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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • binaryO_O binaryO_O

    Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
    its probably something with the mod enabling all weapons (i assume)

    HomerJay42 Offline
    HomerJay42 Offline
    HomerJay42
    wrote on last edited by HomerJay42
    #142

    binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
    idk when I'm gonna get around to that though

    Richiem32 1 Reply Last reply
    0
    • petergamerHP Offline
      petergamerHP Offline
      petergamerHP
      wrote on last edited by
      #143

      when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

      overhyped 1 Reply Last reply
      0
      • petergamerHP petergamerHP

        when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

        overhyped Offline
        overhyped Offline
        overhyped
        wrote on last edited by
        #144

        petergamerHP

        https://forum.plutonium.pw/post/90948
        Win+R → %localappdata%\Plutonium\storage\t5\scripts
        create a folder named sp
        create a text file named _zombiemode_perks, open with notepad and paste:

        init()
        {
                if ( GetDvar( #"zombiemode" ) == "1" )
                {
                    level thread onPlayerConnect();
                }
                    
        }
        
        onPlayerConnect()
        {
        	for(;;)
        	{
        		level waittill ("connecting", player);
        
        		player thread onPlayerSpawned();
        	}
        }
        
        onPlayerSpawned()
        {
        	for(;;)
        	{
        		self waittill("spawned_player");
        
        		self.num_perks = -5;
        
        	}
        }
        

        save as _zombiemode_perks.gsc (change .txt extension)

        1 Reply Last reply
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        • petergamerHP Offline
          petergamerHP Offline
          petergamerHP
          wrote on last edited by
          #145

          i'm sorry but quick question about the mod, is there pack a punch in nacht der untoten because i can't find it

          1 Reply Last reply
          0
          • TookieDWilliams Offline
            TookieDWilliams Offline
            TookieDWilliams
            wrote on last edited by
            #146

            would it be possible for you to do an optional version where the wunderwaffe is added to every map? or at least to kino/five where it was cut from?

            1 Reply Last reply
            0
            • Chacual_ Offline
              Chacual_ Offline
              Chacual_
              wrote last edited by
              #147

              how install this mod, i need help

              1 Reply Last reply
              0
              • rich_too_often Offline
                rich_too_often Offline
                rich_too_often
                wrote last edited by
                #148

                Hey HomerJay42 sick mod
                I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                Thanks bro

                HomerJay42 2 Replies Last reply
                0
                • rich_too_often rich_too_often

                  Hey HomerJay42 sick mod
                  I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                  Thanks bro

                  HomerJay42 Offline
                  HomerJay42 Offline
                  HomerJay42
                  wrote last edited by
                  #149

                  rich_too_often you can add me on discord at Homerjay42

                  rich_too_often 1 Reply Last reply
                  0
                  • rich_too_often rich_too_often

                    Hey HomerJay42 sick mod
                    I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                    Thanks bro

                    HomerJay42 Offline
                    HomerJay42 Offline
                    HomerJay42
                    wrote last edited by
                    #150

                    rich_too_often I also made a port of the mg42 that you can download from ugx mods
                    https://www.ugx-mods.com/forum/full-weapons/130/bo1-ports-for-mg42-357-ptrs-41-browning-and-waw-colt45/24623/

                    1 Reply Last reply
                    0
                    • HomerJay42 HomerJay42

                      rich_too_often you can add me on discord at Homerjay42

                      rich_too_often Offline
                      rich_too_often Offline
                      rich_too_often
                      wrote last edited by
                      #151

                      HomerJay42 yoo sent from seagullwithboots
                      I checked out the port for the WaW weapons, wanted to use it to reverse engineer but wasn't working
                      we'll see if I can figure it out

                      1 Reply Last reply
                      0
                      • HomerJay42 HomerJay42

                        binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
                        idk when I'm gonna get around to that though

                        Richiem32 Offline
                        Richiem32 Offline
                        Richiem32
                        wrote last edited by
                        #152

                        HomerJay42 looks like its this weapon
                        stg44_zm and stg44_upgraded_zm

                        1 Reply Last reply
                        0
                        • Richiem32 Offline
                          Richiem32 Offline
                          Richiem32
                          wrote last edited by
                          #153

                          It looks like the weapon Only does this on Kino. Because it loads on other maps Just fine.
                          Although it can sometimes appear on Kino just fine. so idk

                          1 Reply Last reply
                          0
                          • C0NFU510N Offline
                            C0NFU510N Offline
                            C0NFU510N
                            wrote last edited by
                            #154
                            This post is deleted!
                            1 Reply Last reply
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