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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    Cheeeesyy

    To have all players spawn on round 1, you can use this simple GSC in your script.

    Add this into your script anywhere.

    spawn_if_round_one() //force spawn player
    {
    	wait 5; //waits for blackscreen to load
    	if ( self.sessionstate == "spectator" && level.round_number == 1 )
    	{
    		self [[ level.spawnplayer ]]();
    		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
    			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
    	}
    }
    

    Then add this

    player thread spawn_if_round_one();
    

    under your OnPlayerConnect function, like so.

    onPlayerConnect()
    {
    	level endon( "end_game" );
            self endon( "disconnect" );
    	for (;;)
    	{
    		level waittill( "connected", player );
    		player thread spawn_if_round_one();
    	}
    }
    

    Hope this helps

    https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

    Cheeeesyyundefined Offline
    Cheeeesyyundefined Offline
    Cheeeesyy
    wrote on last edited by
    #150

    Cahz sorry to bother you again, but, how can i compile this code, what do i have to download?

    1 Reply Last reply
    0
    • So Highundefined Offline
      So Highundefined Offline
      So High
      wrote on last edited by
      #151

      Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

      ItsTopNickundefined 1 Reply Last reply
      0
      • So Highundefined So High

        Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

        ItsTopNickundefined Offline
        ItsTopNickundefined Offline
        ItsTopNick
        wrote on last edited by
        #152

        @Hobo-Tim check your _clientids.gsc

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          ZOMBIES ++ MOD
          Developer: @ItsCahz
          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

          README
          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

          TOGGLE-ABLE FEATURES

          • Zombie Counter on screen
          • Custom Powerup drops
          • Extra Perk Machines

          CUSTOM POWERUPS

          • Money Drop (Random amount of money)
          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
          • Unlimited Ammo (Probably the best one. Credit @_Ox)
          • Fast Feet (Super sonic speed)

          EXTRA PERK MACHINES

          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
          • Stamin-Up (Nuketown)
          • Mule Kick (Nuketown, Tranzit)
          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

          OTHER FEATURES

          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

          • Game Length gets displayed at the end of the game (hours and minutes)

          Some Pictures
          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
          DIERISE_PHD.jpg
          My favorite perk and perk machine!
          all perks die rise.jpg
          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
          custom perks.jpg
          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
          MOTD_PHD.jpg
          MOTD PHD Flopper Machine!
          NUKETOWN_MULEKICK.jpg
          Nuketown Mule Kick
          BURIED_PHD.jpg
          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
          I don't think there's much else to say here other than have fun

          Version 1.2
          should be more stable. Won't know until server owners test it.

          badatfps31undefined Offline
          badatfps31undefined Offline
          badatfps31
          wrote on last edited by
          #153

          so how would i install this with the latest ver of bo2 zombies with plutonium ?

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            RedOne2undefined Offline
            RedOne2undefined Offline
            RedOne2
            wrote on last edited by
            #154

            Cahz Can i play with friends who dont have the mod or vice versa?

            1 Reply Last reply
            0
            • Cahzundefined Cahz

              ZOMBIES ++ MOD
              Developer: @ItsCahz
              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

              README
              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

              TOGGLE-ABLE FEATURES

              • Zombie Counter on screen
              • Custom Powerup drops
              • Extra Perk Machines

              CUSTOM POWERUPS

              • Money Drop (Random amount of money)
              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
              • Unlimited Ammo (Probably the best one. Credit @_Ox)
              • Fast Feet (Super sonic speed)

              EXTRA PERK MACHINES

              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
              • Stamin-Up (Nuketown)
              • Mule Kick (Nuketown, Tranzit)
              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

              OTHER FEATURES

              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

              • Game Length gets displayed at the end of the game (hours and minutes)

              Some Pictures
              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
              DIERISE_PHD.jpg
              My favorite perk and perk machine!
              all perks die rise.jpg
              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
              custom perks.jpg
              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
              MOTD_PHD.jpg
              MOTD PHD Flopper Machine!
              NUKETOWN_MULEKICK.jpg
              Nuketown Mule Kick
              BURIED_PHD.jpg
              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
              I don't think there's much else to say here other than have fun

              Version 1.2
              should be more stable. Won't know until server owners test it.

              romanoj1undefined Offline
              romanoj1undefined Offline
              romanoj1
              wrote on last edited by
              #155

              Cahz OK I wanna change like the amount of zombies or the price of anything n stuff I see I can do it in the source file but you said to compile it before replacing the gsc file but I have no clue how to do that could you send a video or a link to something that does that I have notepad++ but no clue how to use it

              1 Reply Last reply
              0
              • Sn34KeRz_Offundefined Offline
                Sn34KeRz_Offundefined Offline
                Sn34KeRz_Off
                wrote on last edited by
                #156

                Who can help me install, because I can't get my discord: Sn34KeRz_Off # 9162

                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  EasilyUnstpp_undefined Offline
                  EasilyUnstpp_undefined Offline
                  EasilyUnstpp_
                  wrote on last edited by
                  #157

                  Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

                  Cahzundefined 1 Reply Last reply
                  0
                  • EasilyUnstpp_undefined EasilyUnstpp_

                    Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #158

                    EasilyUnstpp_

                    why you are not able to use some perk machines in some maps?
                    

                    Because of limitations you can't load assets from one map to another
                    (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

                    and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
                    

                    Can't do that because of limitations.
                    (can't use Stamin-up perk icon on maps that don't have it loaded)

                    EasilyUnstpp_undefined 1 Reply Last reply
                    1
                    • Cahzundefined Cahz

                      EasilyUnstpp_

                      why you are not able to use some perk machines in some maps?
                      

                      Because of limitations you can't load assets from one map to another
                      (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

                      and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
                      

                      Can't do that because of limitations.
                      (can't use Stamin-up perk icon on maps that don't have it loaded)

                      EasilyUnstpp_undefined Offline
                      EasilyUnstpp_undefined Offline
                      EasilyUnstpp_
                      wrote on last edited by
                      #159

                      Cahz about the icons: I saw you change colors of jugger and others perks to make them look like PHD, stamina-up, etc. couldn't you do like, for example: instead of change the colors, try to recreate PHD icon. i don't know if i'm explaining it right.... Basically, make a fake PHD Flopper icon and put it on other maps where PHD it's not allowed, instead of change colors.

                      1 Reply Last reply
                      0
                      • Altrnteundefined Offline
                        Altrnteundefined Offline
                        Altrnte
                        wrote on last edited by
                        #160

                        Cahz I'm getting a script error on server start.
                        806efdf2-fec8-4972-98da-35691cb17f96-image.png

                        1 Reply Last reply
                        0
                        • MetalThunderundefined Offline
                          MetalThunderundefined Offline
                          MetalThunder
                          wrote on last edited by
                          #161

                          Hi! everything is working fine with the mod. I have many mods along with your mod, i think the only problem i saw was that when i add flopper machine to MOTD, the game runs fine until someone buy the perk and then suddenly, it crashes. By the other hand, i wanna know when is the Game Length displayed? Instantly after everbodie dies? Because im not seeing it. Hope u can help me in a way or another. Thanks 🙂

                          1 Reply Last reply
                          0
                          • Baofuundefined Offline
                            Baofuundefined Offline
                            Baofu
                            wrote on last edited by
                            #162

                            Everything works nicely so far, though I haven't delved too much into it on all of the maps yet. How do I make the cfg changes stick in LAN mode?

                            1 Reply Last reply
                            0
                            • kyemel_personundefined Offline
                              kyemel_personundefined Offline
                              kyemel_person
                              wrote on last edited by
                              #163

                              does this work on lan?

                              1 Reply Last reply
                              0
                              • Pinkyandbudsundefined Offline
                                Pinkyandbudsundefined Offline
                                Pinkyandbuds
                                wrote on last edited by
                                #164

                                None of the maps work beside die rise.
                                every time I try another map I get an error code.
                                Exception Code: 0xC0000005
                                Exception Address: 0x008F4412
                                Help?

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  Artoria00undefined Offline
                                  Artoria00undefined Offline
                                  Artoria00
                                  wrote on last edited by
                                  #165

                                  Cahz I do not know if this is normal but on the map town the perks are not, on which map works the script?

                                  1 Reply Last reply
                                  0
                                  • iburnthesunundefined Offline
                                    iburnthesunundefined Offline
                                    iburnthesun
                                    Contributor
                                    wrote on last edited by iburnthesun
                                    #166

                                    i get this while starting

                                    Parsing "maps/mp/gametypes_zm/_clientids.gsc"...
                                    Parsing "maps/mp/zombies/_zm_chugabud.gsc"...
                                    Parsing "maps/mp/zombies/_zm_powerups.gsc"...
                                    [DW][Lobby] Handling hello request...
                                    Setting net_port to "4976" from command line.
                                    bound socket to localhost:4976
                                    scanning "t6r/data\plugins" for plugins...
                                    Rotating to map "zm_transit"!
                                    server is changing maps, resetting stored team states...
                                    Sending heartbeat...
                                    Heartbeat successful.
                                    =====================================================================
                                    A critical exception occured!
                                    Exception Code: 0xC0000005
                                    Exception Address: 0x006242B0
                                    =====================================================================
                                    an exception occured! writing minidump...~~~~
                                    1 Reply Last reply
                                    0
                                    • kyemel_personundefined Offline
                                      kyemel_personundefined Offline
                                      kyemel_person
                                      wrote on last edited by
                                      #167

                                      i got the mod but nothing works

                                      1 Reply Last reply
                                      0
                                      • iburnthesunundefined Offline
                                        iburnthesunundefined Offline
                                        iburnthesun
                                        Contributor
                                        wrote on last edited by
                                        #168

                                        managed to get the server running now, i tried to compile precompiled scripts thats why it didnt work. but now i cant join even though the server says its running fine. when i do try to join it goes to awaiting connection 2 to 11 then kicks me out with the error lost connection to host

                                        1 Reply Last reply
                                        1
                                        • YoggSaronundefined Offline
                                          YoggSaronundefined Offline
                                          YoggSaron
                                          Contributor
                                          wrote on last edited by YoggSaron
                                          #169

                                          Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

                                          Cahzundefined 1 Reply Last reply
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