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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    Thoxy In the file you provided you have

    //set customMysteryBoxPriceEnabled 0
    //set customMysteryBoxPrice 950
    

    Take off the "//" in the front of each of them

    set customMysteryBoxPriceEnabled 0
    set customMysteryBoxPrice 950
    
    Thoxyundefined Offline
    Thoxyundefined Offline
    Thoxy
    wrote on last edited by
    #142

    Cahz I'ts the same i have made cause of your last reply with DannyIsHere

    1 Reply Last reply
    0
    • wxsifundefined Offline
      wxsifundefined Offline
      wxsif
      wrote on last edited by
      #143

      **** 1 script error(s):
      **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

      help ?

      wxsifundefined 1 Reply Last reply
      0
      • wxsifundefined wxsif

        **** 1 script error(s):
        **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

        help ?

        wxsifundefined Offline
        wxsifundefined Offline
        wxsif
        wrote on last edited by
        #144

        wxsif nvm i figured it out

        1 Reply Last reply
        1
        • Cahzundefined Cahz

          ZOMBIES ++ MOD
          Developer: @ItsCahz
          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

          README
          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

          TOGGLE-ABLE FEATURES

          • Zombie Counter on screen
          • Custom Powerup drops
          • Extra Perk Machines

          CUSTOM POWERUPS

          • Money Drop (Random amount of money)
          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
          • Unlimited Ammo (Probably the best one. Credit @_Ox)
          • Fast Feet (Super sonic speed)

          EXTRA PERK MACHINES

          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
          • Stamin-Up (Nuketown)
          • Mule Kick (Nuketown, Tranzit)
          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

          OTHER FEATURES

          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

          • Game Length gets displayed at the end of the game (hours and minutes)

          Some Pictures
          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
          DIERISE_PHD.jpg
          My favorite perk and perk machine!
          all perks die rise.jpg
          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
          custom perks.jpg
          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
          MOTD_PHD.jpg
          MOTD PHD Flopper Machine!
          NUKETOWN_MULEKICK.jpg
          Nuketown Mule Kick
          BURIED_PHD.jpg
          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
          I don't think there's much else to say here other than have fun

          Version 1.2
          should be more stable. Won't know until server owners test it.

          espancamentoundefined Offline
          espancamentoundefined Offline
          espancamento
          wrote on last edited by
          #145

          Cahz is there any way to play zombies++ in solo/lan mode ?

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            Cheeeesyyundefined Offline
            Cheeeesyyundefined Offline
            Cheeeesyy
            wrote on last edited by
            #146

            Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

            Cahzundefined 1 Reply Last reply
            0
            • Acrillxundefined Offline
              Acrillxundefined Offline
              Acrillx
              wrote on last edited by
              #147

              wait you can play custom games with this??

              1 Reply Last reply
              0
              • Cheeeesyyundefined Cheeeesyy

                Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #148

                Cheeeesyy

                To have all players spawn on round 1, you can use this simple GSC in your script.

                Add this into your script anywhere.

                spawn_if_round_one() //force spawn player
                {
                	wait 5; //waits for blackscreen to load
                	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                	{
                		self [[ level.spawnplayer ]]();
                		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                	}
                }
                

                Then add this

                player thread spawn_if_round_one();
                

                under your OnPlayerConnect function, like so.

                onPlayerConnect()
                {
                	level endon( "end_game" );
                        self endon( "disconnect" );
                	for (;;)
                	{
                		level waittill( "connected", player );
                		player thread spawn_if_round_one();
                	}
                }
                

                Hope this helps

                https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                Cheeeesyyundefined 1 Reply Last reply
                0
                • Acrillxundefined Offline
                  Acrillxundefined Offline
                  Acrillx
                  wrote on last edited by
                  #149

                  yo Cahz can i play custom games with this or what im just wondering for now?

                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    Cheeeesyy

                    To have all players spawn on round 1, you can use this simple GSC in your script.

                    Add this into your script anywhere.

                    spawn_if_round_one() //force spawn player
                    {
                    	wait 5; //waits for blackscreen to load
                    	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                    	{
                    		self [[ level.spawnplayer ]]();
                    		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                    			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                    	}
                    }
                    

                    Then add this

                    player thread spawn_if_round_one();
                    

                    under your OnPlayerConnect function, like so.

                    onPlayerConnect()
                    {
                    	level endon( "end_game" );
                            self endon( "disconnect" );
                    	for (;;)
                    	{
                    		level waittill( "connected", player );
                    		player thread spawn_if_round_one();
                    	}
                    }
                    

                    Hope this helps

                    https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                    Cheeeesyyundefined Offline
                    Cheeeesyyundefined Offline
                    Cheeeesyy
                    wrote on last edited by
                    #150

                    Cahz sorry to bother you again, but, how can i compile this code, what do i have to download?

                    1 Reply Last reply
                    0
                    • So Highundefined Offline
                      So Highundefined Offline
                      So High
                      wrote on last edited by
                      #151

                      Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                      ItsTopNickundefined 1 Reply Last reply
                      0
                      • So Highundefined So High

                        Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                        ItsTopNickundefined Offline
                        ItsTopNickundefined Offline
                        ItsTopNick
                        wrote on last edited by
                        #152

                        @Hobo-Tim check your _clientids.gsc

                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          badatfps31undefined Offline
                          badatfps31undefined Offline
                          badatfps31
                          wrote on last edited by
                          #153

                          so how would i install this with the latest ver of bo2 zombies with plutonium ?

                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            RedOne2undefined Offline
                            RedOne2undefined Offline
                            RedOne2
                            wrote on last edited by
                            #154

                            Cahz Can i play with friends who dont have the mod or vice versa?

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              ZOMBIES ++ MOD
                              Developer: @ItsCahz
                              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                              README
                              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                              TOGGLE-ABLE FEATURES

                              • Zombie Counter on screen
                              • Custom Powerup drops
                              • Extra Perk Machines

                              CUSTOM POWERUPS

                              • Money Drop (Random amount of money)
                              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                              • Unlimited Ammo (Probably the best one. Credit @_Ox)
                              • Fast Feet (Super sonic speed)

                              EXTRA PERK MACHINES

                              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                              • Stamin-Up (Nuketown)
                              • Mule Kick (Nuketown, Tranzit)
                              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                              OTHER FEATURES

                              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                              • Game Length gets displayed at the end of the game (hours and minutes)

                              Some Pictures
                              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                              DIERISE_PHD.jpg
                              My favorite perk and perk machine!
                              all perks die rise.jpg
                              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                              custom perks.jpg
                              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                              MOTD_PHD.jpg
                              MOTD PHD Flopper Machine!
                              NUKETOWN_MULEKICK.jpg
                              Nuketown Mule Kick
                              BURIED_PHD.jpg
                              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                              I don't think there's much else to say here other than have fun

                              Version 1.2
                              should be more stable. Won't know until server owners test it.

                              romanoj1undefined Offline
                              romanoj1undefined Offline
                              romanoj1
                              wrote on last edited by
                              #155

                              Cahz OK I wanna change like the amount of zombies or the price of anything n stuff I see I can do it in the source file but you said to compile it before replacing the gsc file but I have no clue how to do that could you send a video or a link to something that does that I have notepad++ but no clue how to use it

                              1 Reply Last reply
                              0
                              • Sn34KeRz_Offundefined Offline
                                Sn34KeRz_Offundefined Offline
                                Sn34KeRz_Off
                                wrote on last edited by
                                #156

                                Who can help me install, because I can't get my discord: Sn34KeRz_Off # 9162

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  EasilyUnstpp_undefined Offline
                                  EasilyUnstpp_undefined Offline
                                  EasilyUnstpp_
                                  wrote on last edited by
                                  #157

                                  Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • EasilyUnstpp_undefined EasilyUnstpp_

                                    Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #158

                                    EasilyUnstpp_

                                    why you are not able to use some perk machines in some maps?
                                    

                                    Because of limitations you can't load assets from one map to another
                                    (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

                                    and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
                                    

                                    Can't do that because of limitations.
                                    (can't use Stamin-up perk icon on maps that don't have it loaded)

                                    EasilyUnstpp_undefined 1 Reply Last reply
                                    1
                                    • Cahzundefined Cahz

                                      EasilyUnstpp_

                                      why you are not able to use some perk machines in some maps?
                                      

                                      Because of limitations you can't load assets from one map to another
                                      (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

                                      and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
                                      

                                      Can't do that because of limitations.
                                      (can't use Stamin-up perk icon on maps that don't have it loaded)

                                      EasilyUnstpp_undefined Offline
                                      EasilyUnstpp_undefined Offline
                                      EasilyUnstpp_
                                      wrote on last edited by
                                      #159

                                      Cahz about the icons: I saw you change colors of jugger and others perks to make them look like PHD, stamina-up, etc. couldn't you do like, for example: instead of change the colors, try to recreate PHD icon. i don't know if i'm explaining it right.... Basically, make a fake PHD Flopper icon and put it on other maps where PHD it's not allowed, instead of change colors.

                                      1 Reply Last reply
                                      0
                                      • Altrnteundefined Offline
                                        Altrnteundefined Offline
                                        Altrnte
                                        wrote on last edited by
                                        #160

                                        Cahz I'm getting a script error on server start.
                                        806efdf2-fec8-4972-98da-35691cb17f96-image.png

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                                        • MetalThunderundefined Offline
                                          MetalThunderundefined Offline
                                          MetalThunder
                                          wrote on last edited by
                                          #161

                                          Hi! everything is working fine with the mod. I have many mods along with your mod, i think the only problem i saw was that when i add flopper machine to MOTD, the game runs fine until someone buy the perk and then suddenly, it crashes. By the other hand, i wanna know when is the Game Length displayed? Instantly after everbodie dies? Because im not seeing it. Hope u can help me in a way or another. Thanks 🙂

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