[Resource] FFA Trickshotting base mod
Since there are alot of people that need help with gsc scripting etc.
i decided to create a mod base for a FFA trickhotting mod.
Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )
Lowered death barriers for following maps:
Thing you should know :
If you open the _clientids.gsc in the init() thread you can see this variable
level.serverName = "Nuze's Server";
be sure to put your server name in there this appears in the welcome message.
This mod is ready to load just compile the mod rename it to _clientids.gsc
and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.
- Fixed deathbarriers / fall damage
- you are now able to change to the same class that you have already equipped
This post is deleted!
you open the whole folder in gsc studio for example and it compiles all 3 files into 1
I'm having a little trouble with vip/privilaged users.
I have Save/Load position working, but I only want specific people to utilize it.
I saw earlier in the forums that someone posted a something to do with Xuid's but I can't seem to get it to work ;(
@Enki kinda confused how do i open them all at once in gsc studio
go in documents/black ops 2 gsc studio/projects and drag and drop the folder in there
then you load it in gsc studio
@Enki when i click open a project i get an error
"unhandled exception has occured in your application"
"could not find a part of the path:
i reuploaded the mod as a single file to make things easier just redownload it and compile
@Enki copied the weapon damage thing from that and put it in mine, calling it correctly and everything.
i get the error
"**** Unresolved external : "isdamageweapon" with 1 parameters in "_clientids" at line 1 ****"
@Enki The Sniper only damage makes you immune to even death barriers.
Please help ;(
@Nifer Oh yea sorry about that i uploaded a updated version with that
@Enki instead of manually setting level.serverName, why not get the server name from the config?
level.serverName = getDvar( "sv_hostname" );
@Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....
Looks stupid if there is the whole server title xd
@Enki other suggestion then:
set sv_hostname "some really long name with colour codes" set sv_displayname "short server name"
setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" ); level.serverName = getDvar( "sv_displayname" );
@Emosewaj yea good idea adding it if I'm back home
@Enki oh lol I fixed it myself after fiddling with the code for a while xD
@Emosewaj i thought about adding it again
but my point with this thread is not spoonfeeding the people with a mod
i actually want that the not so experienced people maybe look at the code and maybe learn from it
the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .
and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts
after all i dont think changing a variable and compiling a mod should be that hard
for some reason my server crashes upon adding match bonus?