Server owner abusing keys
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https://plutonium.pw/docs/server/platform/how-many-servers-can-i-host/
not to be rude but it seems very clear, and its not our fault if they fail to read the documentation but as stated we are in talks over server keys for t6zm and t4zm
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FragsAreUs Once the decision is made, an announcement on discord would be great to reach those who don't have as much time to dedicate to the servers. A suggestion would be to put a warning about the keys limit in each server setup documentation and also on the page where the keys are created. By doing this I don't think there's any room for someone to argue that they didn't see the rule.
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its the same as the anti cheat policy we can link it people wont read it then do a surprise peakachu face when they face actions
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LeonFull But you already have to actively bypass the limit by creating a new account to generate more keys. I don't understand how it isn't obvious that this means you aren't supposed to create more servers.
Theres no way you accidentally do this. This isn't about people not knowing about the rule, but rather about people not using their brain.
For all I care this rule could be completetly removed, but don't try to make this a mistake of pluto staff lmao -
mxve My intention is not to look for a culprit, I'm just raising another point of view. Even because the servers mentioned here are old and very well known by the community.
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I feel like there needs to be a system that can check for this type of thing.
You could have a bot sort by game, server name, gamemode and account associated with those servers. Implementing this could automatically find the alt account vs doing the manual work involved here.
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LeonFull Uh ok, and these old server owners can't follow the rules? Or just because they're known, they don't have to follow the rules?
I have to cut off a lot of maps because of the limit, but you still have those 16 servers online?
Do you think that's fair?
Why didn't you already fix this yesterday? -
@Skwll Because as FragsAreUs said the plutonium staff is already discussing increasing the key limit for t6zm and t4zm modes, so I thought this decision would be taken in a few days. But if this decision is delayed and someone from the staff recommends me to disable the servers that have exceeded the limit, I will disable it now without any problem.
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@user042 Thanks for the idea
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LMAO. This is honestly so funny. She thought of this idea weeks ago but didn't say anything because she thought that Plutonium staff wouldn't create a fix for it since this mod seems to be very underdeveloped. Since she seems to come up with good ideas, PLEASE create a fix for players that disconnect using the same IP address. This creates an issue where if multiple players have the same IP address then it will disconnect them all from the lobby. If it means anything to you, it is her idea.
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We're looking into this and discussing the key system