[Release] [ZM] BO2 Remix Mod
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is there any servers runing it right now? if so can you give me the name of the server thanks : )
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Call of Duty: Black Ops II Zombies - Remix
This mod changes many aspects of the game in hopes of improving pacing and enjoyability.
Created by: 5and5
Download
Leaderboards
How to Install
YouTube Video
Automatic Installer
- Download and install BO2 Plutonium Plutonium Download
- Download the latest version of Remix Installer
- Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into
%localappdata%\Plutonium\storage\t6
- Launch the game and enjoy!
Manual Installation
- Download and install BO2 Plutonium Plutonium Download
- Download the latest version of Remix
- Open "BO2-Remix.zip" and copy everything into
%localappdata%\Plutonium\storage\t6
- Launch the game and enjoy!
Custom Survival Maps Installation
- Go here for more information
- Download Remix Custom Survival Maps
- Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into
%localappdata%\Plutonium\storage\t6
- Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.
Change Notes
General
- Zombies start running at round 1
- Walkers removed
- Coop pause
- Three weapon slots by default
- Zombies health scales more linearly
- Insta kill rounds start on round 115 on normal maps then happen every odd round after
- Insta kill rounds start on round 75 on survival maps then happen every odd round after
- 12 hour reset
Visual
- Tweaked graphics
- Tweaked vision set
- Rotating skybox
- Fog disabled
- Night mode option with
night_mode 1
- Change zombies eye color with
eye_color 1
Patches
- Bank automatically full
- Perma Perks given
- Fridge has AN94 or War Machine depending on the map
- Set box starting locations
- First box
- Round 255 round cap removed
- In game fast ray
rapid_fire 1
- Characters can be selected with
character
HUD
- Timer
- Round timer
- Health bar
- SPH - appears after round 50
- Zombies remaining counter
- Current zone
- Trap timer
- All hud can be turned on with
hud_all 1
- Hud text color can be changed with
hud_color 1 1 1
"1" can be any value from 0 to 1 - Health bar hud color can be changed with
hud_color_health 1 1 1
"1" can be any value from 0 to 1
Player
- Starting points set to 555
- Max points set to 500005
- Reduced fall damage
Power Ups
- Drop rate increased from 3% to 4%
- Fire sales removed
- Max ammos refill clip as well
- Carpenters repair shields
- Insta kill timer stacks
- Double points timer stacks
- Nukes kill zombies faster
- Perk bottles give extra perk slot
- Effect added to the first drop of a new powerup cycle
Perks
- Players can sprint while drinking perks
- Perk bottles also increase players perk limit by 1
- Mulekick increases ads, weapon switching, grenade tossing and perk drinking
- Deadshot increases head shot damage by x2
- Who's who wont activate when player has quick revive
- Electric cherry wont activate when a player goes down
- Proning in front of perks gives you 100 points
Mystery Box
- Weapons can be shared by knifing the box
- Box moves instantly now
- Box perma perk guarantees a good weapon first hit
- First box setup guaranteed
- Mark 2 probability increased from 33% to 50%
Buildables
- All parts are given at the start of the game
- Increased buildable buy distance
- Buildables can be built without looking at them
Weapons
- Explosive damage scaling increased
- Increased wall weapon buy distance
- Buying wall weapon ammo fills clip
Equipment
- Claymores do 1/2 of zombies max health
- Max claymores changed from 12 per player to 10 total on the map at a time
Maps
Survival
- Dogs are enabled by default except on Nuketown
- Dogs rounds always happen every 4 rounds
Bus Depot
- Pack-A-Punch added
- Claymores added
Farm
- Pack-A-Punch added
- Claymores added
Town
- Speed cola moved to tombstone location
- Tombstone removed
- Olympia wall buy replaced with an mp5
- Claymores added
Nuke Town
- Pack-a-punch and jug will always land in the backyard that the box starts at
- Set box starting location with
nuked_box yellow
ornuked_box green
- Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
- Disabled zombies spawning in the middle while players are in either backyards
- Limited M27
Tranzit
General
- Denizens disabled
- All light post portals are always active
- Pap door is always open
- Removed iron boards
Zones
- Farm barn zone acts the same as it does on Farm
- Outside of Farm zone acts the same even if you open the door
Buildables
- Bus parts are prebuilt except cattle catcher
- Dinner hatch is prebuilt
- Turret does not need a turbine
- Electric trap does not need a turbine
Weapons
- Jetgun recharges faster
- Jetgun recharges while away
- Jetgun returns to bench when over heated
No Power
- Enable no power game with
no_power 1
- This disables turbine workbench and jetgun
Die Rise
General
- Leaper rounds always happen every 4 rounds
- Perma phd flopper added
Zones
- Limited where players can camp while in the shaft
- Zombies no longer jump across to trample steam zone
- Disabled ground spawner in square room
Elevators
- Elevator wait time changed from 5-20 to 7-12 seconds
- Standing on elevators make them move quicker
- Key is given on spawn
- Key is given 20 seconds after used
- Key can lock elevators in a pre set position
Weapons
- Semtex wallbuy added by b23r
- Sliquifier kills till round 255
- Sliquifier continues to chain while put away
- Sliquifier no longer drops extra goo
<!-- - Sliquifier goo removed -->
Mob of the Dead
General
- Blundergat spawns in wardens office without collecting 5 skulls
- Set key to always spawn next to the cafeteria
Buildables
- All plane parts are given on spawn in solo only
- Plane automatically refills
- Zombie shield bench added inside wardens office
- Zombie shield inside wardens has a 5 minute cooldown
Traps
- Fan trap no longer kills players instantly
- Sniper trap does infinite damage
- Acid trap player damage cool down increased from 1 to 1.5 seconds
Zones
- Opening double tap door does not cause zombies to spawn upstairs
Weapons
- Blundergat damage no longer falls off
- Blundergat is no longer limited in the box
- Blundergat ammo reduced by 1/3
- Acidgat ammo reduced by 1/3
- Tomahawk is upgraded when picked up
- Tomahawk reduced cooldown from 5 to 4 seconds
Buried
General
- Initial spawns changed to be closer to the slide
- Vultureaid will always be the last perk given by the witches
- Removed barricade in front of jug
- Nerfed jug spawn zone
Buildables
- Spawned turbine workbench by candy shop
- Subwoofer gives powerups
- Subwoofer has increased range
- Turbine starts dying at 17% instead of 50% power
Weapons
- Pack-a-punch camo replaced with Mob of the Dead animated camo
anim_pap_camo_buried 0
to disable
Leroy
- Leroy runs 25% longer when meleed with a Bowie Knife
- Leroy runs 50% longer when meleed with Galvaknuckles
Origins
General
- Tank has instant cool down
- Pack-a-punch is always on
- First robot always comes over tank station
- Reduced soul boxes zombie requirement from 30 to 15
- Replace the 115 packed weapon reward with a Raygun Mark 2
Buildables
- All records and buildable parts are given on spawn
- Gramophone is no longer needed
Teleporters
- Teleporters activate as soon as doors leading to them are opened
- Teleporters in the crazy place can be used without first being used from the other side
Special Rounds
- Panzers will come every 4 rounds on solo and coop
- Generator zombies can come every 4 rounds
- Generator zombies will come the same round as you turn on 4 or more generators
Weapons
- Staffs can be upgraded without doing the easter egg steps
- Upgraded lighting does infinite damage
- Pack-a-punch camo can be replaced with Mob of the Dead animated camo
anim_pap_camo_origins 1
Crazy Place
- Moving walls at disabled
- All gems are spawned
Shovel and Helmet
- Shovels are given on spawn
- Golden shovels are awarded after 5 digs
- Golden helmet chance increased from 5% to 20%
Dig spots
- Removed firesale, zombie blood and bonus points as possible powerups that can be dug
- Dug powerups spawn in a cycle (4 main powerups)
- Hidden perk bottle dig spots are visible without zombie blood
- Hidden perk bottle dig spots respawn every round
- Hidden perk bottles give all 9 perk slots
Source Code
- BO2-Remix - https://github.com/5and5/BO2-Remix
- BO1-Remix - https://github.com/5and5/BO1-Remix
Credits
- JezuzLizard
- JBleezy
- ZECxR3ap3r
- Bandit
- TTS
- Naomi
- Chase
- DoktorSAS
- HuthTV
5and5 did you just fix like 90% of what is annoying in bo2?? simply unbelievable... thank you for this mod. You are amazing!!!
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now this is one fucking mod
great fucking job
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Call of Duty: Black Ops II Zombies - Remix
This mod changes many aspects of the game in hopes of improving pacing and enjoyability.
Created by: 5and5
Download
Leaderboards
How to Install
YouTube Video
Automatic Installer
- Download and install BO2 Plutonium Plutonium Download
- Download the latest version of Remix Installer
- Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into
%localappdata%\Plutonium\storage\t6
- Launch the game and enjoy!
Manual Installation
- Download and install BO2 Plutonium Plutonium Download
- Download the latest version of Remix
- Open "BO2-Remix.zip" and copy everything into
%localappdata%\Plutonium\storage\t6
- Launch the game and enjoy!
Custom Survival Maps Installation
- Go here for more information
- Download Remix Custom Survival Maps
- Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into
%localappdata%\Plutonium\storage\t6
- Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.
Change Notes
General
- Zombies start running at round 1
- Walkers removed
- Coop pause
- Three weapon slots by default
- Zombies health scales more linearly
- Insta kill rounds start on round 115 on normal maps then happen every odd round after
- Insta kill rounds start on round 75 on survival maps then happen every odd round after
- 12 hour reset
Visual
- Tweaked graphics
- Tweaked vision set
- Rotating skybox
- Fog disabled
- Night mode option with
night_mode 1
- Change zombies eye color with
eye_color 1
Patches
- Bank automatically full
- Perma Perks given
- Fridge has AN94 or War Machine depending on the map
- Set box starting locations
- First box
- Round 255 round cap removed
- In game fast ray
rapid_fire 1
- Characters can be selected with
character
HUD
- Timer
- Round timer
- Health bar
- SPH - appears after round 50
- Zombies remaining counter
- Current zone
- Trap timer
- All hud can be turned on with
hud_all 1
- Hud text color can be changed with
hud_color 1 1 1
"1" can be any value from 0 to 1 - Health bar hud color can be changed with
hud_color_health 1 1 1
"1" can be any value from 0 to 1
Player
- Starting points set to 555
- Max points set to 500005
- Reduced fall damage
Power Ups
- Drop rate increased from 3% to 4%
- Fire sales removed
- Max ammos refill clip as well
- Carpenters repair shields
- Insta kill timer stacks
- Double points timer stacks
- Nukes kill zombies faster
- Perk bottles give extra perk slot
- Effect added to the first drop of a new powerup cycle
Perks
- Players can sprint while drinking perks
- Perk bottles also increase players perk limit by 1
- Mulekick increases ads, weapon switching, grenade tossing and perk drinking
- Deadshot increases head shot damage by x2
- Who's who wont activate when player has quick revive
- Electric cherry wont activate when a player goes down
- Proning in front of perks gives you 100 points
Mystery Box
- Weapons can be shared by knifing the box
- Box moves instantly now
- Box perma perk guarantees a good weapon first hit
- First box setup guaranteed
- Mark 2 probability increased from 33% to 50%
Buildables
- All parts are given at the start of the game
- Increased buildable buy distance
- Buildables can be built without looking at them
Weapons
- Explosive damage scaling increased
- Increased wall weapon buy distance
- Buying wall weapon ammo fills clip
Equipment
- Claymores do 1/2 of zombies max health
- Max claymores changed from 12 per player to 10 total on the map at a time
Maps
Survival
- Dogs are enabled by default except on Nuketown
- Dogs rounds always happen every 4 rounds
Bus Depot
- Pack-A-Punch added
- Claymores added
Farm
- Pack-A-Punch added
- Claymores added
Town
- Speed cola moved to tombstone location
- Tombstone removed
- Olympia wall buy replaced with an mp5
- Claymores added
Nuke Town
- Pack-a-punch and jug will always land in the backyard that the box starts at
- Set box starting location with
nuked_box yellow
ornuked_box green
- Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
- Disabled zombies spawning in the middle while players are in either backyards
- Limited M27
Tranzit
General
- Denizens disabled
- All light post portals are always active
- Pap door is always open
- Removed iron boards
Zones
- Farm barn zone acts the same as it does on Farm
- Outside of Farm zone acts the same even if you open the door
Buildables
- Bus parts are prebuilt except cattle catcher
- Dinner hatch is prebuilt
- Turret does not need a turbine
- Electric trap does not need a turbine
Weapons
- Jetgun recharges faster
- Jetgun recharges while away
- Jetgun returns to bench when over heated
No Power
- Enable no power game with
no_power 1
- This disables turbine workbench and jetgun
Die Rise
General
- Leaper rounds always happen every 4 rounds
- Perma phd flopper added
Zones
- Limited where players can camp while in the shaft
- Zombies no longer jump across to trample steam zone
- Disabled ground spawner in square room
Elevators
- Elevator wait time changed from 5-20 to 7-12 seconds
- Standing on elevators make them move quicker
- Key is given on spawn
- Key is given 20 seconds after used
- Key can lock elevators in a pre set position
Weapons
- Semtex wallbuy added by b23r
- Sliquifier kills till round 255
- Sliquifier continues to chain while put away
- Sliquifier no longer drops extra goo
<!-- - Sliquifier goo removed -->
Mob of the Dead
General
- Blundergat spawns in wardens office without collecting 5 skulls
- Set key to always spawn next to the cafeteria
Buildables
- All plane parts are given on spawn in solo only
- Plane automatically refills
- Zombie shield bench added inside wardens office
- Zombie shield inside wardens has a 5 minute cooldown
Traps
- Fan trap no longer kills players instantly
- Sniper trap does infinite damage
- Acid trap player damage cool down increased from 1 to 1.5 seconds
Zones
- Opening double tap door does not cause zombies to spawn upstairs
Weapons
- Blundergat damage no longer falls off
- Blundergat is no longer limited in the box
- Blundergat ammo reduced by 1/3
- Acidgat ammo reduced by 1/3
- Tomahawk is upgraded when picked up
- Tomahawk reduced cooldown from 5 to 4 seconds
Buried
General
- Initial spawns changed to be closer to the slide
- Vultureaid will always be the last perk given by the witches
- Removed barricade in front of jug
- Nerfed jug spawn zone
Buildables
- Spawned turbine workbench by candy shop
- Subwoofer gives powerups
- Subwoofer has increased range
- Turbine starts dying at 17% instead of 50% power
Weapons
- Pack-a-punch camo replaced with Mob of the Dead animated camo
anim_pap_camo_buried 0
to disable
Leroy
- Leroy runs 25% longer when meleed with a Bowie Knife
- Leroy runs 50% longer when meleed with Galvaknuckles
Origins
General
- Tank has instant cool down
- Pack-a-punch is always on
- First robot always comes over tank station
- Reduced soul boxes zombie requirement from 30 to 15
- Replace the 115 packed weapon reward with a Raygun Mark 2
Buildables
- All records and buildable parts are given on spawn
- Gramophone is no longer needed
Teleporters
- Teleporters activate as soon as doors leading to them are opened
- Teleporters in the crazy place can be used without first being used from the other side
Special Rounds
- Panzers will come every 4 rounds on solo and coop
- Generator zombies can come every 4 rounds
- Generator zombies will come the same round as you turn on 4 or more generators
Weapons
- Staffs can be upgraded without doing the easter egg steps
- Upgraded lighting does infinite damage
- Pack-a-punch camo can be replaced with Mob of the Dead animated camo
anim_pap_camo_origins 1
Crazy Place
- Moving walls at disabled
- All gems are spawned
Shovel and Helmet
- Shovels are given on spawn
- Golden shovels are awarded after 5 digs
- Golden helmet chance increased from 5% to 20%
Dig spots
- Removed firesale, zombie blood and bonus points as possible powerups that can be dug
- Dug powerups spawn in a cycle (4 main powerups)
- Hidden perk bottle dig spots are visible without zombie blood
- Hidden perk bottle dig spots respawn every round
- Hidden perk bottles give all 9 perk slots
Source Code
- BO2-Remix - https://github.com/5and5/BO2-Remix
- BO1-Remix - https://github.com/5and5/BO1-Remix
Credits
- JezuzLizard
- JBleezy
- ZECxR3ap3r
- Bandit
- TTS
- Naomi
- Chase
- DoktorSAS
- HuthTV
5and5 great release !
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im having a bug with buried idk how to fix it but when i spawn in the game on buried it spawn me in a room and i can't buy or pick up anything and when i jump it jumps high idk why please help
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im having a bug with buried idk how to fix it but when i spawn in the game on buried it spawn me in a room and i can't buy or pick up anything and when i jump it jumps high idk why please help
unknowghost press console key then type map_restart. worked for me
-
Call of Duty: Black Ops II Zombies - Remix
This mod changes many aspects of the game in hopes of improving pacing and enjoyability.
Created by: 5and5
Download
Leaderboards
How to Install
YouTube Video
Automatic Installer
- Download and install BO2 Plutonium Plutonium Download
- Download the latest version of Remix Installer
- Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into
%localappdata%\Plutonium\storage\t6
- Launch the game and enjoy!
Manual Installation
- Download and install BO2 Plutonium Plutonium Download
- Download the latest version of Remix
- Open "BO2-Remix.zip" and copy everything into
%localappdata%\Plutonium\storage\t6
- Launch the game and enjoy!
Custom Survival Maps Installation
- Go here for more information
- Download Remix Custom Survival Maps
- Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into
%localappdata%\Plutonium\storage\t6
- Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.
Change Notes
General
- Zombies start running at round 1
- Walkers removed
- Coop pause
- Three weapon slots by default
- Zombies health scales more linearly
- Insta kill rounds start on round 115 on normal maps then happen every odd round after
- Insta kill rounds start on round 75 on survival maps then happen every odd round after
- 12 hour reset
Visual
- Tweaked graphics
- Tweaked vision set
- Rotating skybox
- Fog disabled
- Night mode option with
night_mode 1
- Change zombies eye color with
eye_color 1
Patches
- Bank automatically full
- Perma Perks given
- Fridge has AN94 or War Machine depending on the map
- Set box starting locations
- First box
- Round 255 round cap removed
- In game fast ray
rapid_fire 1
- Characters can be selected with
character
HUD
- Timer
- Round timer
- Health bar
- SPH - appears after round 50
- Zombies remaining counter
- Current zone
- Trap timer
- All hud can be turned on with
hud_all 1
- Hud text color can be changed with
hud_color 1 1 1
"1" can be any value from 0 to 1 - Health bar hud color can be changed with
hud_color_health 1 1 1
"1" can be any value from 0 to 1
Player
- Starting points set to 555
- Max points set to 500005
- Reduced fall damage
Power Ups
- Drop rate increased from 3% to 4%
- Fire sales removed
- Max ammos refill clip as well
- Carpenters repair shields
- Insta kill timer stacks
- Double points timer stacks
- Nukes kill zombies faster
- Perk bottles give extra perk slot
- Effect added to the first drop of a new powerup cycle
Perks
- Players can sprint while drinking perks
- Perk bottles also increase players perk limit by 1
- Mulekick increases ads, weapon switching, grenade tossing and perk drinking
- Deadshot increases head shot damage by x2
- Who's who wont activate when player has quick revive
- Electric cherry wont activate when a player goes down
- Proning in front of perks gives you 100 points
Mystery Box
- Weapons can be shared by knifing the box
- Box moves instantly now
- Box perma perk guarantees a good weapon first hit
- First box setup guaranteed
- Mark 2 probability increased from 33% to 50%
Buildables
- All parts are given at the start of the game
- Increased buildable buy distance
- Buildables can be built without looking at them
Weapons
- Explosive damage scaling increased
- Increased wall weapon buy distance
- Buying wall weapon ammo fills clip
Equipment
- Claymores do 1/2 of zombies max health
- Max claymores changed from 12 per player to 10 total on the map at a time
Maps
Survival
- Dogs are enabled by default except on Nuketown
- Dogs rounds always happen every 4 rounds
Bus Depot
- Pack-A-Punch added
- Claymores added
Farm
- Pack-A-Punch added
- Claymores added
Town
- Speed cola moved to tombstone location
- Tombstone removed
- Olympia wall buy replaced with an mp5
- Claymores added
Nuke Town
- Pack-a-punch and jug will always land in the backyard that the box starts at
- Set box starting location with
nuked_box yellow
ornuked_box green
- Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
- Disabled zombies spawning in the middle while players are in either backyards
- Limited M27
Tranzit
General
- Denizens disabled
- All light post portals are always active
- Pap door is always open
- Removed iron boards
Zones
- Farm barn zone acts the same as it does on Farm
- Outside of Farm zone acts the same even if you open the door
Buildables
- Bus parts are prebuilt except cattle catcher
- Dinner hatch is prebuilt
- Turret does not need a turbine
- Electric trap does not need a turbine
Weapons
- Jetgun recharges faster
- Jetgun recharges while away
- Jetgun returns to bench when over heated
No Power
- Enable no power game with
no_power 1
- This disables turbine workbench and jetgun
Die Rise
General
- Leaper rounds always happen every 4 rounds
- Perma phd flopper added
Zones
- Limited where players can camp while in the shaft
- Zombies no longer jump across to trample steam zone
- Disabled ground spawner in square room
Elevators
- Elevator wait time changed from 5-20 to 7-12 seconds
- Standing on elevators make them move quicker
- Key is given on spawn
- Key is given 20 seconds after used
- Key can lock elevators in a pre set position
Weapons
- Semtex wallbuy added by b23r
- Sliquifier kills till round 255
- Sliquifier continues to chain while put away
- Sliquifier no longer drops extra goo
<!-- - Sliquifier goo removed -->
Mob of the Dead
General
- Blundergat spawns in wardens office without collecting 5 skulls
- Set key to always spawn next to the cafeteria
Buildables
- All plane parts are given on spawn in solo only
- Plane automatically refills
- Zombie shield bench added inside wardens office
- Zombie shield inside wardens has a 5 minute cooldown
Traps
- Fan trap no longer kills players instantly
- Sniper trap does infinite damage
- Acid trap player damage cool down increased from 1 to 1.5 seconds
Zones
- Opening double tap door does not cause zombies to spawn upstairs
Weapons
- Blundergat damage no longer falls off
- Blundergat is no longer limited in the box
- Blundergat ammo reduced by 1/3
- Acidgat ammo reduced by 1/3
- Tomahawk is upgraded when picked up
- Tomahawk reduced cooldown from 5 to 4 seconds
Buried
General
- Initial spawns changed to be closer to the slide
- Vultureaid will always be the last perk given by the witches
- Removed barricade in front of jug
- Nerfed jug spawn zone
Buildables
- Spawned turbine workbench by candy shop
- Subwoofer gives powerups
- Subwoofer has increased range
- Turbine starts dying at 17% instead of 50% power
Weapons
- Pack-a-punch camo replaced with Mob of the Dead animated camo
anim_pap_camo_buried 0
to disable
Leroy
- Leroy runs 25% longer when meleed with a Bowie Knife
- Leroy runs 50% longer when meleed with Galvaknuckles
Origins
General
- Tank has instant cool down
- Pack-a-punch is always on
- First robot always comes over tank station
- Reduced soul boxes zombie requirement from 30 to 15
- Replace the 115 packed weapon reward with a Raygun Mark 2
Buildables
- All records and buildable parts are given on spawn
- Gramophone is no longer needed
Teleporters
- Teleporters activate as soon as doors leading to them are opened
- Teleporters in the crazy place can be used without first being used from the other side
Special Rounds
- Panzers will come every 4 rounds on solo and coop
- Generator zombies can come every 4 rounds
- Generator zombies will come the same round as you turn on 4 or more generators
Weapons
- Staffs can be upgraded without doing the easter egg steps
- Upgraded lighting does infinite damage
- Pack-a-punch camo can be replaced with Mob of the Dead animated camo
anim_pap_camo_origins 1
Crazy Place
- Moving walls at disabled
- All gems are spawned
Shovel and Helmet
- Shovels are given on spawn
- Golden shovels are awarded after 5 digs
- Golden helmet chance increased from 5% to 20%
Dig spots
- Removed firesale, zombie blood and bonus points as possible powerups that can be dug
- Dug powerups spawn in a cycle (4 main powerups)
- Hidden perk bottle dig spots are visible without zombie blood
- Hidden perk bottle dig spots respawn every round
- Hidden perk bottles give all 9 perk slots
Source Code
- BO2-Remix - https://github.com/5and5/BO2-Remix
- BO1-Remix - https://github.com/5and5/BO1-Remix
Credits
- JezuzLizard
- JBleezy
- ZECxR3ap3r
- Bandit
- TTS
- Naomi
- Chase
- DoktorSAS
- HuthTV
5and5 yo any way to turn off the running zombies on round 1?
I’m too trash for that lol
-
5and5 yo any way to turn off the running zombies on round 1?
I’m too trash for that lol
it is easy Go to Source code Just Remove this code from _zombies.gsc this file can find it in remix folder
EDIT: To remove zombie runner check this post https://forum.plutonium.pw/post/155091
-
it is easy Go to Source code Just Remove this code from _zombies.gsc this file can find it in remix folder
EDIT: To remove zombie runner check this post https://forum.plutonium.pw/post/155091
iHarrow I tried this and the game just crashes on loading screen please be specific
-
Call of Duty: Black Ops II Zombies - Remix
This mod changes many aspects of the game in hopes of improving pacing and enjoyability.
Created by: 5and5
Download
Leaderboards
How to Install
YouTube Video
Automatic Installer
- Download and install BO2 Plutonium Plutonium Download
- Download the latest version of Remix Installer
- Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into
%localappdata%\Plutonium\storage\t6
- Launch the game and enjoy!
Manual Installation
- Download and install BO2 Plutonium Plutonium Download
- Download the latest version of Remix
- Open "BO2-Remix.zip" and copy everything into
%localappdata%\Plutonium\storage\t6
- Launch the game and enjoy!
Custom Survival Maps Installation
- Go here for more information
- Download Remix Custom Survival Maps
- Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into
%localappdata%\Plutonium\storage\t6
- Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.
Change Notes
General
- Zombies start running at round 1
- Walkers removed
- Coop pause
- Three weapon slots by default
- Zombies health scales more linearly
- Insta kill rounds start on round 115 on normal maps then happen every odd round after
- Insta kill rounds start on round 75 on survival maps then happen every odd round after
- 12 hour reset
Visual
- Tweaked graphics
- Tweaked vision set
- Rotating skybox
- Fog disabled
- Night mode option with
night_mode 1
- Change zombies eye color with
eye_color 1
Patches
- Bank automatically full
- Perma Perks given
- Fridge has AN94 or War Machine depending on the map
- Set box starting locations
- First box
- Round 255 round cap removed
- In game fast ray
rapid_fire 1
- Characters can be selected with
character
HUD
- Timer
- Round timer
- Health bar
- SPH - appears after round 50
- Zombies remaining counter
- Current zone
- Trap timer
- All hud can be turned on with
hud_all 1
- Hud text color can be changed with
hud_color 1 1 1
"1" can be any value from 0 to 1 - Health bar hud color can be changed with
hud_color_health 1 1 1
"1" can be any value from 0 to 1
Player
- Starting points set to 555
- Max points set to 500005
- Reduced fall damage
Power Ups
- Drop rate increased from 3% to 4%
- Fire sales removed
- Max ammos refill clip as well
- Carpenters repair shields
- Insta kill timer stacks
- Double points timer stacks
- Nukes kill zombies faster
- Perk bottles give extra perk slot
- Effect added to the first drop of a new powerup cycle
Perks
- Players can sprint while drinking perks
- Perk bottles also increase players perk limit by 1
- Mulekick increases ads, weapon switching, grenade tossing and perk drinking
- Deadshot increases head shot damage by x2
- Who's who wont activate when player has quick revive
- Electric cherry wont activate when a player goes down
- Proning in front of perks gives you 100 points
Mystery Box
- Weapons can be shared by knifing the box
- Box moves instantly now
- Box perma perk guarantees a good weapon first hit
- First box setup guaranteed
- Mark 2 probability increased from 33% to 50%
Buildables
- All parts are given at the start of the game
- Increased buildable buy distance
- Buildables can be built without looking at them
Weapons
- Explosive damage scaling increased
- Increased wall weapon buy distance
- Buying wall weapon ammo fills clip
Equipment
- Claymores do 1/2 of zombies max health
- Max claymores changed from 12 per player to 10 total on the map at a time
Maps
Survival
- Dogs are enabled by default except on Nuketown
- Dogs rounds always happen every 4 rounds
Bus Depot
- Pack-A-Punch added
- Claymores added
Farm
- Pack-A-Punch added
- Claymores added
Town
- Speed cola moved to tombstone location
- Tombstone removed
- Olympia wall buy replaced with an mp5
- Claymores added
Nuke Town
- Pack-a-punch and jug will always land in the backyard that the box starts at
- Set box starting location with
nuked_box yellow
ornuked_box green
- Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
- Disabled zombies spawning in the middle while players are in either backyards
- Limited M27
Tranzit
General
- Denizens disabled
- All light post portals are always active
- Pap door is always open
- Removed iron boards
Zones
- Farm barn zone acts the same as it does on Farm
- Outside of Farm zone acts the same even if you open the door
Buildables
- Bus parts are prebuilt except cattle catcher
- Dinner hatch is prebuilt
- Turret does not need a turbine
- Electric trap does not need a turbine
Weapons
- Jetgun recharges faster
- Jetgun recharges while away
- Jetgun returns to bench when over heated
No Power
- Enable no power game with
no_power 1
- This disables turbine workbench and jetgun
Die Rise
General
- Leaper rounds always happen every 4 rounds
- Perma phd flopper added
Zones
- Limited where players can camp while in the shaft
- Zombies no longer jump across to trample steam zone
- Disabled ground spawner in square room
Elevators
- Elevator wait time changed from 5-20 to 7-12 seconds
- Standing on elevators make them move quicker
- Key is given on spawn
- Key is given 20 seconds after used
- Key can lock elevators in a pre set position
Weapons
- Semtex wallbuy added by b23r
- Sliquifier kills till round 255
- Sliquifier continues to chain while put away
- Sliquifier no longer drops extra goo
<!-- - Sliquifier goo removed -->
Mob of the Dead
General
- Blundergat spawns in wardens office without collecting 5 skulls
- Set key to always spawn next to the cafeteria
Buildables
- All plane parts are given on spawn in solo only
- Plane automatically refills
- Zombie shield bench added inside wardens office
- Zombie shield inside wardens has a 5 minute cooldown
Traps
- Fan trap no longer kills players instantly
- Sniper trap does infinite damage
- Acid trap player damage cool down increased from 1 to 1.5 seconds
Zones
- Opening double tap door does not cause zombies to spawn upstairs
Weapons
- Blundergat damage no longer falls off
- Blundergat is no longer limited in the box
- Blundergat ammo reduced by 1/3
- Acidgat ammo reduced by 1/3
- Tomahawk is upgraded when picked up
- Tomahawk reduced cooldown from 5 to 4 seconds
Buried
General
- Initial spawns changed to be closer to the slide
- Vultureaid will always be the last perk given by the witches
- Removed barricade in front of jug
- Nerfed jug spawn zone
Buildables
- Spawned turbine workbench by candy shop
- Subwoofer gives powerups
- Subwoofer has increased range
- Turbine starts dying at 17% instead of 50% power
Weapons
- Pack-a-punch camo replaced with Mob of the Dead animated camo
anim_pap_camo_buried 0
to disable
Leroy
- Leroy runs 25% longer when meleed with a Bowie Knife
- Leroy runs 50% longer when meleed with Galvaknuckles
Origins
General
- Tank has instant cool down
- Pack-a-punch is always on
- First robot always comes over tank station
- Reduced soul boxes zombie requirement from 30 to 15
- Replace the 115 packed weapon reward with a Raygun Mark 2
Buildables
- All records and buildable parts are given on spawn
- Gramophone is no longer needed
Teleporters
- Teleporters activate as soon as doors leading to them are opened
- Teleporters in the crazy place can be used without first being used from the other side
Special Rounds
- Panzers will come every 4 rounds on solo and coop
- Generator zombies can come every 4 rounds
- Generator zombies will come the same round as you turn on 4 or more generators
Weapons
- Staffs can be upgraded without doing the easter egg steps
- Upgraded lighting does infinite damage
- Pack-a-punch camo can be replaced with Mob of the Dead animated camo
anim_pap_camo_origins 1
Crazy Place
- Moving walls at disabled
- All gems are spawned
Shovel and Helmet
- Shovels are given on spawn
- Golden shovels are awarded after 5 digs
- Golden helmet chance increased from 5% to 20%
Dig spots
- Removed firesale, zombie blood and bonus points as possible powerups that can be dug
- Dug powerups spawn in a cycle (4 main powerups)
- Hidden perk bottle dig spots are visible without zombie blood
- Hidden perk bottle dig spots respawn every round
- Hidden perk bottles give all 9 perk slots
Source Code
- BO2-Remix - https://github.com/5and5/BO2-Remix
- BO1-Remix - https://github.com/5and5/BO1-Remix
Credits
- JezuzLizard
- JBleezy
- ZECxR3ap3r
- Bandit
- TTS
- Naomi
- Chase
- DoktorSAS
- HuthTV
This post is deleted! -
pls how do i use all and disable only graphic changes? im running without a gpu for now so it lags with visual changes. help
-
This post is deleted!
-
Call of Duty: Black Ops II Zombies - Remix
This mod changes many aspects of the game in hopes of improving pacing and enjoyability.
Created by: 5and5
Download
Leaderboards
How to Install
YouTube Video
Automatic Installer
- Download and install BO2 Plutonium Plutonium Download
- Download the latest version of Remix Installer
- Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into
%localappdata%\Plutonium\storage\t6
- Launch the game and enjoy!
Manual Installation
- Download and install BO2 Plutonium Plutonium Download
- Download the latest version of Remix
- Open "BO2-Remix.zip" and copy everything into
%localappdata%\Plutonium\storage\t6
- Launch the game and enjoy!
Custom Survival Maps Installation
- Go here for more information
- Download Remix Custom Survival Maps
- Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into
%localappdata%\Plutonium\storage\t6
- Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.
Change Notes
General
- Zombies start running at round 1
- Walkers removed
- Coop pause
- Three weapon slots by default
- Zombies health scales more linearly
- Insta kill rounds start on round 115 on normal maps then happen every odd round after
- Insta kill rounds start on round 75 on survival maps then happen every odd round after
- 12 hour reset
Visual
- Tweaked graphics
- Tweaked vision set
- Rotating skybox
- Fog disabled
- Night mode option with
night_mode 1
- Change zombies eye color with
eye_color 1
Patches
- Bank automatically full
- Perma Perks given
- Fridge has AN94 or War Machine depending on the map
- Set box starting locations
- First box
- Round 255 round cap removed
- In game fast ray
rapid_fire 1
- Characters can be selected with
character
HUD
- Timer
- Round timer
- Health bar
- SPH - appears after round 50
- Zombies remaining counter
- Current zone
- Trap timer
- All hud can be turned on with
hud_all 1
- Hud text color can be changed with
hud_color 1 1 1
"1" can be any value from 0 to 1 - Health bar hud color can be changed with
hud_color_health 1 1 1
"1" can be any value from 0 to 1
Player
- Starting points set to 555
- Max points set to 500005
- Reduced fall damage
Power Ups
- Drop rate increased from 3% to 4%
- Fire sales removed
- Max ammos refill clip as well
- Carpenters repair shields
- Insta kill timer stacks
- Double points timer stacks
- Nukes kill zombies faster
- Perk bottles give extra perk slot
- Effect added to the first drop of a new powerup cycle
Perks
- Players can sprint while drinking perks
- Perk bottles also increase players perk limit by 1
- Mulekick increases ads, weapon switching, grenade tossing and perk drinking
- Deadshot increases head shot damage by x2
- Who's who wont activate when player has quick revive
- Electric cherry wont activate when a player goes down
- Proning in front of perks gives you 100 points
Mystery Box
- Weapons can be shared by knifing the box
- Box moves instantly now
- Box perma perk guarantees a good weapon first hit
- First box setup guaranteed
- Mark 2 probability increased from 33% to 50%
Buildables
- All parts are given at the start of the game
- Increased buildable buy distance
- Buildables can be built without looking at them
Weapons
- Explosive damage scaling increased
- Increased wall weapon buy distance
- Buying wall weapon ammo fills clip
Equipment
- Claymores do 1/2 of zombies max health
- Max claymores changed from 12 per player to 10 total on the map at a time
Maps
Survival
- Dogs are enabled by default except on Nuketown
- Dogs rounds always happen every 4 rounds
Bus Depot
- Pack-A-Punch added
- Claymores added
Farm
- Pack-A-Punch added
- Claymores added
Town
- Speed cola moved to tombstone location
- Tombstone removed
- Olympia wall buy replaced with an mp5
- Claymores added
Nuke Town
- Pack-a-punch and jug will always land in the backyard that the box starts at
- Set box starting location with
nuked_box yellow
ornuked_box green
- Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
- Disabled zombies spawning in the middle while players are in either backyards
- Limited M27
Tranzit
General
- Denizens disabled
- All light post portals are always active
- Pap door is always open
- Removed iron boards
Zones
- Farm barn zone acts the same as it does on Farm
- Outside of Farm zone acts the same even if you open the door
Buildables
- Bus parts are prebuilt except cattle catcher
- Dinner hatch is prebuilt
- Turret does not need a turbine
- Electric trap does not need a turbine
Weapons
- Jetgun recharges faster
- Jetgun recharges while away
- Jetgun returns to bench when over heated
No Power
- Enable no power game with
no_power 1
- This disables turbine workbench and jetgun
Die Rise
General
- Leaper rounds always happen every 4 rounds
- Perma phd flopper added
Zones
- Limited where players can camp while in the shaft
- Zombies no longer jump across to trample steam zone
- Disabled ground spawner in square room
Elevators
- Elevator wait time changed from 5-20 to 7-12 seconds
- Standing on elevators make them move quicker
- Key is given on spawn
- Key is given 20 seconds after used
- Key can lock elevators in a pre set position
Weapons
- Semtex wallbuy added by b23r
- Sliquifier kills till round 255
- Sliquifier continues to chain while put away
- Sliquifier no longer drops extra goo
<!-- - Sliquifier goo removed -->
Mob of the Dead
General
- Blundergat spawns in wardens office without collecting 5 skulls
- Set key to always spawn next to the cafeteria
Buildables
- All plane parts are given on spawn in solo only
- Plane automatically refills
- Zombie shield bench added inside wardens office
- Zombie shield inside wardens has a 5 minute cooldown
Traps
- Fan trap no longer kills players instantly
- Sniper trap does infinite damage
- Acid trap player damage cool down increased from 1 to 1.5 seconds
Zones
- Opening double tap door does not cause zombies to spawn upstairs
Weapons
- Blundergat damage no longer falls off
- Blundergat is no longer limited in the box
- Blundergat ammo reduced by 1/3
- Acidgat ammo reduced by 1/3
- Tomahawk is upgraded when picked up
- Tomahawk reduced cooldown from 5 to 4 seconds
Buried
General
- Initial spawns changed to be closer to the slide
- Vultureaid will always be the last perk given by the witches
- Removed barricade in front of jug
- Nerfed jug spawn zone
Buildables
- Spawned turbine workbench by candy shop
- Subwoofer gives powerups
- Subwoofer has increased range
- Turbine starts dying at 17% instead of 50% power
Weapons
- Pack-a-punch camo replaced with Mob of the Dead animated camo
anim_pap_camo_buried 0
to disable
Leroy
- Leroy runs 25% longer when meleed with a Bowie Knife
- Leroy runs 50% longer when meleed with Galvaknuckles
Origins
General
- Tank has instant cool down
- Pack-a-punch is always on
- First robot always comes over tank station
- Reduced soul boxes zombie requirement from 30 to 15
- Replace the 115 packed weapon reward with a Raygun Mark 2
Buildables
- All records and buildable parts are given on spawn
- Gramophone is no longer needed
Teleporters
- Teleporters activate as soon as doors leading to them are opened
- Teleporters in the crazy place can be used without first being used from the other side
Special Rounds
- Panzers will come every 4 rounds on solo and coop
- Generator zombies can come every 4 rounds
- Generator zombies will come the same round as you turn on 4 or more generators
Weapons
- Staffs can be upgraded without doing the easter egg steps
- Upgraded lighting does infinite damage
- Pack-a-punch camo can be replaced with Mob of the Dead animated camo
anim_pap_camo_origins 1
Crazy Place
- Moving walls at disabled
- All gems are spawned
Shovel and Helmet
- Shovels are given on spawn
- Golden shovels are awarded after 5 digs
- Golden helmet chance increased from 5% to 20%
Dig spots
- Removed firesale, zombie blood and bonus points as possible powerups that can be dug
- Dug powerups spawn in a cycle (4 main powerups)
- Hidden perk bottle dig spots are visible without zombie blood
- Hidden perk bottle dig spots respawn every round
- Hidden perk bottles give all 9 perk slots
Source Code
- BO2-Remix - https://github.com/5and5/BO2-Remix
- BO1-Remix - https://github.com/5and5/BO1-Remix
Credits
- JezuzLizard
- JBleezy
- ZECxR3ap3r
- Bandit
- TTS
- Naomi
- Chase
- DoktorSAS
- HuthTV
5and5 can say me how to can i use only the current zone display?
-
I'm getting "Unresolved external : "create_dvar" with 2 parameters in "_hud" at lines 1,1,1,1,1,1,1,1,1,1,1,1,1"
Does anyone know how to fix this? Thanks in advance!
-
it is easy Go to Source code Just Remove this code from _zombies.gsc this file can find it in remix folder
EDIT: To remove zombie runner check this post https://forum.plutonium.pw/post/155091
This post is deleted! -
iHarrow
How do I compile the code after I edit something? Is it one of the tools in the githud download?NM I found out. Anyone who's wondering how, go to https://plutonium.pw/docs/modding/loading-mods/ and use the compiler. -
Bug report: When playing Mob it won't allow me to refill the plane it just tells me I need more parts. If anyone has an answer to this help would be appreciated.
-
Hi, i'm here to tell you that I have encountered a potential bug with this mod. When I start a game with more than two players, only the host and one other player will receive the mod features, while the other players will not. Is this a bug or is it a limitation of the mod that only works for a maximum of two players?
-
I cant refill the plane on mob. Would love to know if there is a fix?
-
I'm getting "Unresolved external : "create_dvar" with 2 parameters in "_hud" at lines 1,1,1,1,1,1,1,1,1,1,1,1,1"
Does anyone know how to fix this? Thanks in advance!
bgarber97
Did you get any answer to this question?