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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Offline
    Cahzundefined Offline
    Cahz VIP
    wrote on last edited by Cahz
    #1

    ZOMBIES ++ MOD
    Developer: @ItsCahz
    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

    README
    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

    TOGGLE-ABLE FEATURES

    • Zombie Counter on screen
    • Custom Powerup drops
    • Extra Perk Machines

    CUSTOM POWERUPS

    • Money Drop (Random amount of money)
    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
    • Unlimited Ammo (Probably the best one. Credit @_Ox)
    • Fast Feet (Super sonic speed)

    EXTRA PERK MACHINES

    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
    • Stamin-Up (Nuketown)
    • Mule Kick (Nuketown, Tranzit)
    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

    OTHER FEATURES

    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

    • Game Length gets displayed at the end of the game (hours and minutes)

    Some Pictures
    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
    DIERISE_PHD.jpg
    My favorite perk and perk machine!
    all perks die rise.jpg
    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
    custom perks.jpg
    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
    MOTD_PHD.jpg
    MOTD PHD Flopper Machine!
    NUKETOWN_MULEKICK.jpg
    Nuketown Mule Kick
    BURIED_PHD.jpg
    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
    I don't think there's much else to say here other than have fun

    Version 1.2
    should be more stable. Won't know until server owners test it.

    MrWaveundefined DeadShotundefined LordCurtisundefined _KimboSlice_undefined twistedfunundefined 41 Replies Last reply
    40
    • Vulture Aidundefined Offline
      Vulture Aidundefined Offline
      Vulture Aid Contributor
      wrote on last edited by
      #2

      I am for sure gonna play around with this

      Farzadundefined EzLuciferundefined 3 Replies Last reply
      1
      • Farzadundefined Offline
        Farzadundefined Offline
        Farzad
        replied to Vulture Aid on last edited by
        #3

        Vulture Aid yah I know it’s good

        1 Reply Last reply
        0
        • Jacobeanundefined Offline
          Jacobeanundefined Offline
          Jacobean
          wrote on last edited by
          #4

          I am trying to install this but I am not sure what I am doing wrong. Is there a specific location I should be putting the compiled gsc files? I have installed other mods before through _clientids.gsc and they have worked.

          Kratamanundefined 1 Reply Last reply
          3
          • blackbeard29undefined Offline
            blackbeard29undefined Offline
            blackbeard29
            wrote on last edited by
            #5

            hi congrate for the realese any tutorial for install this mod ?

            Cahzundefined 1 Reply Last reply
            0
            • Cahzundefined Offline
              Cahzundefined Offline
              Cahz VIP
              replied to blackbeard29 on last edited by
              #6

              Jacobean
              blackbeard29
              Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

              Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
              Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

              blackbeard29undefined Bruhmoment212undefined _KimboSlice_undefined 1Kaiserundefined 4 Replies Last reply
              3
              • blackbeard29undefined Offline
                blackbeard29undefined Offline
                blackbeard29
                replied to Cahz on last edited by
                #7

                Cahz thanks

                1 Reply Last reply
                0
                • Jacobeanundefined Offline
                  Jacobeanundefined Offline
                  Jacobean
                  wrote on last edited by
                  #8

                  Cahz
                  Now I get the error:

                  **** 1 script error(s):
                  **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

                  Farzadundefined 3 Replies Last reply
                  0
                  • Farzadundefined Offline
                    Farzadundefined Offline
                    Farzad
                    replied to Jacobean on last edited by
                    #9

                    Jacobean πŸ‘¨πŸ»β€πŸ’»

                    1 Reply Last reply
                    0
                    • Farzadundefined Offline
                      Farzadundefined Offline
                      Farzad
                      replied to Jacobean on last edited by
                      #10

                      Jacobean bro you need to add things into scr1pt

                      1 Reply Last reply
                      0
                      • Farzadundefined Offline
                        Farzadundefined Offline
                        Farzad
                        replied to Vulture Aid on last edited by
                        #11
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • Farzadundefined Offline
                          Farzadundefined Offline
                          Farzad
                          replied to Jacobean on last edited by
                          #12

                          Jacobean send the way your script looks like

                          Jacobeanundefined 1 Reply Last reply
                          0
                          • Jacobeanundefined Offline
                            Jacobeanundefined Offline
                            Jacobean
                            replied to Farzad on last edited by
                            #13

                            Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                            And put the config in t6r/data.
                            Do I need to do more than this?
                            https://prnt.sc/s3m9iz

                            Cahzundefined _KimboSlice_undefined 2 Replies Last reply
                            0
                            • Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz VIP
                              replied to Jacobean on last edited by
                              #14

                              Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
                              Updated:https://github.com/Paintball/BO2-Zombies-Mod

                              Jacobeanundefined 1 Reply Last reply
                              0
                              • Jacobeanundefined Offline
                                Jacobeanundefined Offline
                                Jacobean
                                replied to Cahz on last edited by
                                #15

                                Cahz Works great now, thanks

                                1 Reply Last reply
                                0
                                • Sorexundefined Offline
                                  Sorexundefined Offline
                                  Sorex Contributor
                                  wrote on last edited by
                                  #16

                                  Cahz Nice work man, thats really cool πŸ‘
                                  To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                                  But is really cool mods.
                                  For exemple u can make

                                  perksExemple(){
                                  	self endon("disconnect");
                                  	self endon("stop_perks"); //Solution 1: end thread when player lose it
                                  	level endon("end_game");
                                  	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                                  		/*Something happen there*/
                                  
                                  	}
                                  }
                                  

                                  Nice gamemode, u can make it more, just do it πŸ™‚

                                  Farzadundefined 1 Reply Last reply
                                  1
                                  • Farzadundefined Offline
                                    Farzadundefined Offline
                                    Farzad
                                    replied to Sorex on last edited by
                                    #17

                                    Sorex what do you mean make it more?

                                    1 Reply Last reply
                                    0
                                    • Sorexundefined Offline
                                      Sorexundefined Offline
                                      Sorex Contributor
                                      wrote on last edited by
                                      #18

                                      Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                                      Farzadundefined 1 Reply Last reply
                                      0
                                      • Farzadundefined Offline
                                        Farzadundefined Offline
                                        Farzad
                                        replied to Sorex on last edited by
                                        #19

                                        Sorex ohh alright

                                        1 Reply Last reply
                                        0
                                        • PlzReviveMeundefined Offline
                                          PlzReviveMeundefined Offline
                                          PlzReviveMe Contributor
                                          wrote on last edited by
                                          #20

                                          Just tried it out on Die Rise.

                                          1. Do not hold a grenade or else you will die.

                                          2. Going down with PHD and Who’s Who glitches out your game and crashes.

                                          Other than that, this is a great mod.

                                          Cahzundefined 1 Reply Last reply
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