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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • JaredTheJoint Offline
    JaredTheJoint Offline
    JaredTheJoint
    wrote on last edited by JaredTheJoint
    #130

    thats fine, i was assuming theres a script for it because i want to use my misty gloves and camos mod with the perk mod at the same time.

    HomerJay42 1 Reply Last reply
    0
    • JaredTheJoint JaredTheJoint

      thats fine, i was assuming theres a script for it because i want to use my misty gloves and camos mod with the perk mod at the same time.

      HomerJay42 Offline
      HomerJay42 Offline
      HomerJay42
      wrote on last edited by HomerJay42
      #131

      JaredTheJoint I see what you mean now, if you want just a script without loading a mod it can be done, but phd, deadshot and stamin-up won't have their models or shaders meaning they'll have to reuse the waw perk machines
      here's a script that already does that I'm pretty sure: https://forum.plutonium.pw/topic/23823/release-add-missing-phd-and-stamina-to-maps

      on the other hand you could get something like the bonecrushers animated camos mod that adds the misty hands and animated camos through patch files meaning you could still load a mod with the misty hands and animated camos

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      • JaredTheJoint Offline
        JaredTheJoint Offline
        JaredTheJoint
        wrote on last edited by JaredTheJoint
        #132

        HomerJay42 i have bonecrshers animated camos mod, how do i do that?

        HomerJay42 1 Reply Last reply
        0
        • JaredTheJoint Offline
          JaredTheJoint Offline
          JaredTheJoint
          wrote on last edited by
          #133

          HomerJay42 i used that script already aswell, its not really made well and has alot of bugs :,)

          1 Reply Last reply
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          • JaredTheJoint JaredTheJoint

            HomerJay42 i have bonecrshers animated camos mod, how do i do that?

            HomerJay42 Offline
            HomerJay42 Offline
            HomerJay42
            wrote on last edited by
            #134

            JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

            JaredTheJoint 2 Replies Last reply
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            • HomerJay42 HomerJay42

              JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

              JaredTheJoint Offline
              JaredTheJoint Offline
              JaredTheJoint
              wrote on last edited by
              #135

              HomerJay42 but when i dont load the mod, it doesnt work

              1 Reply Last reply
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              • HomerJay42 HomerJay42

                JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

                JaredTheJoint Offline
                JaredTheJoint Offline
                JaredTheJoint
                wrote on last edited by
                #136

                HomerJay42 i figured out what u meant, i didnt follow bonecrushers instructions im able to use the mod with camos at same time thanks alot!

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                • moxegameng Offline
                  moxegameng Offline
                  moxegameng
                  wrote last edited by
                  #137

                  ya should make an version of this without the additional perks,only adding the weapons

                  (or is there already it? idk havent checked it for quite some while)

                  1 Reply Last reply
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                  • ybjy04 Offline
                    ybjy04 Offline
                    ybjy04
                    wrote last edited by ybjy04
                    #138

                    Amazing mod, my only issue is for whatever reason there is no Papped version of the Kiparis, the machine just ate the weapon and spit out nothing. Didn't have this issue with any other weapon, this happened to me on the map Five is that's helpful in anyway.

                    1 Reply Last reply
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                    • Scoonce123 Offline
                      Scoonce123 Offline
                      Scoonce123
                      wrote last edited by
                      #139

                      This is a fantastic mod, well done on the hard work!
                      I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

                      1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
                      2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
                      3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
                      4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
                      binaryO_O 1 Reply Last reply
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                      • HomerJay42 HomerJay42

                        JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons

                        overhyped Offline
                        overhyped Offline
                        overhyped
                        wrote last edited by
                        #140

                        HomerJay42
                        That would be great. I would really like a version where only perk machines are added, without the weapon changes.
                        Would even appreciate if you could explain how to do this myself.

                        1 Reply Last reply
                        0
                        • Scoonce123 Scoonce123

                          This is a fantastic mod, well done on the hard work!
                          I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

                          1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
                          2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
                          3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
                          4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
                          binaryO_O Offline
                          binaryO_O Offline
                          binaryO_O
                          wrote last edited by
                          #141

                          Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
                          its probably something with the mod enabling all weapons (i assume)

                          HomerJay42 1 Reply Last reply
                          0
                          • binaryO_O binaryO_O

                            Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
                            its probably something with the mod enabling all weapons (i assume)

                            HomerJay42 Offline
                            HomerJay42 Offline
                            HomerJay42
                            wrote last edited by HomerJay42
                            #142

                            binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
                            idk when I'm gonna get around to that though

                            1 Reply Last reply
                            0
                            • petergamerHP Offline
                              petergamerHP Offline
                              petergamerHP
                              wrote last edited by
                              #143

                              when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

                              overhyped 1 Reply Last reply
                              0
                              • petergamerHP petergamerHP

                                when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

                                overhyped Offline
                                overhyped Offline
                                overhyped
                                wrote last edited by
                                #144

                                petergamerHP

                                https://forum.plutonium.pw/post/90948
                                Win+R → %localappdata%\Plutonium\storage\t5\scripts
                                create a folder named sp
                                create a text file named _zombiemode_perks, open with notepad and paste:

                                init()
                                {
                                        if ( GetDvar( #"zombiemode" ) == "1" )
                                        {
                                            level thread onPlayerConnect();
                                        }
                                            
                                }
                                
                                onPlayerConnect()
                                {
                                	for(;;)
                                	{
                                		level waittill ("connecting", player);
                                
                                		player thread onPlayerSpawned();
                                	}
                                }
                                
                                onPlayerSpawned()
                                {
                                	for(;;)
                                	{
                                		self waittill("spawned_player");
                                
                                		self.num_perks = -5;
                                
                                	}
                                }
                                

                                save as _zombiemode_perks.gsc (change .txt extension)

                                1 Reply Last reply
                                0
                                • petergamerHP Offline
                                  petergamerHP Offline
                                  petergamerHP
                                  wrote last edited by
                                  #145

                                  i'm sorry but quick question about the mod, is there pack a punch in nacht der untoten because i can't find it

                                  1 Reply Last reply
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