[Release] [ZM] ZOMBIES++
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Cahz thanks, mod fixed and working good , there is a problem , before we pick up the zombieblood , that's not working but now after take zombieblood game stoped and server crashing, can you test it ?
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Cahz Where can I find a tutorial on how to install this?
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Hello! I have received multiple errors when trying to start the server on any map but transit. I combined all files into the main and compiled it with GCS Studio. I do have this crash dump that I received every time the server crashes. https://www.mediafire.com/file/268azo796sigepq/10_06_2020_05_31_27.dmp/file
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Hello, sorry for the bother, but I was wondering if you could give me insight on how to link this script to my _clientids.gsc? I compiled all the scripts together using GSC Studio already, but can't get the server to read the file.
I've put an include at the top of the script (zmpp.gsc being the compiled name)
#include maps/mp/zombies/zmpp;
and I've tried putting threads to the init using
self maps\mp\zombies\zmpp::init();
and
level thread maps\mp\zombies\zmpp::init();
but both of these result in the following error
Unresolved external : "init" with 0 parameters in "_clientids" at line 1
Sorry if this is a basic fix, I'm more familiar with t7 GSC then t6.
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Amusedd Plutonium doesn't support loading custom scripts, you must name your script after a script that already exists and override it.
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JezuzLizard said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):
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Oh, that makes sense, thank you so much for the help.
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How tf am I meant to compile all 4 GSCs into 1 when Studio is nonexistent from the internet? I can't download it anywhere and it doesn't help the pinned tutorial on the forums is vague as fuck.
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JezuzLizard Am I meant to do this with every GSC found in this mod? Are there even five confirmed scripts I can rename them to for the game to accept them?
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goodspaghetti21 All of the scripts can be compiled into one _clientids.gsc file using BO2 GSC Studio. I've seen staff say they don't support BO2 GSC Studio, but until they provide reason, I will continue to use it.
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Cahz Can you provide a Mega or Dropbox link for Studio cause I can't find a working DL link anywhere, all are either broken or the page is down
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Cahz tutorial?
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Friends and I have both been having issues now where randomly Jug becomes a 3 hit down and sticks like that for the rest of the match with this mod epic bro
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goodspaghetti21 If there's a problem with it, you can:
1) Fix it yourself
2) Ignore the problem
3) Don't use the mod at allCHEERS
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I couldn't find any functionality for Mule Kick, and couldn't get it to work until I added this into _zm_weapons.gsc
get_player_weapon_limit( player ) { if ( isDefined( level.get_player_weapon_limit ) ) { return [[ level.get_player_weapon_limit ]]( player ); } weapon_limit = 2; if ( player hasperk( "specialty_additionalprimaryweapon" ) || player.hasMuleKick == true ) { weapon_limit = 3; } return weapon_limit; }
Essentially having the weapon_give function read this function rather then the _zm_utility one, which didn't work with mule kick, will look for both specialty_additionalprimaryweapon (normal mule kick perk) and self.hasMuleKick which is Cahz's mule kick detection.
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Amusedd
The mod uses functions from _zm_perks.gsc to enable mule kick. There was no need for me to change any functionality of mule kick because it's all already done inside _zm_perks.gsc.self setperk( perk );
And the self.hasMuleKick variable was supposed to be used for the custom perk hud, but I never actually ended up using the variables anywhere. So they're useless.
for(;;) { self waittill( "player_downed" ); self unsetperk( "specialty_additionalprimaryweapon" ); //removes mulekick self unsetperk( "specialty_longersprint" ); //removes staminup self unsetperk( "specialty_deadshot" ); //removes deadshot self.icon1 Destroy();self.icon1 = undefined; //deletes the perk icon self.icon2 Destroy();self.icon2 = undefined; //deletes the perk icon self.icon3 Destroy();self.icon3 = undefined; //deletes the perk icon self.icon4 Destroy();self.icon4 = undefined; //deletes the perk icon }
So unless you managed to remove either the setperk function and the unsetperk functions, it should be working fine. Nobody else seems to have any issues with that, and I just tested the most recent version on my github and had no issues.
But whatever works for you, buddy
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Great work, cool that you managed to add extra perk machines to maps, also the custom powerup drops as well.
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How do i install this "Mod?"
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congrats on 100 posts!