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[Resource] FFA Trickshotting base mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
trickshotffamodgsc
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  • Ioofundefined Offline
    Ioofundefined Offline
    Ioof Contributor
    wrote on last edited by Mr. Android
    #1

    Hello there..

    Since there are alot of people that need help with gsc scripting etc.
    i decided to create a mod base for a FFA trickhotting mod.

    Features :

    • Welcome Message

    • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

    • Midgame classchange

    • Lowered death barriers for following maps:

      Detour
      Uplink
      Hydro
      Vertigo

    Thing you should know :

    If you open the _clientids.gsc in the init() thread you can see this variable

    level.serverName = "Nuze's Server";
    

    be sure to put your server name in there this appears in the welcome message.

    Note :
    This mod is ready to load just compile the mod rename it to _clientids.gsc
    and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

    Edit :
    11.02.2020 :

    • Fixed deathbarriers / fall damage

    12.02.2020 :

    • you are now able to change to the same class that you have already equipped

    Download

    frostyundefined Emosewajundefined ImVeryTwistedundefined 4 Replies Last reply
    1
  • frostyundefined Offline
    frostyundefined Offline
    frosty
    replied to Ioof on last edited by
    #2
    This post is deleted!
    1 Reply Last reply
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  • frostyundefined Offline
    frostyundefined Offline
    frosty
    replied to Ioof on last edited by
    #3

    Enki said in FFA Trickshotting base mod:

    I'm a little confused on this... Which one do we edit and compile? There are 3 separate gsc's

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  • Ioofundefined Offline
    Ioofundefined Offline
    Ioof Contributor
    wrote on last edited by
    #4

    you open the whole folder in gsc studio for example and it compiles all 3 files into 1

    frostyundefined 1 Reply Last reply
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  • Niferundefined Offline
    Niferundefined Offline
    Nifer
    wrote on last edited by
    #5

    I'm having a little trouble with vip/privilaged users.
    I have Save/Load position working, but I only want specific people to utilize it.
    I saw earlier in the forums that someone posted a something to do with Xuid's but I can't seem to get it to work ;(

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  • frostyundefined Offline
    frostyundefined Offline
    frosty
    replied to Ioof on last edited by
    #6

    Enki kinda confused how do i open them all at once in gsc studio

    1 Reply Last reply
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  • Ioofundefined Offline
    Ioofundefined Offline
    Ioof Contributor
    wrote on last edited by Ioof
    #7

    go in documents/black ops 2 gsc studio/projects and drag and drop the folder in there
    then you load it in gsc studio

    frostyundefined 1 Reply Last reply
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  • frostyundefined Offline
    frostyundefined Offline
    frosty
    replied to Ioof on last edited by
    #8

    Enki when i click open a project i get an error
    "unhandled exception has occured in your application"
    "could not find a part of the path:
    c:\users\beastt\desktop\iw4madmin-2.2-stable\userraw\scripts"

    1 Reply Last reply
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  • Ioofundefined Offline
    Ioofundefined Offline
    Ioof Contributor
    wrote on last edited by
    #9

    oof
    i reuploaded the mod as a single file to make things easier just redownload it and compile

    frostyundefined 1 Reply Last reply
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  • frostyundefined Offline
    frostyundefined Offline
    frosty
    replied to Ioof on last edited by
    #10

    Enki copied the weapon damage thing from that and put it in mine, calling it correctly and everything.
    i get the error
    "**** Unresolved external : "isdamageweapon" with 1 parameters in "_clientids" at line 1 ****"

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  • Niferundefined Offline
    Niferundefined Offline
    Nifer
    wrote on last edited by
    #11

    Enki The Sniper only damage makes you immune to even death barriers.
    Please help ;(

    Ioofundefined 1 Reply Last reply
    0
  • Ioofundefined Offline
    Ioofundefined Offline
    Ioof Contributor
    replied to Nifer on last edited by
    #12

    Nifer Oh yea sorry about that i uploaded a updated version with that
    just redownload

    Niferundefined 1 Reply Last reply
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  • Emosewajundefined Offline
    Emosewajundefined Offline
    Emosewaj Plutonium Staff
    replied to Ioof on last edited by
    #13

    Enki instead of manually setting level.serverName, why not get the server name from the config?

    level.serverName = getDvar( "sv_hostname" );
    
    Ioofundefined 1 Reply Last reply
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  • Ioofundefined Offline
    Ioofundefined Offline
    Ioof Contributor
    replied to Emosewaj on last edited by
    #14

    Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

    Looks stupid if there is the whole server title xd

    Emosewajundefined 1 Reply Last reply
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  • Emosewajundefined Offline
    Emosewajundefined Offline
    Emosewaj Plutonium Staff
    replied to Ioof on last edited by
    #15

    Enki other suggestion then:

    server.cfg

    set sv_hostname "some really long name with colour codes"
    set sv_displayname "short server name"
    

    _clientids.gsc

    setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
    level.serverName = getDvar( "sv_displayname" );
    
    Emosewajundefined 1 Reply Last reply
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  • Emosewajundefined Offline
    Emosewajundefined Offline
    Emosewaj Plutonium Staff
    replied to Emosewaj on last edited by
    #16

    Emosewaj said in FFA Trickshotting base mod:

    other suggestion then:

    This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

    Ioofundefined 2 Replies Last reply
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  • Ioofundefined Offline
    Ioofundefined Offline
    Ioof Contributor
    replied to Emosewaj on last edited by
    #17

    Emosewaj yea good idea adding it if I'm back home

    1 Reply Last reply
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  • Niferundefined Offline
    Niferundefined Offline
    Nifer
    replied to Ioof on last edited by
    #18

    Enki oh lol I fixed it myself after fiddling with the code for a while xD

    1 Reply Last reply
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  • Ioofundefined Offline
    Ioofundefined Offline
    Ioof Contributor
    replied to Emosewaj on last edited by Ioof
    #19

    Emosewaj i thought about adding it again

    but my point with this thread is not spoonfeeding the people with a mod

    i actually want that the not so experienced people maybe look at the code and maybe learn from it

    the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .

    and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts

    after all i dont think changing a variable and compiling a mod should be that hard😜

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  • treyfulundefined Offline
    treyfulundefined Offline
    treyful
    wrote on last edited by
    #20

    for some reason my server crashes upon adding match bonus?

    Ioofundefined 1 Reply Last reply
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