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  3. [Resource] FFA Trickshotting base mod

[Resource] FFA Trickshotting base mod

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trickshotffamodgsc
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  • Emosewajundefined Emosewaj

    Enki instead of manually setting level.serverName, why not get the server name from the config?

    level.serverName = getDvar( "sv_hostname" );
    
    Ioofundefined Offline
    Ioofundefined Offline
    Ioof
    Contributor
    wrote on last edited by
    #14

    Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

    Looks stupid if there is the whole server title xd

    Emosewajundefined 1 Reply Last reply
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    • Ioofundefined Ioof

      Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

      Looks stupid if there is the whole server title xd

      Emosewajundefined Offline
      Emosewajundefined Offline
      Emosewaj
      VIP
      wrote on last edited by
      #15

      Enki other suggestion then:

      server.cfg

      set sv_hostname "some really long name with colour codes"
      set sv_displayname "short server name"
      

      _clientids.gsc

      setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
      level.serverName = getDvar( "sv_displayname" );
      
      Emosewajundefined 1 Reply Last reply
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      • Emosewajundefined Emosewaj

        Enki other suggestion then:

        server.cfg

        set sv_hostname "some really long name with colour codes"
        set sv_displayname "short server name"
        

        _clientids.gsc

        setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
        level.serverName = getDvar( "sv_displayname" );
        
        Emosewajundefined Offline
        Emosewajundefined Offline
        Emosewaj
        VIP
        wrote on last edited by
        #16

        Emosewaj said in FFA Trickshotting base mod:

        other suggestion then:

        This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

        Ioofundefined 2 Replies Last reply
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        • Emosewajundefined Emosewaj

          Emosewaj said in FFA Trickshotting base mod:

          other suggestion then:

          This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

          Ioofundefined Offline
          Ioofundefined Offline
          Ioof
          Contributor
          wrote on last edited by
          #17

          Emosewaj yea good idea adding it if I'm back home

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          • Ioofundefined Ioof

            Nifer Oh yea sorry about that i uploaded a updated version with that
            just redownload

            Niferundefined Offline
            Niferundefined Offline
            Nifer
            wrote on last edited by
            #18

            Enki oh lol I fixed it myself after fiddling with the code for a while xD

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            • Emosewajundefined Emosewaj

              Emosewaj said in FFA Trickshotting base mod:

              other suggestion then:

              This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

              Ioofundefined Offline
              Ioofundefined Offline
              Ioof
              Contributor
              wrote on last edited by Ioof
              #19

              Emosewaj i thought about adding it again

              but my point with this thread is not spoonfeeding the people with a mod

              i actually want that the not so experienced people maybe look at the code and maybe learn from it

              the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .

              and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts

              after all i dont think changing a variable and compiling a mod should be that hard😜

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              • treyfulundefined Offline
                treyfulundefined Offline
                treyful
                wrote on last edited by
                #20

                for some reason my server crashes upon adding match bonus?

                Ioofundefined 1 Reply Last reply
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                • treyfulundefined treyful

                  for some reason my server crashes upon adding match bonus?

                  Ioofundefined Offline
                  Ioofundefined Offline
                  Ioof
                  Contributor
                  wrote on last edited by
                  #21

                  treyful this is what I mean with my post above
                  People just trynna copy and paste without looking at the code
                  _globallogic....

                  treyfulundefined 1 Reply Last reply
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                  • Ioofundefined Ioof

                    treyful this is what I mean with my post above
                    People just trynna copy and paste without looking at the code
                    _globallogic....

                    treyfulundefined Offline
                    treyfulundefined Offline
                    treyful
                    wrote on last edited by
                    #22
                    This post is deleted!
                    1 Reply Last reply
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                    • Ioofundefined Offline
                      Ioofundefined Offline
                      Ioof
                      Contributor
                      wrote on last edited by
                      #23

                      treyful said in FFA Trickshotting base mod:

                      cause you think i don't understand gsc

                      alright let say it like this in the matchbonus code there is a function
                      but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                      how do you get acces to the file that has that function without loading it in your mod?

                      a. use the #include function to get acces to all the scripts that are placed in the file
                      b. use the folder path to thread the function outside your current gsc file

                      hint: there a 2 correct answers

                      treyfulundefined 1 Reply Last reply
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                      • Ioofundefined Ioof

                        treyful said in FFA Trickshotting base mod:

                        cause you think i don't understand gsc

                        alright let say it like this in the matchbonus code there is a function
                        but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                        how do you get acces to the file that has that function without loading it in your mod?

                        a. use the #include function to get acces to all the scripts that are placed in the file
                        b. use the folder path to thread the function outside your current gsc file

                        hint: there a 2 correct answers

                        treyfulundefined Offline
                        treyfulundefined Offline
                        treyful
                        wrote on last edited by
                        #24

                        Enki thank you. all i needed

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                        • lulaundefined Offline
                          lulaundefined Offline
                          lula
                          Contributor
                          wrote on last edited by
                          #25

                          im getting this error

                          1 script error(s):
                          Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 **

                          1 Reply Last reply
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                          • Ioofundefined Offline
                            Ioofundefined Offline
                            Ioof
                            Contributor
                            wrote on last edited by Ioof
                            #26

                            Why globallogic.gsc? I did not include it anywhere

                            And btw I removed the matchbonus its causing some problems looking for a better way

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                            • Ioofundefined Ioof

                              Hello there..

                              Since there are alot of people that need help with gsc scripting etc.
                              i decided to create a mod base for a FFA trickhotting mod.

                              Features :

                              • Welcome Message

                              • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

                              • Midgame classchange

                              • Lowered death barriers for following maps:

                                Detour
                                Uplink
                                Hydro
                                Vertigo

                              Thing you should know :

                              If you open the _clientids.gsc in the init() thread you can see this variable

                              level.serverName = "Nuze's Server";
                              

                              be sure to put your server name in there this appears in the welcome message.

                              Note :
                              This mod is ready to load just compile the mod rename it to _clientids.gsc
                              and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

                              Edit :
                              11.02.2020 :

                              • Fixed deathbarriers / fall damage

                              12.02.2020 :

                              • you are now able to change to the same class that you have already equipped

                              Download

                              ImVeryTwistedundefined Offline
                              ImVeryTwistedundefined Offline
                              ImVeryTwisted
                              wrote on last edited by
                              #27

                              Enki Only wanted this for the lowered barriers, issue is that when i saw on lets say detour, i die instantly. I know why this is happening but i dont know how to find out the actual variables for the maps barriers. Happens on all maps you’ve included. Forgive me if it works for you and I’ve just not used it in my code correctly but it’s a weird one

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                              • Ioofundefined Offline
                                Ioofundefined Offline
                                Ioof
                                Contributor
                                wrote on last edited by
                                #28

                                Yea i had that issue before but

                                if you look at the code :
                                -You are going to call it if you spawn
                                -Only moves the barriers that have a lower z axis that you have after you spawned

                                there is no way you are going to die after adding the code

                                but the most importent thing is to call it on onPlayerSpawned

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