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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • MetalThunderundefined Offline
    MetalThunderundefined Offline
    MetalThunder
    wrote on last edited by
    #161

    Hi! everything is working fine with the mod. I have many mods along with your mod, i think the only problem i saw was that when i add flopper machine to MOTD, the game runs fine until someone buy the perk and then suddenly, it crashes. By the other hand, i wanna know when is the Game Length displayed? Instantly after everbodie dies? Because im not seeing it. Hope u can help me in a way or another. Thanks 🙂

    1 Reply Last reply
    0
    • Baofuundefined Offline
      Baofuundefined Offline
      Baofu
      wrote on last edited by
      #162

      Everything works nicely so far, though I haven't delved too much into it on all of the maps yet. How do I make the cfg changes stick in LAN mode?

      1 Reply Last reply
      0
      • kyemel_personundefined Offline
        kyemel_personundefined Offline
        kyemel_person
        wrote on last edited by
        #163

        does this work on lan?

        1 Reply Last reply
        0
        • Pinkyandbudsundefined Offline
          Pinkyandbudsundefined Offline
          Pinkyandbuds
          wrote on last edited by
          #164

          None of the maps work beside die rise.
          every time I try another map I get an error code.
          Exception Code: 0xC0000005
          Exception Address: 0x008F4412
          Help?

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            Artoria00undefined Offline
            Artoria00undefined Offline
            Artoria00
            wrote on last edited by
            #165

            Cahz I do not know if this is normal but on the map town the perks are not, on which map works the script?

            1 Reply Last reply
            0
            • iburnthesunundefined Offline
              iburnthesunundefined Offline
              iburnthesun
              Contributor
              wrote on last edited by iburnthesun
              #166

              i get this while starting

              Parsing "maps/mp/gametypes_zm/_clientids.gsc"...
              Parsing "maps/mp/zombies/_zm_chugabud.gsc"...
              Parsing "maps/mp/zombies/_zm_powerups.gsc"...
              [DW][Lobby] Handling hello request...
              Setting net_port to "4976" from command line.
              bound socket to localhost:4976
              scanning "t6r/data\plugins" for plugins...
              Rotating to map "zm_transit"!
              server is changing maps, resetting stored team states...
              Sending heartbeat...
              Heartbeat successful.
              =====================================================================
              A critical exception occured!
              Exception Code: 0xC0000005
              Exception Address: 0x006242B0
              =====================================================================
              an exception occured! writing minidump...~~~~
              1 Reply Last reply
              0
              • kyemel_personundefined Offline
                kyemel_personundefined Offline
                kyemel_person
                wrote on last edited by
                #167

                i got the mod but nothing works

                1 Reply Last reply
                0
                • iburnthesunundefined Offline
                  iburnthesunundefined Offline
                  iburnthesun
                  Contributor
                  wrote on last edited by
                  #168

                  managed to get the server running now, i tried to compile precompiled scripts thats why it didnt work. but now i cant join even though the server says its running fine. when i do try to join it goes to awaiting connection 2 to 11 then kicks me out with the error lost connection to host

                  1 Reply Last reply
                  1
                  • YoggSaronundefined Offline
                    YoggSaronundefined Offline
                    YoggSaron
                    Contributor
                    wrote on last edited by YoggSaron
                    #169

                    Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

                    Cahzundefined 1 Reply Last reply
                    0
                    • YoggSaronundefined YoggSaron

                      Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #170

                      Artoria00 YoggSaron d15dbdcf-0f74-40dc-bd78-c3a7cad4e9c9-image.png
                      Loading the mod on farm works, but I never added the extra perk machines onto any of the survival maps.

                      iburnthesun make sure you follow the directions on the Github page. If you're still confused, make sure to read up on loading GSC scripts on Plutonium. (Tutorial Here)

                      1 Reply Last reply
                      0
                      • Barnseundefined Offline
                        Barnseundefined Offline
                        Barnse
                        wrote on last edited by
                        #171

                        Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

                        Any idea why? It's only started since installing Zombies++

                        Cahzundefined 1 Reply Last reply
                        0
                        • Barnseundefined Barnse

                          Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

                          Any idea why? It's only started since installing Zombies++

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #172

                          Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                          If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                          Barnseundefined 1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                            If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                            Barnseundefined Offline
                            Barnseundefined Offline
                            Barnse
                            wrote on last edited by
                            #173

                            Cahz Awesome thanks for the reply! Exactly what I was looking for. In that case is there no way to edit the config for solo/custom games with friends?

                            1 Reply Last reply
                            0
                            • Darkiosundefined Offline
                              Darkiosundefined Offline
                              Darkios
                              wrote on last edited by
                              #174

                              hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                              what are the modifications to be made in the cfg?

                              Cahzundefined 1 Reply Last reply
                              0
                              • Darkiosundefined Darkios

                                hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                                what are the modifications to be made in the cfg?

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #175

                                Darkios First off, you can find all the DVARs in the source code if you know where to look.

                                Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

                                Please READ it's not that hard if you follow all the directions

                                Darkiosundefined 1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  Darkios First off, you can find all the DVARs in the source code if you know where to look.

                                  Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

                                  Please READ it's not that hard if you follow all the directions

                                  Darkiosundefined Offline
                                  Darkiosundefined Offline
                                  Darkios
                                  wrote on last edited by
                                  #176

                                  Cahz thank you everything is working fine now

                                  1 Reply Last reply
                                  1
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    reyalPPlayerundefined Offline
                                    reyalPPlayerundefined Offline
                                    reyalPPlayer
                                    wrote on last edited by
                                    #177

                                    Cahz are these mods enabled on the -TOWN- map?

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • reyalPPlayerundefined reyalPPlayer

                                      Cahz are these mods enabled on the -TOWN- map?

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #178

                                      reyalPPlayer No

                                      1 Reply Last reply
                                      0
                                      • Fire Iceundefined Offline
                                        Fire Iceundefined Offline
                                        Fire Ice
                                        wrote on last edited by
                                        #179

                                        it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • Fire Iceundefined Fire Ice

                                          it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #180

                                          Fire Ice Follow the directions

                                          Fire Iceundefined 1 Reply Last reply
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