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  3. [Release] [Zombies] Configuration Mod for dedicated servers

[Release] [Zombies] Configuration Mod for dedicated servers

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  • JezuzLizardundefined JezuzLizard

    Source:
    https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/Configuration Mod
    Full description of each dvar is also included in the code itself.

    Full List of Features:

    Equipment Dvars
    :::
    Set the shields hitpoints
    :::

    Level Dvars
    :::
    Set the round number to any value between 1-255 WARNING: players do not get a similar bonus to starting points like gts startRound would give
    Disable the end game check so the game doesn't end if everyone dies
    Disable solo mode so players don't have 3 afterlifes on MoTD
    Change the time it takes before the game over screen ends
    Change the wait time between rounds
    Enable a counter that delays the game starting for time specified
    Disable spectator respawning
    :::

    Perk Dvars
    :::
    Set the amount of health granted by juggernog and perma jugg
    Set Phd's min and max damage as well as its damage radius
    Set double taps fire rate
    Set speed colas reload rate
    Set deadshots accuracy modifier
    :::

    Player Dvars
    :::
    Set all players starting points WARNING: overrides gts startRound starting points
    Set the player perk purchase limit
    Set the default laststand weapon for coop and solo
    Set the starting weapon for all players
    Set all players max health WARNING: buying jugg will override this value
    Set the amount of points players lose when a teammate bleeds out
    Set the amount of points a player loses when they go down
    Set the amount of points a player loses when they bleedout
    Set the players starting lives
    //these dvars values contribute to the drop increment
    Set the amount of points players gain depending on how many players are in the lobby for a kill
    Set the amount of points given for light and normal attacks
    Set the bonus granted for each kind of kill
    Enable players turning into the zombie when they bleedout WARNING: very buggy
    Set the revive trigger radius
    Set the player laststand bleedout time
    :::

    Powerup Dvars
    :::
    Disable powerup drops
    Set the max drops per round
    Set the drop increment value which determines guaranteed drops this value uses points earned by players for its calculations
    Set whether every zombie should drop a powerup
    //these dvars require the modded _zm_powerups.gsc to be installed
    Set the random drop chance
    Set the time powerups last in the field before starting to blink
    Set the duration of fire sale, double points, and insta kill
    Set the double points point scalar
    Set the points granted by a carpenter and nuke
    Set whether nukes should instantly kill zombies
    Set the min and max time a nuke takes to kill zombies
    Set whether max ammo affects downed players
    :::

    Team Dvars
    :::
    Set the points scalar for each team axis and allies
    :::

    Weapon Dvars
    :::
    Set emps perk off time
    Set emps perk off radius NOTE: if you set this to 1 emps will do nothing when thrown
    :::

    Zombie Dvars
    :::
    Set the max amount of zombies that can out at once NOTE: maximum value is 32
    Set the max amount of zombies and zombie corpses that the game will allow
    Set whether hellhounds will spawn midround on tranzit survival maps
    Set the zombies move speed value won't stop the game from increasing it
    Lock the zombies move speed to a value so it won't increase past that value
    Set a cap to the zombies move speed
    Directly set the zombies move animation, can set the move animation to super_sprint, and chase_bus
    Set the new runner interval for easy and normal
    Set the movespeed multiplier for easy and normal that affects how quickly zombies speed up thru the rounds
    Set the zombies in a round permanently
    Set the zombies health for every round permanently
    Set a health cap to the zombies
    Disable walkers
    Set the zombie spawn rate
    Set the spawn rate multiplier used every round to increase the spawn rate
    Lock the spawn rate
    Set two parameter of the zombies per round formula to increase or decrease the amount of zombies there are per round per player
    Change the flat health increase that happens up to round 10
    Change the multiplier zombie health uses every round
    Set the zombie starting health
    :::

    If you would like a feature added or have a bug to report feel free to post or message me on discord JezuzLizard#7864.

    _KimboSlice_undefined Offline
    _KimboSlice_undefined Offline
    _KimboSlice_
    wrote on last edited by
    #26

    JezuzLizard how can i install this mod? srry for noob question

    luigistyleundefined 1 Reply Last reply
    0
    • _KimboSlice_undefined _KimboSlice_

      JezuzLizard how can i install this mod? srry for noob question

      luigistyleundefined Offline
      luigistyleundefined Offline
      luigistyle
      Plutonium Staff
      wrote on last edited by
      #27

      @SlaaayZ
      https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts

      1 Reply Last reply
      1
      • MiguelitoS2undefined MiguelitoS2

        Hey Jesus,

        Don't suppose you know how to make the Gun Locker and Bank Work in Zombie maps?
        Talking about Buried / Die Rise

        Cheers!

        AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by
        #28

        MiguelitoS2 he said that this is "outside the scope of the configuration mod" but also"there are .gscs dedicated to the weapon locker and bank
        shouldn't be too hard to find them and modify them
        or figure out a way to set players banks/weapon lockers"

        im also looking for that

        1 Reply Last reply
        0
        • TTV_WIZEQCundefined Offline
          TTV_WIZEQCundefined Offline
          TTV_WIZEQC
          Contributor
          wrote on last edited by
          #29

          i got an error with your mod normally i done everything right Exception Code: 0xC0000005
          Exception Address: 0x00624570

          JezuzLizardundefined 1 Reply Last reply
          0
          • TTV_WIZEQCundefined TTV_WIZEQC

            i got an error with your mod normally i done everything right Exception Code: 0xC0000005
            Exception Address: 0x00624570

            JezuzLizardundefined Offline
            JezuzLizardundefined Offline
            JezuzLizard
            Plutonium Staff
            wrote on last edited by
            #30

            TTV_WIZEQC Did you modify the mod? I just tested on the current production build and the mod still loads fine.

            1 Reply Last reply
            2
            • TTV_WIZEQCundefined Offline
              TTV_WIZEQCundefined Offline
              TTV_WIZEQC
              Contributor
              wrote on last edited by
              #31

              nop i modified nothing... i just have download files and put it on my server and i got this error

              JezuzLizardundefined 1 Reply Last reply
              0
              • TTV_WIZEQCundefined TTV_WIZEQC

                nop i modified nothing... i just have download files and put it on my server and i got this error

                JezuzLizardundefined Offline
                JezuzLizardundefined Offline
                JezuzLizard
                Plutonium Staff
                wrote on last edited by
                #32

                TTV_WIZEQC What dvars are you setting?

                1 Reply Last reply
                0
                • TTV_WIZEQCundefined Offline
                  TTV_WIZEQCundefined Offline
                  TTV_WIZEQC
                  Contributor
                  wrote on last edited by
                  #33

                  i changed nothing in dvar thats why its weird

                  JezuzLizardundefined 1 Reply Last reply
                  0
                  • TTV_WIZEQCundefined TTV_WIZEQC

                    i changed nothing in dvar thats why its weird

                    JezuzLizardundefined Offline
                    JezuzLizardundefined Offline
                    JezuzLizard
                    Plutonium Staff
                    wrote on last edited by
                    #34

                    TTV_WIZEQC You are following this guide to install https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts correct?

                    1 Reply Last reply
                    0
                    • itslclaytonundefined Offline
                      itslclaytonundefined Offline
                      itslclayton
                      wrote on last edited by
                      #35

                      JezuzLizard I need help i cant find where to put the mod as i dont have maps/mp/gametypes_zm, or if i do i dont know where to find it.

                      1 Reply Last reply
                      0
                      • moferacgundefined Offline
                        moferacgundefined Offline
                        moferacg
                        wrote on last edited by
                        #36

                        How can i only use bleedout time for a mod .gcs

                        1 Reply Last reply
                        0
                        • Dragon115undefined Offline
                          Dragon115undefined Offline
                          Dragon115
                          wrote on last edited by
                          #37

                          Trying to set the zombies speed higher but the dvars relating to setting the zombie speed only work on round 1 so I tried to set their speed to the chase_bus speed for tranzit but when I change it it doesn't seem to do anything. im changing the dvar like this level.cmZombieMoveAnimation = getDvar( "chase_bus" ); . The speed multiplier for easy and normal work but the max zombie speed isn't very fast on tranzit.

                          1 Reply Last reply
                          0
                          • MisterX2003undefined Offline
                            MisterX2003undefined Offline
                            MisterX2003
                            wrote on last edited by
                            #38

                            Where is the maps folder...?
                            How does someone install this? I tried just putting the compiled gsc files in the scripts folder but my server just keeps on crashing...

                            1 Reply Last reply
                            0
                            • JezuzLizardundefined JezuzLizard

                              Source:
                              https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/Configuration Mod
                              Full description of each dvar is also included in the code itself.

                              Full List of Features:

                              Equipment Dvars
                              :::
                              Set the shields hitpoints
                              :::

                              Level Dvars
                              :::
                              Set the round number to any value between 1-255 WARNING: players do not get a similar bonus to starting points like gts startRound would give
                              Disable the end game check so the game doesn't end if everyone dies
                              Disable solo mode so players don't have 3 afterlifes on MoTD
                              Change the time it takes before the game over screen ends
                              Change the wait time between rounds
                              Enable a counter that delays the game starting for time specified
                              Disable spectator respawning
                              :::

                              Perk Dvars
                              :::
                              Set the amount of health granted by juggernog and perma jugg
                              Set Phd's min and max damage as well as its damage radius
                              Set double taps fire rate
                              Set speed colas reload rate
                              Set deadshots accuracy modifier
                              :::

                              Player Dvars
                              :::
                              Set all players starting points WARNING: overrides gts startRound starting points
                              Set the player perk purchase limit
                              Set the default laststand weapon for coop and solo
                              Set the starting weapon for all players
                              Set all players max health WARNING: buying jugg will override this value
                              Set the amount of points players lose when a teammate bleeds out
                              Set the amount of points a player loses when they go down
                              Set the amount of points a player loses when they bleedout
                              Set the players starting lives
                              //these dvars values contribute to the drop increment
                              Set the amount of points players gain depending on how many players are in the lobby for a kill
                              Set the amount of points given for light and normal attacks
                              Set the bonus granted for each kind of kill
                              Enable players turning into the zombie when they bleedout WARNING: very buggy
                              Set the revive trigger radius
                              Set the player laststand bleedout time
                              :::

                              Powerup Dvars
                              :::
                              Disable powerup drops
                              Set the max drops per round
                              Set the drop increment value which determines guaranteed drops this value uses points earned by players for its calculations
                              Set whether every zombie should drop a powerup
                              //these dvars require the modded _zm_powerups.gsc to be installed
                              Set the random drop chance
                              Set the time powerups last in the field before starting to blink
                              Set the duration of fire sale, double points, and insta kill
                              Set the double points point scalar
                              Set the points granted by a carpenter and nuke
                              Set whether nukes should instantly kill zombies
                              Set the min and max time a nuke takes to kill zombies
                              Set whether max ammo affects downed players
                              :::

                              Team Dvars
                              :::
                              Set the points scalar for each team axis and allies
                              :::

                              Weapon Dvars
                              :::
                              Set emps perk off time
                              Set emps perk off radius NOTE: if you set this to 1 emps will do nothing when thrown
                              :::

                              Zombie Dvars
                              :::
                              Set the max amount of zombies that can out at once NOTE: maximum value is 32
                              Set the max amount of zombies and zombie corpses that the game will allow
                              Set whether hellhounds will spawn midround on tranzit survival maps
                              Set the zombies move speed value won't stop the game from increasing it
                              Lock the zombies move speed to a value so it won't increase past that value
                              Set a cap to the zombies move speed
                              Directly set the zombies move animation, can set the move animation to super_sprint, and chase_bus
                              Set the new runner interval for easy and normal
                              Set the movespeed multiplier for easy and normal that affects how quickly zombies speed up thru the rounds
                              Set the zombies in a round permanently
                              Set the zombies health for every round permanently
                              Set a health cap to the zombies
                              Disable walkers
                              Set the zombie spawn rate
                              Set the spawn rate multiplier used every round to increase the spawn rate
                              Lock the spawn rate
                              Set two parameter of the zombies per round formula to increase or decrease the amount of zombies there are per round per player
                              Change the flat health increase that happens up to round 10
                              Change the multiplier zombie health uses every round
                              Set the zombie starting health
                              :::

                              If you would like a feature added or have a bug to report feel free to post or message me on discord JezuzLizard#7864.

                              Echostarsundefined Offline
                              Echostarsundefined Offline
                              Echostars
                              wrote on last edited by
                              #39

                              JezuzLizard Is it possible to update this to be a script gsc?

                              1 Reply Last reply
                              0
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