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  3. [Release] [Zombies] Configuration Mod for dedicated servers

[Release] [Zombies] Configuration Mod for dedicated servers

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  • _KimboSlice_undefined _KimboSlice_

    JezuzLizard how can i install this mod? srry for noob question

    luigistyleundefined Offline
    luigistyleundefined Offline
    luigistyle
    Plutonium Staff
    wrote on last edited by
    #27

    @SlaaayZ
    https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts

    1 Reply Last reply
    1
    • MiguelitoS2undefined MiguelitoS2

      Hey Jesus,

      Don't suppose you know how to make the Gun Locker and Bank Work in Zombie maps?
      Talking about Buried / Die Rise

      Cheers!

      AdrX003undefined Offline
      AdrX003undefined Offline
      AdrX003
      wrote on last edited by
      #28

      MiguelitoS2 he said that this is "outside the scope of the configuration mod" but also"there are .gscs dedicated to the weapon locker and bank
      shouldn't be too hard to find them and modify them
      or figure out a way to set players banks/weapon lockers"

      im also looking for that

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      0
      • TTV_WIZEQCundefined Offline
        TTV_WIZEQCundefined Offline
        TTV_WIZEQC
        Contributor
        wrote on last edited by
        #29

        i got an error with your mod normally i done everything right Exception Code: 0xC0000005
        Exception Address: 0x00624570

        JezuzLizardundefined 1 Reply Last reply
        0
        • TTV_WIZEQCundefined TTV_WIZEQC

          i got an error with your mod normally i done everything right Exception Code: 0xC0000005
          Exception Address: 0x00624570

          JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #30

          TTV_WIZEQC Did you modify the mod? I just tested on the current production build and the mod still loads fine.

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          2
          • TTV_WIZEQCundefined Offline
            TTV_WIZEQCundefined Offline
            TTV_WIZEQC
            Contributor
            wrote on last edited by
            #31

            nop i modified nothing... i just have download files and put it on my server and i got this error

            JezuzLizardundefined 1 Reply Last reply
            0
            • TTV_WIZEQCundefined TTV_WIZEQC

              nop i modified nothing... i just have download files and put it on my server and i got this error

              JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #32

              TTV_WIZEQC What dvars are you setting?

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              • TTV_WIZEQCundefined Offline
                TTV_WIZEQCundefined Offline
                TTV_WIZEQC
                Contributor
                wrote on last edited by
                #33

                i changed nothing in dvar thats why its weird

                JezuzLizardundefined 1 Reply Last reply
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                • TTV_WIZEQCundefined TTV_WIZEQC

                  i changed nothing in dvar thats why its weird

                  JezuzLizardundefined Offline
                  JezuzLizardundefined Offline
                  JezuzLizard
                  Plutonium Staff
                  wrote on last edited by
                  #34

                  TTV_WIZEQC You are following this guide to install https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts correct?

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                  • itslclaytonundefined Offline
                    itslclaytonundefined Offline
                    itslclayton
                    wrote on last edited by
                    #35

                    JezuzLizard I need help i cant find where to put the mod as i dont have maps/mp/gametypes_zm, or if i do i dont know where to find it.

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                    • moferacgundefined Offline
                      moferacgundefined Offline
                      moferacg
                      wrote on last edited by
                      #36

                      How can i only use bleedout time for a mod .gcs

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                      0
                      • Dragon115undefined Offline
                        Dragon115undefined Offline
                        Dragon115
                        wrote on last edited by
                        #37

                        Trying to set the zombies speed higher but the dvars relating to setting the zombie speed only work on round 1 so I tried to set their speed to the chase_bus speed for tranzit but when I change it it doesn't seem to do anything. im changing the dvar like this level.cmZombieMoveAnimation = getDvar( "chase_bus" ); . The speed multiplier for easy and normal work but the max zombie speed isn't very fast on tranzit.

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                        • MisterX2003undefined Offline
                          MisterX2003undefined Offline
                          MisterX2003
                          wrote on last edited by
                          #38

                          Where is the maps folder...?
                          How does someone install this? I tried just putting the compiled gsc files in the scripts folder but my server just keeps on crashing...

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                          0
                          • JezuzLizardundefined JezuzLizard

                            Source:
                            https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/Configuration Mod
                            Full description of each dvar is also included in the code itself.

                            Full List of Features:

                            Equipment Dvars
                            :::
                            Set the shields hitpoints
                            :::

                            Level Dvars
                            :::
                            Set the round number to any value between 1-255 WARNING: players do not get a similar bonus to starting points like gts startRound would give
                            Disable the end game check so the game doesn't end if everyone dies
                            Disable solo mode so players don't have 3 afterlifes on MoTD
                            Change the time it takes before the game over screen ends
                            Change the wait time between rounds
                            Enable a counter that delays the game starting for time specified
                            Disable spectator respawning
                            :::

                            Perk Dvars
                            :::
                            Set the amount of health granted by juggernog and perma jugg
                            Set Phd's min and max damage as well as its damage radius
                            Set double taps fire rate
                            Set speed colas reload rate
                            Set deadshots accuracy modifier
                            :::

                            Player Dvars
                            :::
                            Set all players starting points WARNING: overrides gts startRound starting points
                            Set the player perk purchase limit
                            Set the default laststand weapon for coop and solo
                            Set the starting weapon for all players
                            Set all players max health WARNING: buying jugg will override this value
                            Set the amount of points players lose when a teammate bleeds out
                            Set the amount of points a player loses when they go down
                            Set the amount of points a player loses when they bleedout
                            Set the players starting lives
                            //these dvars values contribute to the drop increment
                            Set the amount of points players gain depending on how many players are in the lobby for a kill
                            Set the amount of points given for light and normal attacks
                            Set the bonus granted for each kind of kill
                            Enable players turning into the zombie when they bleedout WARNING: very buggy
                            Set the revive trigger radius
                            Set the player laststand bleedout time
                            :::

                            Powerup Dvars
                            :::
                            Disable powerup drops
                            Set the max drops per round
                            Set the drop increment value which determines guaranteed drops this value uses points earned by players for its calculations
                            Set whether every zombie should drop a powerup
                            //these dvars require the modded _zm_powerups.gsc to be installed
                            Set the random drop chance
                            Set the time powerups last in the field before starting to blink
                            Set the duration of fire sale, double points, and insta kill
                            Set the double points point scalar
                            Set the points granted by a carpenter and nuke
                            Set whether nukes should instantly kill zombies
                            Set the min and max time a nuke takes to kill zombies
                            Set whether max ammo affects downed players
                            :::

                            Team Dvars
                            :::
                            Set the points scalar for each team axis and allies
                            :::

                            Weapon Dvars
                            :::
                            Set emps perk off time
                            Set emps perk off radius NOTE: if you set this to 1 emps will do nothing when thrown
                            :::

                            Zombie Dvars
                            :::
                            Set the max amount of zombies that can out at once NOTE: maximum value is 32
                            Set the max amount of zombies and zombie corpses that the game will allow
                            Set whether hellhounds will spawn midround on tranzit survival maps
                            Set the zombies move speed value won't stop the game from increasing it
                            Lock the zombies move speed to a value so it won't increase past that value
                            Set a cap to the zombies move speed
                            Directly set the zombies move animation, can set the move animation to super_sprint, and chase_bus
                            Set the new runner interval for easy and normal
                            Set the movespeed multiplier for easy and normal that affects how quickly zombies speed up thru the rounds
                            Set the zombies in a round permanently
                            Set the zombies health for every round permanently
                            Set a health cap to the zombies
                            Disable walkers
                            Set the zombie spawn rate
                            Set the spawn rate multiplier used every round to increase the spawn rate
                            Lock the spawn rate
                            Set two parameter of the zombies per round formula to increase or decrease the amount of zombies there are per round per player
                            Change the flat health increase that happens up to round 10
                            Change the multiplier zombie health uses every round
                            Set the zombie starting health
                            :::

                            If you would like a feature added or have a bug to report feel free to post or message me on discord JezuzLizard#7864.

                            Echostarsundefined Offline
                            Echostarsundefined Offline
                            Echostars
                            wrote on last edited by
                            #39

                            JezuzLizard Is it possible to update this to be a script gsc?

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