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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • HomerJay42 HomerJay42

    JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

    JaredTheJoint Offline
    JaredTheJoint Offline
    JaredTheJoint
    wrote on last edited by
    #135

    HomerJay42 but when i dont load the mod, it doesnt work

    1 Reply Last reply
    0
    • HomerJay42 HomerJay42

      JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

      JaredTheJoint Offline
      JaredTheJoint Offline
      JaredTheJoint
      wrote on last edited by
      #136

      HomerJay42 i figured out what u meant, i didnt follow bonecrushers instructions im able to use the mod with camos at same time thanks alot!

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      • moxegameng Offline
        moxegameng Offline
        moxegameng
        wrote on last edited by
        #137

        ya should make an version of this without the additional perks,only adding the weapons

        (or is there already it? idk havent checked it for quite some while)

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        • ybjy04 Offline
          ybjy04 Offline
          ybjy04
          wrote on last edited by ybjy04
          #138

          Amazing mod, my only issue is for whatever reason there is no Papped version of the Kiparis, the machine just ate the weapon and spit out nothing. Didn't have this issue with any other weapon, this happened to me on the map Five is that's helpful in anyway.

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          • Scoonce123 Offline
            Scoonce123 Offline
            Scoonce123
            wrote on last edited by
            #139

            This is a fantastic mod, well done on the hard work!
            I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

            1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
            2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
            3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
            4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
            binaryO_O 1 Reply Last reply
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            • HomerJay42 HomerJay42

              JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons

              overhyped Offline
              overhyped Offline
              overhyped
              wrote on last edited by
              #140

              HomerJay42
              That would be great. I would really like a version where only perk machines are added, without the weapon changes.
              Would even appreciate if you could explain how to do this myself.

              1 Reply Last reply
              0
              • Scoonce123 Scoonce123

                This is a fantastic mod, well done on the hard work!
                I have noticed a couple of very minor issues just FYI, but other than that a perfect way to play the old zombies maps!

                1. Mystery box animation starts fine, then disappears for about half a second before showing you the final weapon.
                2. Buying hand grenades off the wall while you have mule kick will replace the weapon you have equipped, meaning you'll have to go buy/PaP it again.
                3. When PaPing the Mac11 and shoot some bullets, one gun's ammo count has a 0 before the number, while the other doesn't. For example, 98 | 097. Not an issue at all but if you're OCD you notice it lol
                4. You can get a weapon called WEAPON_DEFAULTWEAPON (or something similar). 10 round mag that reloads 5 rounds at a time, no gun shows up, just the player's fingers contorted as if holding a launcher or something. If this is an inside joke/meme then sorry! You can PaP it too!
                binaryO_O Offline
                binaryO_O Offline
                binaryO_O
                wrote on last edited by
                #141

                Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
                its probably something with the mod enabling all weapons (i assume)

                HomerJay42 1 Reply Last reply
                0
                • binaryO_O binaryO_O

                  Scoonce123 WEAPON_DEFAULTWEAPON is like a debug weapon, it exists in most cods
                  its probably something with the mod enabling all weapons (i assume)

                  HomerJay42 Online
                  HomerJay42 Online
                  HomerJay42
                  wrote on last edited by HomerJay42
                  #142

                  binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
                  idk when I'm gonna get around to that though

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                  • petergamerHP Offline
                    petergamerHP Offline
                    petergamerHP
                    wrote on last edited by
                    #143

                    when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

                    overhyped 1 Reply Last reply
                    0
                    • petergamerHP petergamerHP

                      when i try to get a fifth perk, it still made the sound when you exceded the 4 perk limit. is there a way of a command that goes over the 4 perk limit?

                      overhyped Offline
                      overhyped Offline
                      overhyped
                      wrote on last edited by
                      #144

                      petergamerHP

                      https://forum.plutonium.pw/post/90948
                      Win+R → %localappdata%\Plutonium\storage\t5\scripts
                      create a folder named sp
                      create a text file named _zombiemode_perks, open with notepad and paste:

                      init()
                      {
                              if ( GetDvar( #"zombiemode" ) == "1" )
                              {
                                  level thread onPlayerConnect();
                              }
                                  
                      }
                      
                      onPlayerConnect()
                      {
                      	for(;;)
                      	{
                      		level waittill ("connecting", player);
                      
                      		player thread onPlayerSpawned();
                      	}
                      }
                      
                      onPlayerSpawned()
                      {
                      	for(;;)
                      	{
                      		self waittill("spawned_player");
                      
                      		self.num_perks = -5;
                      
                      	}
                      }
                      

                      save as _zombiemode_perks.gsc (change .txt extension)

                      1 Reply Last reply
                      0
                      • petergamerHP Offline
                        petergamerHP Offline
                        petergamerHP
                        wrote on last edited by
                        #145

                        i'm sorry but quick question about the mod, is there pack a punch in nacht der untoten because i can't find it

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                        0
                        • TookieDWilliams Offline
                          TookieDWilliams Offline
                          TookieDWilliams
                          wrote on last edited by
                          #146

                          would it be possible for you to do an optional version where the wunderwaffe is added to every map? or at least to kino/five where it was cut from?

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                          0
                          • Chacual_ Offline
                            Chacual_ Offline
                            Chacual_
                            wrote last edited by
                            #147

                            how install this mod, i need help

                            1 Reply Last reply
                            0
                            • rich_too_often Offline
                              rich_too_often Offline
                              rich_too_often
                              wrote last edited by
                              #148

                              Hey HomerJay42 sick mod
                              I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                              Thanks bro

                              HomerJay42 2 Replies Last reply
                              0
                              • rich_too_often rich_too_often

                                Hey HomerJay42 sick mod
                                I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                                Thanks bro

                                HomerJay42 Online
                                HomerJay42 Online
                                HomerJay42
                                wrote last edited by
                                #149

                                rich_too_often you can add me on discord at Homerjay42

                                rich_too_often 1 Reply Last reply
                                0
                                • rich_too_often rich_too_often

                                  Hey HomerJay42 sick mod
                                  I'm looking to get into modding bo1 a bit, and I'm trying to figure out how to port the MG42 and perk machines into my mod. I was wondering if you would be able to help me figure it out cuz I'm totally stumped and I'm not sure where to find resources for this.
                                  Thanks bro

                                  HomerJay42 Online
                                  HomerJay42 Online
                                  HomerJay42
                                  wrote last edited by
                                  #150

                                  rich_too_often I also made a port of the mg42 that you can download from ugx mods
                                  https://www.ugx-mods.com/forum/full-weapons/130/bo1-ports-for-mg42-357-ptrs-41-browning-and-waw-colt45/24623/

                                  1 Reply Last reply
                                  0
                                  • HomerJay42 HomerJay42

                                    rich_too_often you can add me on discord at Homerjay42

                                    rich_too_often Offline
                                    rich_too_often Offline
                                    rich_too_often
                                    wrote last edited by
                                    #151

                                    HomerJay42 yoo sent from seagullwithboots
                                    I checked out the port for the WaW weapons, wanted to use it to reverse engineer but wasn't working
                                    we'll see if I can figure it out

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