        wrote on last edited by
        #134

        JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

        JaredTheJoint 2 Replies Last reply
        0
        • HomerJay42 HomerJay42

          JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

          JaredTheJoint Offline
          JaredTheJoint Offline
          JaredTheJoint
          wrote on last edited by
          #135

          HomerJay42 but when i dont load the mod, it doesnt work

          1 Reply Last reply
          0
          • HomerJay42 HomerJay42

            JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

            JaredTheJoint Offline
            JaredTheJoint Offline
            JaredTheJoint
            wrote on last edited by
            #136

            HomerJay42 i figured out what u meant, i didnt follow bonecrushers instructions im able to use the mod with camos at same time thanks alot!

            1 Reply Last reply
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            • moxegameng Offline
              moxegameng Offline
              moxegameng
              wrote last edited by
              #137

              ya should make an version of this without the additional perks,only adding the weapons

              (or is there already it? idk havent checked it for quite some while)

              1 Reply Last reply
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              • ybjy04 Offline
                ybjy04 Offline
                ybjy04
                wrote last edited by ybjy04
                #138

                Amazing mod, my only issue is for whatever reason there is no Papped version of the Kiparis, the machine just ate the weapon and spit out nothing. Didn't have this issue with any other weapon, this happened to me on the map Five is that's helpful in anyway.

                1 Reply Last reply
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                • Scoonce123 Offline
                  Scoonce123 Offline
                  Scoonce123
                  wrote last edited by
                  #139

                  This is a fantastic mod, well done on the hard work!
                  I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

                  1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
                  2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
                  3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
                  4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
                  binaryO_O 1 Reply Last reply
                  0
                  • HomerJay42 HomerJay42

                    JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons

                    overhyped Offline
                    overhyped Offline
                    overhyped
                    wrote last edited by
                    #140

                    HomerJay42
                    That would be great. I would really like a version where only perk machines are added, without the weapon changes.
                    Would even appreciate if you could explain how to do this myself.

                    1 Reply Last reply
                    0
                    • Scoonce123 Scoonce123

                      This is a fantastic mod, well done on the hard work!
                      I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

                      1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
                      2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
                      3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
                      4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
                      binaryO_O Offline
                      binaryO_O Offline
                      binaryO_O
                      wrote last edited by
                      #141

                      Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
                      its probably something with the mod enabling all weapons (i assume)

                      HomerJay42 1 Reply Last reply
                      0
                      • binaryO_O binaryO_O

                        Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
                        its probably something with the mod enabling all weapons (i assume)

                        HomerJay42 Offline
                        HomerJay42 Offline
                        HomerJay42
                        wrote last edited by HomerJay42
                        #142

                        binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
                        idk when I'm gonna get around to that though

                        1 Reply Last reply
                        0
                        • petergamerHP Offline
                          petergamerHP Offline
                          petergamerHP
                          wrote last edited by
                          #143

                          when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

                          overhyped 1 Reply Last reply
                          0
                          • petergamerHP petergamerHP

                            when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

                            overhyped Offline
                            overhyped Offline
                            overhyped
                            wrote last edited by
                            #144

                            petergamerHP

                            https://forum.plutonium.pw/post/90948
                            Win+R → %localappdata%\Plutonium\storage\t5\scripts
                            create a folder named sp
                            create a text file named _zombiemode_perks, open with notepad and paste:

                            init()
                            {
                                    if ( GetDvar( #"zombiemode" ) == "1" )
                                    {
                                        level thread onPlayerConnect();
                                    }
                                        
                            }
                            
                            onPlayerConnect()
                            {
                            	for(;;)
                            	{
                            		level waittill ("connecting", player);
                            
                            		player thread onPlayerSpawned();
                            	}
                            }
                            
                            onPlayerSpawned()
                            {
                            	for(;;)
                            	{
                            		self waittill("spawned_player");
                            
                            		self.num_perks = -5;
                            
                            	}
                            }
                            

                            save as _zombiemode_perks.gsc (change .txt extension)

                            1 Reply Last reply
                            0
                            • petergamerHP Offline
                              petergamerHP Offline
                              petergamerHP
                              wrote last edited by
                              #145

                              i'm sorry but quick question about the mod, is there pack a punch in nacht der untoten because i can't find it

                              1 Reply Last reply
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